Commit Graph

1490 Commits (2afe3f3e5735bb369826e2ad8542dc661f47ae24)

Author SHA1 Message Date
Emanuel Guevel 8c8f4cd420 Fix typo 11 years ago
scrawl 0cc1cd8f7e Fix message box formatting bug 11 years ago
scrawl 2c0d46525b Fast-forward particle systems to make cell loads less obvious. 11 years ago
scrawl cf3812188f Fix bounding box assertions due to negative particle life time
Other parts of the code could not deal with negative life times and produced negative particle sizes as a result (which Ogre could not handle)
11 years ago
pvdk f263acdac6 Merge remote-tracking branch 'upstream/master' into versioninfo 11 years ago
scrawl f89b3cac02 Feature #764: Store the actor that gave the dialog response 11 years ago
Marc Zinnschlag 1b5301eec0 Merge branch 'savedgame'
Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwbase/soundmanager.hpp
	apps/openmw/mwgui/mapwindow.hpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwsound/soundmanagerimp.hpp
	components/esm/loadcell.cpp
11 years ago
Marc Zinnschlag 5b04c10e1d added creature/NPC state to saved games (only container/inventory for now) 11 years ago
Marc Zinnschlag dd674566a2 store content of containers in saved game files 11 years ago
scrawl bbd15b185d Skip inactive controllers. Fixes those bloody bone boots again. 11 years ago
scrawl 5b300c1052 Handle controllers for the root node. Fixes #1147 (incorrect dwemer crossbow rotation) 11 years ago
scrawl 305a471c5a Fix VisController in ascended sleeper's death animation 11 years ago
Marc Zinnschlag 900532a6ca store additional state of lights in saved game files 11 years ago
Marc Zinnschlag e0537a3253 made object state polymorphic 11 years ago
Marc Zinnschlag a623f03850 reduced object state for objects in containers 11 years ago
mrcheko e50e94af0b remove CreatureStats::mAttackType, set/getAttackType() 11 years ago
Marc Zinnschlag 29c3a288e3 load and save of reference in cells (without CustomData state) 11 years ago
scrawl e0de76a6f7 Save/load global map 11 years ago
scrawl 9c0ed69550 Fix CellRef loading issue causing a startup script failure when TR_Mainland.esm is loaded. 11 years ago
scrawl a1ac99463f Fix an uninitialized value 11 years ago
scrawl 03cf383be7 Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
Conflicts:
	apps/openmw/mwgui/referenceinterface.cpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwscript/cellextensions.cpp
	apps/openmw/mwworld/cells.cpp
	apps/openmw/mwworld/cells.hpp
	apps/openmw/mwworld/cellstore.cpp
	apps/openmw/mwworld/store.cpp
	apps/openmw/mwworld/worldimp.cpp
11 years ago
scrawl 295aed3533 Implement savegame screenshots 11 years ago
scrawl 786ed6ca5b Include some required Ogre headers explicitely 11 years ago
pvdk 19bef4fce8 Distinguish between release and development builds 11 years ago
Marc Zinnschlag 419e3a7d30 write references in cells to saved game file 11 years ago
Marc Zinnschlag dd7d80ffbc removed a redundant field from object state 11 years ago
Marc Zinnschlag 22cb4784b5 store cell state in saved game files (no references yet) 11 years ago
pvdk d92ded3bcd Forgot adding the version header CMake file 11 years ago
pvdk c95b8bcb39 Moved the generated version header stuff into components 11 years ago
scrawl f89c400305 Don't complain about greetings with no sound 11 years ago
scrawl bd34b61f2a Set all keyframe-controlled bones as manually controlled 11 years ago
scrawl 4c0045b418 Bug #1109: Do not reset water level when loading a plugin with no water level record (for real this time) 11 years ago
scrawl 805843d7ff Closes #1086: Implement blood effects 11 years ago
Marc Zinnschlag ce00639d31 added missing birthsign field to player state record 11 years ago
Marc Zinnschlag d8d4f1a15e some fixes to record structs 11 years ago
scrawl d544551f61 Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
Information provided by Hrnchamd.
11 years ago
scrawl 0a8c61a7fe Bug #1107: Reverted previous fix, which caused problems with some actors not using a box shape as expected. Instead, do not create a bounding box collision shape for hidden nodes. 11 years ago
scrawl 79a6ffd216 Closes #1107: Do not create box shapes unless the box collision flag is enabled 11 years ago
scrawl 3ea1407ed3 Closes #1109: Don't reset water level when loading a plugin that does include water level records 11 years ago
scrawl 264736c139 Remove hopelessly outdated nifogre tests 11 years ago
scrawl d0500e8124 Some unneeded includes cleanup 11 years ago
Marc Zinnschlag bf1a37dc38 Merge remote-tracking branch 'sirherrbatka/referencables_verifer' 11 years ago
Marc Zinnschlag 8c5f313546 added savedgame-specifc record structs for objects state 11 years ago
scrawl 52b9ebff9d Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell. 11 years ago
scrawl 26d972280f Fix a few text defines 11 years ago
Marc Zinnschlag 3e58eb34e4 Merge remote-tracking branch 'sergeyshambir/startcombat'
Conflicts:
	apps/openmw/mwscript/docs/vmformat.txt
11 years ago
Marc Zinnschlag e453468eff moved CellRef loading code to the CellRef class 11 years ago
Marc Zinnschlag 9025210965 Merge branch 'refnum' into savedgame
Conflicts:
	apps/openmw/mwworld/cellstore.cpp
	apps/openmw/mwworld/manualref.hpp
	components/esm/cellref.hpp
11 years ago
scrawl 1d19d36bd6 Remove unused magic effect flags and update esmtool output 11 years ago
scrawl ce6aab89cf Fix a possible permutation issue 11 years ago