scrawl
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328bdaafb6
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fixed a problem with the underwater compositor
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2012-04-03 22:53:08 +02:00 |
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scrawl
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2fa9bac517
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added fog
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2012-04-03 22:04:37 +02:00 |
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scrawl
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cc4076d42a
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basic noise
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2012-04-03 21:16:43 +02:00 |
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scrawl
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fe63f2b2aa
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first reflection test; removed the refraction render (we'll have it for free using MRT and deferred water rendering)
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2012-04-03 19:10:02 +02:00 |
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scrawl
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6481cf87fc
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cleanup resources
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2012-04-03 17:07:16 +02:00 |
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scrawl
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b3a186e729
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simple water without shaders that uses original MW textures
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2012-04-03 16:37:54 +02:00 |
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Jason Hooks
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f2093a51db
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more cleanup
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2012-03-18 22:38:07 -04:00 |
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Jason Hooks
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fe9e6a732c
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Some cleanup
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2012-03-18 22:32:46 -04:00 |
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Jason Hooks
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bf09762b6a
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Ground showing up
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2012-01-20 19:50:42 -05:00 |
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Jason Hooks
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ff2bbc9fc5
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Transparent water
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2012-01-18 22:42:07 -05:00 |
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Jason Hooks
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8798f7dd40
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Bringing in some of Azathoth's work
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2012-01-14 18:34:14 -05:00 |
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