openmw-tes3coop/apps/openmw/mwclass
2013-03-31 01:56:38 -07:00
..
activator.cpp Use a separate class to handle activator mechanics 2013-01-28 23:39:11 -08:00
activator.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 2012-07-26 16:14:11 +04:00
apparatus.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 2013-03-14 03:04:02 +01:00
apparatus.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 2012-07-26 16:14:11 +04:00
armor.cpp Merge remote-tracking branch 'glorf/enchanting' 2013-03-29 16:48:21 +01:00
armor.hpp Some enchanting fixes 2013-03-29 12:00:09 +01:00
book.cpp Some enchanting fixes 2013-03-29 12:00:09 +01:00
book.hpp Some enchanting fixes 2013-03-29 12:00:09 +01:00
classes.cpp Mantis: #18 - Move components from global namespace into their own namespace. 2011-06-19 18:14:03 +02:00
classes.hpp moved concrete record classes to separate sub-system (mwclass) 2010-08-03 13:17:31 +02:00
clothing.cpp Some enchanting fixes 2013-03-29 12:00:09 +01:00
clothing.hpp Some enchanting fixes 2013-03-29 12:00:09 +01:00
container.cpp Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed. 2013-02-17 15:56:22 +01:00
container.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 2012-07-26 16:14:11 +04:00
creature.cpp Move getArmorRating to MWWorld::Class. 2013-03-17 22:29:12 +01:00
creature.hpp Move getArmorRating to MWWorld::Class. 2013-03-17 22:29:12 +01:00
creaturelevlist.cpp added getName function 2010-08-03 17:11:41 +02:00
creaturelevlist.hpp added getName function 2010-08-03 17:11:41 +02:00
door.cpp more string lowercase 2013-01-09 20:51:52 +01:00
door.hpp Cell names localization fix 2012-12-23 23:23:24 +04:00
ingredient.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 2013-03-14 03:04:02 +01:00
ingredient.hpp Issue #356: Implemented ingredient eating 2012-09-13 13:02:26 +02:00
itemlevlist.cpp added getName function 2010-08-03 17:11:41 +02:00
itemlevlist.hpp more corrections 2011-11-13 18:19:29 -05:00
light.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 2013-03-14 03:04:02 +01:00
light.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 2012-07-26 16:14:11 +04:00
lockpick.cpp Fix CellRef to load current weapon/armor health correctly, also show it in the tooltips 2013-03-22 12:24:09 +01:00
lockpick.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 2012-07-26 16:14:11 +04:00
misc.cpp Gold condition now always checks RefID instead of the name. This is necessary because in the french MW version, the sGold GMST is different from the name of the gold references. 2013-03-30 16:27:06 +01:00
misc.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 2012-07-26 16:14:11 +04:00
npc.cpp Clear the movement and rotation vector when getting them 2013-03-31 01:56:38 -07:00
npc.hpp Apply the rotation when updating the character controller 2013-03-31 01:29:24 -07:00
potion.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 2013-03-14 03:04:02 +01:00
potion.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 2012-07-26 16:14:11 +04:00
probe.cpp Fix CellRef to load current weapon/armor health correctly, also show it in the tooltips 2013-03-22 12:24:09 +01:00
probe.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 2012-07-26 16:14:11 +04:00
repair.cpp Added PC repair feature 2013-03-23 08:16:46 +01:00
repair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
static.cpp Merge remote-tracking branch 'greye/store' into next 2012-11-07 19:34:28 +01:00
static.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 2012-07-26 16:14:11 +04:00
weapon.cpp Merge remote-tracking branch 'glorf/enchanting' 2013-03-29 16:48:21 +01:00
weapon.hpp Some enchanting fixes 2013-03-29 12:00:09 +01:00