Commit graph

8497 commits

Author SHA1 Message Date
Lukasz Gromanowski
43cbff6333 Bumped libogre to v1.9 in travis configuration file.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-01-01 18:32:55 +01:00
Marc Zinnschlag
c3482b6f24 Merge remote-tracking branch 'scrawl/master'
Conflicts:
	apps/openmw/mwmechanics/spellcasting.cpp
2014-01-01 15:05:42 +01:00
Marc Zinnschlag
5fa9aa5d1e Merge remote-tracking branch 'lgro/issue417_apply_weather_instantly_when_teleporting'
Conflicts:
	apps/openmw/mwworld/weather.cpp
	apps/openmw/mwworld/worldimp.cpp
2014-01-01 14:57:14 +01:00
scrawl
ea3b88951a Implement divine/almsivi intervention magic effects 2014-01-01 02:22:11 +01:00
scrawl
c86760e3cd Remember the last known exterior position of the player in case we fail to map the interior to a world position. 2014-01-01 01:10:55 +01:00
Lukasz Gromanowski
101813fd0d Fixes #417: Apply weather instantly when teleporting
Correction to previous commit - WeatherManager->update()
will always be called.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-31 21:18:10 +01:00
Lukasz Gromanowski
e9844e1b37 Fixes #417: Apply weather instantly when teleporting
Changed teleporting detection from "position tracking" to manually
setting "teleportation" flag ( player->setTeleported(true) ).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-31 20:40:23 +01:00
scrawl
b02b966c44 Closes #994: Don't cap skills to 100 when set via console (except for modX variants) 2013-12-31 19:11:16 +01:00
scrawl
c7c3ba0ac6 Tweak .gitignore 2013-12-31 18:37:55 +01:00
Marc Zinnschlag
c34b586b65 Merge remote-tracking branch 'ace/fix' 2013-12-31 18:37:12 +01:00
scrawl
3604b9d171 Closes #566: In interior cells, update global map position marker using the first exterior teleport door 2013-12-31 18:35:46 +01:00
scrawl
be1938ee90 Closes #805: Don't add entities that are supposed to be invisible to static geometry 2013-12-31 18:32:46 +01:00
scrawl
86b2211932 Don't warn about NiFlipController (already implemented) 2013-12-31 17:33:15 +01:00
scrawl
764ec9bc5f Closes #716: Use the particle controller's size instead of NiAutoNormalParticlesData particle radius. Same as NifSkope now. 2013-12-31 15:50:27 +01:00
Alexander "Ace" Olofsson
8381cad5a4 Don't try to set a cursor before one exists 2013-12-31 14:13:42 +01:00
scrawl
07a9b7623a Enable skeleton-based bounding boxes added in Ogre 1.10 2013-12-31 13:22:57 +01:00
scrawl
254eba350e Not handling interpolation type should be an error, since it will fail reading the next record if it hasn't read the previous one completely. 2013-12-31 00:56:04 +01:00
scrawl
94cdc1efd2 Enable mipmap generator for 1.9+ 2013-12-31 00:54:40 +01:00
scrawl
b8ac37347c Code cleanup for Class::canBeEquipped 2013-12-30 19:04:35 +01:00
scrawl
79a440e94a Many additions to 900bc06d2c:
- Fix indentation
 - Consider any kind of light, not just torch_infinite_time
 - Hostile NPCs should also wear lights, if they have nothing else that could use the slot (or a twohanded weapon)
 - Remove redundant code and don't add additional lights to the inventory
 - World::isDark returns false for interiors which are unaffected by weather
2013-12-30 17:57:41 +01:00
scrawl
f3a7321a43 Closes #856: More aggressive supression of skeleton base: only create for keyframe controllers, not any controllers 2013-12-30 16:44:07 +01:00
Scott Howard
2f082ef796 remove unneeded libraries 2013-12-29 16:25:49 -05:00
Lukasz Gromanowski
c65f018760 Fixes #417: Apply weather instantly when teleporting
Corrected constant name.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-29 15:09:49 +01:00
Marc Zinnschlag
6de39a7329 Merge remote-tracking branch 'lgro/issue845_NPCs_hold_torches_whole_day'
Conflicts:
	apps/openmw/mwmechanics/character.cpp
2013-12-29 15:00:31 +01:00
Marc Zinnschlag
56a80da70c Merge remote-tracking branch 'ace/win-fix' 2013-12-29 14:50:09 +01:00
Marc Zinnschlag
456b41f05b Merge remote-tracking branch 'scrawl/master' 2013-12-29 14:45:22 +01:00
Lukasz Gromanowski
faf8011c48 Fixes #417: Apply weather instantly when teleporting
Removed changing speed of weather transition introduced in previous
commit. Instead try to detect player "teleporting" (ie. coc),
and then switch instantly to the next weather type.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-29 12:47:44 +01:00
scrawl
c0dba2834b Closes #855: Don't try to look up bone if there's no skeleton 2013-12-29 01:20:57 +01:00
scrawl
04f9f7af56 Closes #990: Add option to unlock mouse cursor when in any menu 2013-12-29 00:58:48 +01:00
scrawl
17ff8165d2 Closes #1065: Don't apply fall damage when landing in water 2013-12-29 00:36:36 +01:00
Alexander "Ace" Olofsson
b50151cb38 Quick build fix for windows 2013-12-28 18:16:01 +01:00
scrawl
2a8ab932ef Bug #951: Only recalculate derived stats when attributes change 2013-12-28 17:19:35 +01:00
Marc Zinnschlag
f1be4656ec Merge remote-tracking branch 'lgro/issue1042_TES3_header_data_wrong_encoding' 2013-12-28 17:14:41 +01:00
Marc Zinnschlag
60a8a9e684 Merge remote-tracking branch 'scrawl/master' 2013-12-28 17:03:54 +01:00
scrawl
27b45dd3cd Remove unused input 2013-12-28 16:34:32 +01:00
Lukasz Gromanowski
100edda8c0 Fixes #417: Apply weather instantly when teleporting
Change speed of weather transition from blight to other (twice fast as normal)
and from other to blight (four times faster than normal).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-28 16:15:34 +01:00
Lukasz Gromanowski
9b73d23139 Fix warning about uninitialized variable inside stream.peak():
openmw/mwgui/bookpage.cpp:394:13: warning: ‘*((void*)& stream +24)’ may be used uninitialized in this function [-Wmaybe-uninitialized]

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-28 13:55:54 +01:00
scrawl
6d47d710a0 Reimplement NiGeomMorpherController using Ogre's pose animation system 2013-12-28 00:51:09 +01:00
scrawl
596c9b80a9 Check if threads are joinable before joining (issue with boost 1.52) 2013-12-27 22:38:30 +01:00
scrawl
85ec80100c Bug #1005: Hide torches/shields during spellcasting and hand-to-hand combat 2013-12-27 22:00:16 +01:00
scrawl
7265b427fe Bug #1013: Rewrote fall height detection 2013-12-27 21:21:18 +01:00
scrawl
02277db685 Bug #1052: Don't use set/getOnlyText which discards escape characters 2013-12-27 19:52:10 +01:00
scrawl
686d9efac3 Bug #1060: Fix incorrect spell type checks 2013-12-27 18:58:35 +01:00
scrawl
27092a4494 flagAsModified should be private 2013-12-27 18:58:35 +01:00
scrawl
a9526622b1 Particle improvements: particle systems now move with the particle bone, not the scene node. This difference is not noticable if the particle bone is static, but it makes the code *much* nicer and mirrors more closely what NifSkope does. 2013-12-27 18:58:24 +01:00
scrawl
6400f23ab0 Use the material controller manager for effects with overridden texture 2013-12-27 14:54:36 +01:00
scrawl
d262d9e6b0 Bug #1054: Set render queue group for effects 2013-12-27 14:51:59 +01:00
scrawl
1c60a781a5 Add header to CMakeLists 2013-12-27 14:42:22 +01:00
scrawl
561c661156 Reset starting angle / position when adding world item to a container 2013-12-27 01:57:08 +01:00
scrawl
608bd0f525 Don't copy the base node pointer when adding a world object to a container. Fixes bug #1028 2013-12-27 01:34:56 +01:00