scrawl
3604b9d171
Closes #566 : In interior cells, update global map position marker using the first exterior teleport door
11 years ago
scrawl
be1938ee90
Closes #805 : Don't add entities that are supposed to be invisible to static geometry
11 years ago
scrawl
86b2211932
Don't warn about NiFlipController (already implemented)
11 years ago
scrawl
764ec9bc5f
Closes #716 : Use the particle controller's size instead of NiAutoNormalParticlesData particle radius. Same as NifSkope now.
11 years ago
scrawl
07a9b7623a
Enable skeleton-based bounding boxes added in Ogre 1.10
11 years ago
scrawl
254eba350e
Not handling interpolation type should be an error, since it will fail reading the next record if it hasn't read the previous one completely.
11 years ago
scrawl
94cdc1efd2
Enable mipmap generator for 1.9+
11 years ago
scrawl
b8ac37347c
Code cleanup for Class::canBeEquipped
11 years ago
scrawl
79a440e94a
Many additions to 900bc06d2c236b:
...
- Fix indentation
- Consider any kind of light, not just torch_infinite_time
- Hostile NPCs should also wear lights, if they have nothing else that could use the slot (or a twohanded weapon)
- Remove redundant code and don't add additional lights to the inventory
- World::isDark returns false for interiors which are unaffected by weather
11 years ago
scrawl
f3a7321a43
Closes #856 : More aggressive supression of skeleton base: only create for keyframe controllers, not any controllers
11 years ago
Scott Howard
2f082ef796
remove unneeded libraries
11 years ago
Marc Zinnschlag
6de39a7329
Merge remote-tracking branch 'lgro/issue845_NPCs_hold_torches_whole_day'
...
Conflicts:
apps/openmw/mwmechanics/character.cpp
11 years ago
Marc Zinnschlag
56a80da70c
Merge remote-tracking branch 'ace/win-fix'
11 years ago
Marc Zinnschlag
456b41f05b
Merge remote-tracking branch 'scrawl/master'
11 years ago
scrawl
c0dba2834b
Closes #855 : Don't try to look up bone if there's no skeleton
11 years ago
scrawl
04f9f7af56
Closes #990 : Add option to unlock mouse cursor when in any menu
11 years ago
scrawl
17ff8165d2
Closes #1065 : Don't apply fall damage when landing in water
11 years ago
Alexander "Ace" Olofsson
b50151cb38
Quick build fix for windows
11 years ago
scrawl
2a8ab932ef
Bug #951 : Only recalculate derived stats when attributes change
11 years ago
Marc Zinnschlag
f1be4656ec
Merge remote-tracking branch 'lgro/issue1042_TES3_header_data_wrong_encoding'
11 years ago
Marc Zinnschlag
60a8a9e684
Merge remote-tracking branch 'scrawl/master'
11 years ago
scrawl
27b45dd3cd
Remove unused input
11 years ago
Lukasz Gromanowski
9b73d23139
Fix warning about uninitialized variable inside stream.peak():
...
openmw/mwgui/bookpage.cpp:394:13: warning: ‘*((void*)& stream +24)’ may be used uninitialized in this function [-Wmaybe-uninitialized]
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
scrawl
6d47d710a0
Reimplement NiGeomMorpherController using Ogre's pose animation system
11 years ago
scrawl
596c9b80a9
Check if threads are joinable before joining (issue with boost 1.52)
11 years ago
scrawl
85ec80100c
Bug #1005 : Hide torches/shields during spellcasting and hand-to-hand combat
11 years ago
scrawl
7265b427fe
Bug #1013 : Rewrote fall height detection
11 years ago
scrawl
02277db685
Bug #1052 : Don't use set/getOnlyText which discards escape characters
11 years ago
scrawl
686d9efac3
Bug #1060 : Fix incorrect spell type checks
11 years ago
scrawl
27092a4494
flagAsModified should be private
11 years ago
scrawl
a9526622b1
Particle improvements: particle systems now move with the particle bone, not the scene node. This difference is not noticable if the particle bone is static, but it makes the code *much* nicer and mirrors more closely what NifSkope does.
11 years ago
scrawl
6400f23ab0
Use the material controller manager for effects with overridden texture
11 years ago
scrawl
d262d9e6b0
Bug #1054 : Set render queue group for effects
11 years ago
scrawl
1c60a781a5
Add header to CMakeLists
11 years ago
scrawl
561c661156
Reset starting angle / position when adding world item to a container
11 years ago
scrawl
608bd0f525
Don't copy the base node pointer when adding a world object to a container. Fixes bug #1028
11 years ago
scrawl
30b1da996b
Issue #1029 - Quick keys menu: Select compatible replacement when tool used up
11 years ago
scrawl
5a287a7e01
Remove no longer accurate flagAsModified calls. Container items are now modified via ContainerStore, not RefData.
11 years ago
scrawl
d09a86e208
Issue #1018 : Don't allow view mode switching while performing an action
11 years ago
scrawl
a3017e16d4
Don't allow changing the spell that is being cast mid-animation
11 years ago
scrawl
5054d8e6c1
Bug #1055 : Check power use and mana before starting cast animation
11 years ago
scrawl
71d9755ef1
Bug #991 : Don't autoequip items with harmful permanent enchantments
11 years ago
scrawl
9877db413c
Connect particle systems to the particle node, not the emitter node
11 years ago
scrawl
eab2c89346
Issue #983 : Fix controllers to affect objects attached to the base node
11 years ago
scrawl
5931fdcbde
Implement NiBillboardNode. Flags not handled yet.
11 years ago
scrawl
a3ff9e5be8
Change destruction order - fixes a shutdown crash discovered with mesa
11 years ago
scrawl
def93f9910
Readme updates
11 years ago
scrawl
fb845e81a4
Rename nosound to no-sound for consistency
11 years ago
scrawl
85ed21dbd2
Remove unused command line option
11 years ago
scrawl
33389b9b63
XDG compliant paths
11 years ago