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activator.cpp
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Use a separate class to handle activator mechanics
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2013-01-28 23:39:11 -08:00 |
activator.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
apparatus.cpp
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Placeable objects should not collide unless they have a NiRootCollisionNode
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2013-03-14 03:04:02 +01:00 |
apparatus.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
armor.cpp
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Merge remote-tracking branch 'glorf/enchanting'
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2013-03-29 16:48:21 +01:00 |
armor.hpp
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Some enchanting fixes
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2013-03-29 12:00:09 +01:00 |
book.cpp
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Some enchanting fixes
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2013-03-29 12:00:09 +01:00 |
book.hpp
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Some enchanting fixes
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2013-03-29 12:00:09 +01:00 |
classes.cpp
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Mantis: #18 - Move components from global namespace into their own namespace.
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2011-06-19 18:14:03 +02:00 |
classes.hpp
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moved concrete record classes to separate sub-system (mwclass)
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2010-08-03 13:17:31 +02:00 |
clothing.cpp
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Some enchanting fixes
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2013-03-29 12:00:09 +01:00 |
clothing.hpp
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Some enchanting fixes
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2013-03-29 12:00:09 +01:00 |
container.cpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
container.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
creature.cpp
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Move getArmorRating to MWWorld::Class.
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2013-03-17 22:29:12 +01:00 |
creature.hpp
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Move getArmorRating to MWWorld::Class.
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2013-03-17 22:29:12 +01:00 |
creaturelevlist.cpp
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added getName function
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2010-08-03 17:11:41 +02:00 |
creaturelevlist.hpp
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added getName function
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2010-08-03 17:11:41 +02:00 |
door.cpp
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more string lowercase
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2013-01-09 20:51:52 +01:00 |
door.hpp
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Cell names localization fix
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2012-12-23 23:23:24 +04:00 |
ingredient.cpp
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Placeable objects should not collide unless they have a NiRootCollisionNode
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2013-03-14 03:04:02 +01:00 |
ingredient.hpp
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Issue #356: Implemented ingredient eating
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2012-09-13 13:02:26 +02:00 |
itemlevlist.cpp
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added getName function
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2010-08-03 17:11:41 +02:00 |
itemlevlist.hpp
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more corrections
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2011-11-13 18:19:29 -05:00 |
light.cpp
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Placeable objects should not collide unless they have a NiRootCollisionNode
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2013-03-14 03:04:02 +01:00 |
light.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
lockpick.cpp
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Fix CellRef to load current weapon/armor health correctly, also show it in the tooltips
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2013-03-22 12:24:09 +01:00 |
lockpick.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
misc.cpp
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Gold condition now always checks RefID instead of the name. This is necessary because in the french MW version, the sGold GMST is different from the name of the gold references.
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2013-03-30 16:27:06 +01:00 |
misc.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
npc.cpp
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Clear the movement and rotation vector when getting them
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2013-03-31 01:56:38 -07:00 |
npc.hpp
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Apply the rotation when updating the character controller
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2013-03-31 01:29:24 -07:00 |
potion.cpp
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Placeable objects should not collide unless they have a NiRootCollisionNode
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2013-03-14 03:04:02 +01:00 |
potion.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
probe.cpp
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Fix CellRef to load current weapon/armor health correctly, also show it in the tooltips
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2013-03-22 12:24:09 +01:00 |
probe.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
repair.cpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
repair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
static.cpp
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Merge remote-tracking branch 'greye/store' into next
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2012-11-07 19:34:28 +01:00 |
static.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
weapon.cpp
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Merge remote-tracking branch 'glorf/enchanting'
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2013-03-29 16:48:21 +01:00 |
weapon.hpp
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Some enchanting fixes
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2013-03-29 12:00:09 +01:00 |