Jan Borsodi
b364d47b0b
Implemented the Class Choice dialog which allows the player to choose between three ways to define a class.
...
Added a generic infobox dialog which displays some text and a set of buttons (vertical only for now), this is used for the Class Choice dialogs and the dialogs which shows various questions the player must choose from. The questions are currently hardcoded.
Added more gui states to handle the extra class dialogs (Generate, Pick or Create).
2010-10-10 01:50:19 +02:00
Marc Zinnschlag
1c4db82a0e
added --script-all switch
2010-10-06 14:52:53 +02:00
Jan Borsodi
efd9def3a8
Added separate skin sub-elements for the dialog skin which does not show the resize pointer.
2010-10-05 20:50:19 +02:00
Marc Zinnschlag
8659ce3a82
extended --start switch for exterior cell support
2010-10-05 18:23:53 +02:00
Nicolay Korslund
30f2d4fdd4
Added LAND and LTEX to esm_store
2010-10-03 12:41:35 +02:00
Marc Zinnschlag
6fe6f3d282
adjust initial magicka based on Fortify Maximum Magicka effect
2010-09-30 15:58:31 +02:00
Marc Zinnschlag
98405a5716
implemented magic effects from abilities (effects are not applied yet)
2010-09-30 15:42:28 +02:00
Marc Zinnschlag
eeca39220b
added spell list to creature stats (for now only type Ability; magic effects not applied yet), generate spell list according to race and birthsign during character creation
2010-09-30 14:28:01 +02:00
Marc Zinnschlag
770276281b
changed numeric char type defs from char to signed char
2010-09-30 13:56:22 +02:00
Jan Borsodi
3af1c66f8d
Switched to correct GMST values in the Create Class dialog.
2010-09-28 12:06:42 +02:00
Nicolay Korslund
d36fa3deda
Merge branch 'master' of http://github.com/zinnschlag/openmw
2010-09-27 18:00:25 +02:00
Nicolay Korslund
255b0d03a9
Started early work on terrain code (no rendering yet.)
2010-09-27 17:59:47 +02:00
Marc Zinnschlag
c16f79afc6
fixed a bug in esm loader, that made all doors and chests locked by default
2010-09-27 17:11:16 +02:00
Jan Borsodi
8acf04fc08
Added dialog for editing description in custom class dialog.
2010-09-27 12:56:48 +02:00
Marc Zinnschlag
49f68e08bf
Redemption compatibility fix
2010-09-26 10:01:30 +02:00
Marc Zinnschlag
12a15e3fb7
implemented class effects on player skills
2010-09-26 09:55:00 +02:00
Marc Zinnschlag
19fdd48f75
fixed a bug in class-part of setting initial skills
2010-09-26 09:36:15 +02:00
Marc Zinnschlag
9a0618fbb8
fixed a comment
2010-09-25 20:23:38 +02:00
Marc Zinnschlag
e39caef261
second set of additional doxygen comments
2010-09-25 20:15:05 +02:00
Marc Zinnschlag
3583a1980a
fixed a doxygen input configuration error (components and libs were not documented)
2010-09-25 20:14:01 +02:00
Marc Zinnschlag
5260cb2d16
first set of additional doxygen comments
2010-09-25 15:03:53 +02:00
Marc Zinnschlag
5908c92f51
added special doxyfile for github pages
2010-09-25 14:25:45 +02:00
Marc Zinnschlag
d799aa18ce
modified doxyfile again so that doxygen can be run from the OpenMW base directory (fixes various path problems)
2010-09-25 14:11:16 +02:00
Jan Borsodi
ee101440a2
Continued work on Class Create dialog. Added sub-dialogs for picking specialization, attribute and skill. Also added some definitions in ESM for attributes and specializations.
2010-09-24 15:28:14 +02:00
Jan Borsodi
d97dad7a86
Initial work on the Class Create dialog.
2010-09-22 20:59:13 +02:00
Marc Zinnschlag
283e0df3a0
send skill updates to GUI sub-system
2010-09-21 17:42:07 +02:00
Jan Borsodi
404aacae1b
Call setPlayerClass when the class has been chosen.
2010-09-21 15:44:48 +02:00
Jan Borsodi
cd3e976b7c
Added birthsign dialog and spell effect widget.
2010-09-21 12:34:47 +02:00
Jan Borsodi
3e611b5d4c
Added widget for spells, updated race dialog to use that.
2010-09-20 13:36:55 +02:00
Jan Borsodi
cd8b88dea1
Introduced custom widgets (skill and attribute) which should make it easier to make new windows. Changed race and class dialog to use the new skill and attribute widgets.
2010-09-20 13:17:02 +02:00
Jan Borsodi
647129c866
The type used for Stat/DynamicStat templates are now stored as a typedef. Added some convenience constructors for initializing Stat/DynamicStat objects.
2010-09-20 13:10:15 +02:00
Jan Borsodi
eec34e9f0e
Added dialog for picking class from a list.
2010-09-19 04:29:22 +02:00
Jan Borsodi
07b1b21b29
Fixed incorrect comparison with current race, should use the ID not the name.
2010-09-19 04:28:12 +02:00
Jan Borsodi
54996684aa
Merge branch 'master' into gui-windows
2010-09-19 02:04:36 +02:00
Jan Borsodi
64fce8d321
Added an option (USE_DEBUG_CONSOLE) to cmake file to disable the console for debug builds on windows. If set to false all debug output is redirect to the debug output of Visual Studio.
2010-09-19 02:01:01 +02:00
Jan Borsodi
afe545f953
Merge remote branch 'korslund/master'
2010-09-18 21:39:05 +02:00
Jan Borsodi
7bfae798e8
Changed indentation of stats window class from 2 spaces and to 4 spaces.
2010-09-18 21:36:16 +02:00
Jan Borsodi
4f296896e1
Moved code for the stats window from the header file and to the cpp file.
2010-09-18 21:34:49 +02:00
Jan Borsodi
001fc0c6e8
The content of the skill list in the stat window is now scrollable with a vertical scroller.
2010-09-18 21:24:05 +02:00
Jan Borsodi
573917f3e1
Removed the need to configure the misc skills, they are now automatically set to any skills not part of the major/minor group.
2010-09-18 19:26:45 +02:00
Jan Borsodi
9a0aea1718
Changed name of function use to set birth sign in stats window.
2010-09-18 18:44:20 +02:00
Jan Borsodi
cf20233d7e
Merge remote branch 'zini/newchar' into gui-windows
2010-09-18 18:32:10 +02:00
Jan Borsodi
ccdff570ad
Factions now has a rank value in the stats window.
2010-09-18 18:31:13 +02:00
Jan Borsodi
6f1a41c1bd
The skill values are now stored in the stats window instead of fetching the current player stats. Values can be set with setValue().
2010-09-18 18:31:13 +02:00
Marc Zinnschlag
7cd40fc7e4
made engine framelistener more crash-resistant
2010-09-18 08:39:21 +02:00
Jan Borsodi
41ef0bc08f
Added possibility to configure stat page to show factions, birth sign as well as reputation and bounty.
2010-09-18 02:24:42 +02:00
Jan Borsodi
9683a7094d
Added faction, birth sign, reputation and bounty to stat screen. All values are currently hardcoded.
2010-09-18 01:53:54 +02:00
Jan Borsodi
46e828dbd9
Split code for generating skill list into reusable methods, this makes it easier to add other items to the list.
2010-09-18 01:44:40 +02:00
Jan Borsodi
0868e76ffb
Added display of skills in stat window, the skills are configured with MWGui::WindowManager::configureSkills().
2010-09-18 01:30:23 +02:00
Jan Borsodi
3d01e51254
Added text skin SandBrightText which is a slightly brighter version of SandText, used for group labels in skill list.
2010-09-18 01:29:36 +02:00