Emanuel Guevel
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8c8f4cd420
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Fix typo
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11 years ago |
scrawl
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0cc1cd8f7e
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Fix message box formatting bug
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11 years ago |
scrawl
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2c0d46525b
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Fast-forward particle systems to make cell loads less obvious.
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11 years ago |
scrawl
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cf3812188f
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Fix bounding box assertions due to negative particle life time
Other parts of the code could not deal with negative life times and produced negative particle sizes as a result (which Ogre could not handle)
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11 years ago |
pvdk
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f263acdac6
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Merge remote-tracking branch 'upstream/master' into versioninfo
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11 years ago |
scrawl
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f89b3cac02
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Feature #764: Store the actor that gave the dialog response
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11 years ago |
Marc Zinnschlag
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1b5301eec0
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Merge branch 'savedgame'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
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11 years ago |
Marc Zinnschlag
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5b04c10e1d
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added creature/NPC state to saved games (only container/inventory for now)
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11 years ago |
Marc Zinnschlag
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dd674566a2
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store content of containers in saved game files
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11 years ago |
scrawl
|
bbd15b185d
|
Skip inactive controllers. Fixes those bloody bone boots again.
|
11 years ago |
scrawl
|
5b300c1052
|
Handle controllers for the root node. Fixes #1147 (incorrect dwemer crossbow rotation)
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11 years ago |
scrawl
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305a471c5a
|
Fix VisController in ascended sleeper's death animation
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11 years ago |
Marc Zinnschlag
|
900532a6ca
|
store additional state of lights in saved game files
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11 years ago |
Marc Zinnschlag
|
e0537a3253
|
made object state polymorphic
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11 years ago |
Marc Zinnschlag
|
a623f03850
|
reduced object state for objects in containers
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11 years ago |
mrcheko
|
e50e94af0b
|
remove CreatureStats::mAttackType, set/getAttackType()
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11 years ago |
Marc Zinnschlag
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29c3a288e3
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load and save of reference in cells (without CustomData state)
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11 years ago |
scrawl
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e0de76a6f7
|
Save/load global map
|
11 years ago |
scrawl
|
9c0ed69550
|
Fix CellRef loading issue causing a startup script failure when TR_Mainland.esm is loaded.
|
11 years ago |
scrawl
|
a1ac99463f
|
Fix an uninitialized value
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11 years ago |
scrawl
|
03cf383be7
|
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
|
11 years ago |
scrawl
|
295aed3533
|
Implement savegame screenshots
|
11 years ago |
scrawl
|
786ed6ca5b
|
Include some required Ogre headers explicitely
|
11 years ago |
pvdk
|
19bef4fce8
|
Distinguish between release and development builds
|
11 years ago |
Marc Zinnschlag
|
419e3a7d30
|
write references in cells to saved game file
|
11 years ago |
Marc Zinnschlag
|
dd7d80ffbc
|
removed a redundant field from object state
|
11 years ago |
Marc Zinnschlag
|
22cb4784b5
|
store cell state in saved game files (no references yet)
|
11 years ago |
pvdk
|
d92ded3bcd
|
Forgot adding the version header CMake file
|
11 years ago |
pvdk
|
c95b8bcb39
|
Moved the generated version header stuff into components
|
11 years ago |
scrawl
|
f89c400305
|
Don't complain about greetings with no sound
|
11 years ago |
scrawl
|
bd34b61f2a
|
Set all keyframe-controlled bones as manually controlled
|
11 years ago |
scrawl
|
4c0045b418
|
Bug #1109: Do not reset water level when loading a plugin with no water level record (for real this time)
|
11 years ago |
scrawl
|
805843d7ff
|
Closes #1086: Implement blood effects
|
11 years ago |
Marc Zinnschlag
|
ce00639d31
|
added missing birthsign field to player state record
|
11 years ago |
Marc Zinnschlag
|
d8d4f1a15e
|
some fixes to record structs
|
11 years ago |
scrawl
|
d544551f61
|
Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
Information provided by Hrnchamd.
|
11 years ago |
scrawl
|
0a8c61a7fe
|
Bug #1107: Reverted previous fix, which caused problems with some actors not using a box shape as expected. Instead, do not create a bounding box collision shape for hidden nodes.
|
11 years ago |
scrawl
|
79a6ffd216
|
Closes #1107: Do not create box shapes unless the box collision flag is enabled
|
11 years ago |
scrawl
|
3ea1407ed3
|
Closes #1109: Don't reset water level when loading a plugin that does include water level records
|
11 years ago |
scrawl
|
264736c139
|
Remove hopelessly outdated nifogre tests
|
11 years ago |
scrawl
|
d0500e8124
|
Some unneeded includes cleanup
|
11 years ago |
Marc Zinnschlag
|
bf1a37dc38
|
Merge remote-tracking branch 'sirherrbatka/referencables_verifer'
|
11 years ago |
Marc Zinnschlag
|
8c5f313546
|
added savedgame-specifc record structs for objects state
|
11 years ago |
scrawl
|
52b9ebff9d
|
Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.
|
11 years ago |
scrawl
|
26d972280f
|
Fix a few text defines
|
11 years ago |
Marc Zinnschlag
|
3e58eb34e4
|
Merge remote-tracking branch 'sergeyshambir/startcombat'
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
|
11 years ago |
Marc Zinnschlag
|
e453468eff
|
moved CellRef loading code to the CellRef class
|
11 years ago |
Marc Zinnschlag
|
9025210965
|
Merge branch 'refnum' into savedgame
Conflicts:
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/manualref.hpp
components/esm/cellref.hpp
|
11 years ago |
scrawl
|
1d19d36bd6
|
Remove unused magic effect flags and update esmtool output
|
11 years ago |
scrawl
|
ce6aab89cf
|
Fix a possible permutation issue
|
11 years ago |