Chris Robinson
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a569ae367e
|
Fix hit chance calculation
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2013-07-25 13:09:26 -07:00 |
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Chris Robinson
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6195062d72
|
Try to figure out what gets hit
This isn't the greatest. The distance multiplier is a guess, and a sphere cast
may be better.
|
2013-07-25 12:58:43 -07:00 |
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Chris Robinson
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b3a057d679
|
Handle hit chance and damage calculation
Math is based on what the UESP describes, with some tweaks (using
fatigue term, and the fCombatCriticalStrikeMult GMST):
http://www.uesp.net/wiki/Morrowind:Combat
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2013-07-25 08:15:42 -07:00 |
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Chris Robinson
|
1dcc893703
|
Merge remote-tracking branch 'zini/master' into combat
|
2013-07-25 01:16:49 -07:00 |
|
Chris Robinson
|
92cc566fdc
|
Rename the Class::attack method to Class::hit
|
2013-07-25 00:30:01 -07:00 |
|
Chris Robinson
|
d9a9c3d6bd
|
Handle the "land" soundgen type
|
2013-07-24 10:36:04 -07:00 |
|
Chris Robinson
|
d8ec813939
|
Say something from the "hit" dialog topic when losing health
|
2013-07-24 10:02:50 -07:00 |
|
Chris Robinson
|
cc8e8c1272
|
Use the attack strength as determined by how long the attack was held
|
2013-07-24 03:18:53 -07:00 |
|
Chris Robinson
|
0c8d4d9be2
|
Add beginnings of melee hits
|
2013-07-24 02:51:42 -07:00 |
|
Emanuel Guevel
|
70a5a83419
|
Change the formula used to calculate initial NPC health
|
2013-07-23 16:48:54 +02:00 |
|
Emanuel Guevel
|
1c330fc899
|
Use the correct formula for NPC health initialization
|
2013-07-21 10:13:46 +02:00 |
|
Emanuel Guevel
|
7837dcdc19
|
Calculate NPC health on loading instead of updating it continually
Only NPC with auto-calculated stats are concerned.
|
2013-07-20 22:14:10 +02:00 |
|
Chris Robinson
|
14e0c182f3
|
Allow specifying the sound type to playSound and playSound3D
|
2013-07-18 21:50:11 -07:00 |
|
Chris Robinson
|
ac4dfd3b39
|
Play the appropriate foot sound based on footwear
|
2013-07-18 21:50:11 -07:00 |
|
Chris Robinson
|
9ea6b22a83
|
Handle soundgen animation keys
|
2013-07-17 23:58:21 -07:00 |
|
scrawl
|
94d45e1518
|
Fix twohanded weapons not unequipping when equipping a torch
|
2013-07-15 23:21:01 +02:00 |
|
scrawl
|
0c7f48ec8a
|
Implement movement for creatures (formula is a stub)
|
2013-05-27 18:03:06 +02:00 |
|
scrawl
|
d3effdf34c
|
Fix exception when trying to equip a shield while a lockpick is equipped
|
2013-05-20 13:32:38 +02:00 |
|
scrawl
|
d096b19307
|
Fix not being able to equip arrows/bolts
|
2013-05-17 14:11:19 +02:00 |
|
scrawl
|
8a3d3f954b
|
NPC/creature persistence flag
|
2013-05-16 18:50:26 +02:00 |
|
scrawl
|
0c4a963132
|
Container UI rewrite
|
2013-05-11 18:38:27 +02:00 |
|
Marc Zinnschlag
|
95eeea2a27
|
Revert "Merge remote-tracking branch 'glorf/acrobatics'"
This reverts commit 089ef7a2a0 , reversing
changes made to 67422c397c .
|
2013-05-01 16:56:16 +02:00 |
|
Marc Zinnschlag
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6f0ccb6e38
|
Merge remote-tracking branch 'scrawl/insertrecords'
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2013-05-01 13:55:26 +02:00 |
|
scrawl
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40a0969055
|
Insert records that may not exist in vanilla MW
|
2013-05-01 12:47:50 +02:00 |
|
Glorf
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5a8c1661be
|
Jump acrobatics working, started falling acrobatics implementation
|
2013-04-30 20:44:17 +02:00 |
|
scrawl
|
6c5ea1ea7a
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Fix incorrect weapon health meter for fully repaired weapons, fix exception when equipping lockpicks or probes
|
2013-04-29 12:05:10 +02:00 |
|
scrawl
|
867c7db014
|
Fix wrong door sounds
|
2013-04-29 11:00:15 +02:00 |
|
scrawl
|
78596cad83
|
Fix enchantment points value
|
2013-04-29 10:19:09 +02:00 |
|
scrawl
|
9343b4459e
|
Opening doors
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2013-04-28 14:59:15 +02:00 |
|
scrawl
|
ef9afeb53e
|
Auto calculate attributes if there are not specified in the NPC record
|
2013-04-18 23:51:43 +02:00 |
|
scrawl
|
2693b78536
|
Add initial player inventory when new game is started
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2013-04-15 02:56:23 +02:00 |
|
Marc Zinnschlag
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beb1858a57
|
Merge remote-tracking branch 'glorf/bugfix'
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2013-04-10 17:39:19 +02:00 |
|
Glorf
|
ad49d1ecab
|
Sixth minor fix
|
2013-04-10 15:24:20 +02:00 |
|
Glorf
|
46925e93a6
|
Second minor fix
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2013-04-09 16:14:08 +02:00 |
|
Glorf
|
7c22e123f4
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Bugfix #691 changes
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2013-04-08 22:10:55 +02:00 |
|
Glorf
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50932a7a6b
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Finished bugfix #691
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2013-04-08 17:50:03 +02:00 |
|
scrawl
|
f3c8cd2065
|
Don't buy/sell keys which are set to open a lock
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2013-04-07 21:38:53 +02:00 |
|
Glorf
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48d9885554
|
Started bugfix #691
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2013-04-05 15:42:05 +02:00 |
|
scrawl
|
ebaf80d539
|
Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
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2013-04-03 23:55:57 +02:00 |
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scrawl
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43cdbd033d
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Display remaining item health / enchantment charge in HUD icons, display remaining enchanment charge in tooltips
|
2013-04-03 21:17:31 +02:00 |
|
Marc Zinnschlag
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751c679255
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Merge remote-tracking branch 'glorf/enchanting'
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2013-04-01 17:35:04 +02:00 |
|
Glorf
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d29a42dcbe
|
Fixed enchanting mechanics
|
2013-03-31 23:18:23 +02:00 |
|
scrawl
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1a2daa3bc1
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Merge branch 'master' of git://github.com/zinnschlag/openmw into companion
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2013-03-31 14:50:03 +02:00 |
|
Chris Robinson
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7611caa6eb
|
Merge remote-tracking branch 'zini/master' into rotation
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2013-03-31 03:00:11 -07:00 |
|
scrawl
|
69099c11a2
|
Merge branch 'enchanting' into companion
|
2013-03-31 11:52:55 +02:00 |
|
Chris Robinson
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b6f2b39a2f
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Clear the movement and rotation vector when getting them
|
2013-03-31 01:56:38 -07:00 |
|
Chris Robinson
|
7b02ec411b
|
Apply the rotation when updating the character controller
|
2013-03-31 01:29:24 -07:00 |
|
Chris Robinson
|
0ce188b7cc
|
Store the position and rotation in MWMechanics::Movement
|
2013-03-30 19:00:46 -07:00 |
|
scrawl
|
0f0cc0e3e3
|
Fix a few gold conditions that I missed, trade window was affected
|
2013-03-30 18:29:21 +01:00 |
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scrawl
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0079f62180
|
Gold condition now always checks RefID instead of the name. This is necessary because in the french MW version, the sGold GMST is different from the name of the gold references.
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2013-03-30 16:27:06 +01:00 |
|