David Cernat
3b7693c719
Resolve conflicts in pull request #55
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# Conflicts:
# README.md
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwmechanics/combat.cpp
2016-09-15 08:49:57 +03:00
Allofich
322a0ba8bb
Initialize speed for magic projectiles
2016-09-14 21:39:44 +02:00
Allofich
34851349de
Pass hitPosition by const reference
2016-09-13 00:59:56 +09:00
Allofich
bce0166931
Don't play blood effects for resisted hits
2016-09-12 22:46:32 +09:00
Allofich
02610828c1
Don't play area vfx for non-area spells on actors.
2016-09-08 02:07:01 +09:00
Allofich
88d992a020
Create area effect visual for non-area spells
2016-09-08 00:05:45 +09:00
scrawl
fbc9b90ebe
Cleanup
2016-09-05 00:04:11 +02:00
scrawl
8677a6f803
Merge pull request #1044 from Allofich/magic
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Changes to multi-effect spells
2016-09-05 00:03:10 +02:00
Allofich
c617e90755
Fix for loading projectile speed
2016-09-05 05:41:24 +09:00
Allofich
f8270f6bd5
Consolidations and cleanup for multi-effect spells
2016-09-05 05:30:51 +09:00
Allofich
dbd7c038b2
Add loading code for multi-effect projectiles
2016-09-05 03:45:13 +09:00
Allofich
c6cd1f813b
Attach projectiles to nodes of multi-effect bolts
2016-09-05 02:59:33 +09:00
Allofich
5a0d3feb98
Use C++ int-to-string conversion
2016-09-05 02:52:44 +09:00
Allofich
a36f7babc1
Double scaling of spell explosions
2016-09-05 02:18:57 +09:00
Allofich
60384399ee
Fix errors and warnings
2016-09-05 01:39:18 +09:00
Allofich
f49ebee56a
Play sounds for multi-effect projectile
2016-09-04 23:57:06 +09:00
Allofich
37f07f7435
Combine into one multi-effect magic projectile
2016-09-04 22:35:29 +09:00
Allofich
10842462c7
Send lists of models and sounds to launchMagicBolt
2016-09-04 17:42:27 +09:00
Allofich
ecec7d8215
Fix spells having explosions for wrong range type
2016-09-04 17:42:27 +09:00
David Cernat
9764dbb8d2
Merge pull request #52 from OpenMW/master
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Add OpenMW commits up to 2 Sep
2016-09-02 06:29:34 +03:00
Allofich
a6216d883f
Don't allow casting Water Walking in deep water
2016-08-31 04:37:50 +09:00
David Cernat
abaa8cac72
Spawn players in Pelagiad on startup
2016-08-24 06:23:32 +03:00
David Cernat
d9cfd5bac2
Resolve conflicts with OpenMW
2016-08-15 19:14:13 +03:00
Bret Curtis
0547d4b937
clang says that these must be in the MWWorld namespace
2016-08-14 16:17:09 +02:00
Allofich
cb9bb92b26
Play locked sounds on locked objects instead of actors
2016-08-10 21:31:14 +09:00
David Cernat
babba95413
Merge pull request #34 from OpenMW/master
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Add OpenMW commits from 1st week of August
2016-08-08 15:53:56 +03:00
David Cernat
8686b9cc12
Merge pull request #29 from OpenMW/master
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Add OpenMW commits from end of July
2016-08-04 00:56:36 +03:00
MiroslavR
b65f379b7f
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
2016-08-03 03:52:35 +02:00
MiroslavR
4a3529488b
Fix possible reference duplication when the refID is modified by a plugin (Bug #3471 )
2016-07-22 03:58:23 +02:00
MiroslavR
dafe184220
Fix moved references disappearing when modified by a plugin
2016-07-22 02:12:03 +02:00
MiroslavR
d790747389
Implement deletion of moved references (Bug #3471 )
2016-07-22 01:59:02 +02:00
davidcernat
ab309180c2
Add useful debug info for cell changes
2016-07-21 23:07:37 +03:00
davidcernat
3c8543bfaf
Make player references cross exterior cells only when called by server
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Previously, clientside representations of players were able to move to a new exterior cell once during their movement tick and then again when sending a cell change packet to the server. Besides causing crashes in CellRef because of a messy cell-changing record, this also led to major desyncs.
Clientside representations of players can now only change their cells when a server-sent cell change packet specifically allows it.
2016-07-20 03:26:25 +03:00
Aesylwinn
b4a000913c
Merge remote-tracking branch 'yar/master' into Even
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# Conflicts:
# CMakeLists.txt
# apps/openmw/mwdialogue/filter.cpp
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwworld/localscripts.cpp
# components/CMakeLists.txt
# components/compiler/exprparser.cpp
# components/sceneutil/workqueue.cpp
2016-07-17 23:50:52 -04:00
davidcernat
7bf08e5e5a
Fix transition between exterior cells for non-local players
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Make the local player send a packet whenever moving from one exterior cell to another, don't require objects to have RefNums to be moved correctly between exterior cells, and increase the packet priority for cell changes.
2016-07-17 22:03:20 +03:00
GrimKriegor
ace719507c
Ported OpenMW's "Don't use unordered_map" commit to TES3MP to fix Issue #1
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https://github.com/TES3MP/TES3MP/issues/1
2016-07-12 01:42:05 +01:00
scrawl
2329812988
Merge pull request #995 from Allofich/traps
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Trap and lock fixes
2016-07-10 17:19:36 +02:00
scrawl
67d3571fac
Fix activation distance in third person mode
2016-07-10 17:10:19 +02:00
Allofich
d4e656ceaf
Play trap activation sound on trapped object, not actor
2016-07-10 21:39:53 +09:00
scrawl
6f376bd499
Merge pull request #983 from Allofich/telekinesis
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Don't allow telekinesis on actors or teleport doors
2016-07-08 23:47:43 +02:00
Allofich
7a0f9a7989
Clean up, remove unnecessary code changes
2016-07-09 02:24:08 +09:00
Allofich
4e54338ce0
Implement and use getDistanceToFacedObject()
2016-07-08 23:28:49 +09:00
scrawl
0720a19fc0
Add support for placing BodyParts in a cell (Bug #3118 )
2016-07-07 23:50:48 +08:00
scrawl
5d4063d8c7
LocalScripts: initialize mIter
2016-07-07 23:50:47 +08:00
Allofich
0e5c3f781f
Only allow trap distance check to apply to player
2016-07-07 22:10:38 +09:00
Allofich
7de3afaa7d
Cleanups
2016-07-07 21:57:00 +09:00
Allofich
cb621939fd
Streamline trap code
2016-07-07 21:56:54 +09:00
Allofich
35a23c3b49
Implement and use new method allowTelekinesis()
2016-07-07 21:54:31 +09:00
Allofich
8014f37879
Avoid duplicate code
2016-07-07 21:54:30 +09:00
Allofich
538209b0a2
Change variable to mRatio and initialize it
2016-07-07 21:54:29 +09:00