scrawl
469d2afffa
Merge branch 'master' of https://github.com/OpenMW/openmw
...
Conflicts:
apps/openmw/mwgui/levelupdialog.cpp
11 years ago
scrawl
d4ff17f1c5
Remove unused FLTV and NAM0 from CellRef
11 years ago
scrawl
4e0c133fb3
Add comment to Cell NAM0 (it's a RefId counter)
11 years ago
scrawl
7ae9bbb1a5
Implement iCrimeThresholdMultiplier
11 years ago
scrawl
fc618cb3ea
Use separate function for fatigue restoration during resting/waiting
11 years ago
scrawl
103325bfb8
Change HUD enemy health bar to use actorId
11 years ago
scrawl
07cfa2abd5
Set texture unit indices for GLSL ES
11 years ago
scrawl
75366b2e37
Implement CellRef's faction rank (rank requirement to use item)
11 years ago
scrawl
ca45a63cf7
Close doors instantly when using Lock instruction
11 years ago
scrawl
2b57c7fa67
Use CellRef's global variable to disable owner ( Fixes #1677 )
11 years ago
Marc Zinnschlag
91afc2ebe7
Merge remote-tracking branch 'mikesc/bug1482'
11 years ago
Marc Zinnschlag
6b5f79a9ca
Merge remote-tracking branch 'miroslavr/master'
11 years ago
Marc Zinnschlag
ccf672630f
Merge remote-tracking branch 'lgro/aicombat'
11 years ago
Michał Ściubidło
e24173f94a
Fix bug 1482:
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- put powers on cooldown only when they are used succedsfully
11 years ago
scrawl
038a811f16
Rename travel window Ok button to Cancel ( Fixes #1676 )
11 years ago
Lukasz Gromanowski
171c61022d
Added initialization of weapRange in AiCombat::execute().
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Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
MiroslavR
3b67e9b329
Rework level up dialog to behave more like vanilla
11 years ago
scrawl
c0645d4978
Increase death count immediately on death (Bug #1588 )
...
This is required for scripts using getDeadCount as reaction to onDeath that rely on the increased value.
11 years ago
scrawl
d43c21a9fc
Make NPCs react to being attacked by other actors ( Fixes #1588 )
11 years ago
scrawl
127add7623
Don't allow dialogue with werewolf NPCs
11 years ago
scrawl
10d4da7994
Fix date time in journal entries being off by one day ( Fixes #1668 )
11 years ago
scrawl
5629803a08
Implement correct armor mitigation mechanics
11 years ago
scrawl
804f1a5e59
Adjust combat mechanics
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- Projectiles can not trigger critical hits
- Critical hits are only possible if the target is not in combat (Fixes #1669 )
- Hand-to-hand deals damage to health during entire duration of knockdown animation (including standing up)
11 years ago
scrawl
90a96cd7d8
Fix bug where actors in combat with multiple other actors where not regarded as in combat with a specific actor
11 years ago
scrawl
1636fd66db
Don't add creature base damage to weapon damage (UESP was wrong)
11 years ago
scrawl
6d794dac69
Add missing messagebox for spell lock and unlock success
11 years ago
scrawl
9897f14c3c
Don't block when actor is paralyzed
11 years ago
scrawl
28a0899d2b
Implement difficulty scaling ( Fixes #1505 )
11 years ago
scrawl
5bbf07976f
Consider Shield spell effect for creature armor rating
11 years ago
scrawl
691ba02115
Reduce wepaon condition even if attack misses
11 years ago
MiroslavR
0f2305ae43
Clear selected spell when window manager is cleared
11 years ago
scrawl
63fd04882a
Make sure crime gold discounts don't reduce price to zero
11 years ago
MiroslavR
d5381e1bc4
Dynamically resize skill widgets to fit their contents ( Fixes #1610 )
11 years ago
scrawl
1320ac6983
Ensure non-negative particle life time, add size assertion
11 years ago
scrawl
192d5ca08f
Allow overriding OGRE_PLUGIN_DIR in cmake command line
11 years ago
scrawl
d4ffd30f98
Implement Rank filter with no faction given ( Fixes #1660 )
11 years ago
scrawl
4d39d77eaa
Fix incompatible encoding names in ContentModel (bug uncovered by 41c17bccb6
)
11 years ago
scrawl
f9a39138cc
Add missing endline
11 years ago
scrawl
2a510573b8
Remove unused implementation file
11 years ago
scrawl
41c17bccb6
Exit if an unknown encoding option is specified
11 years ago
scrawl
876af8f529
Fix not saved Attacked flag ( Fixes #1657 )
11 years ago
scrawl
08ce6ed7fb
Attempt to restack item after repair or recharge ( Fixes #1656 )
11 years ago
scrawl
20a0040bdb
Apply elemental shield magnitude to element resistance ( Closes #1121 )
11 years ago
scrawl
123157b216
Implement elemental shield damage to attacker (Feature #1121 )
11 years ago
scrawl
f43a10b7b9
Adjust disease contraction according to Hrnchamd's research
11 years ago
Marc Zinnschlag
1a1f5dfc4a
added tooltips to dialgoue subview buttons
11 years ago
scrawl
5839691530
Check for container organic flag before checking weight ( Fixes #1654 )
11 years ago
scrawl
6cd739678a
Fix dangling model pointer after reference cleanup ( Fixes #1653 )
11 years ago
Marc Zinnschlag
517b27e29a
Merge branch 'toolbar'
11 years ago
Marc Zinnschlag
0430558c3c
fixed focussed button in mode tool panel when panel is opened
11 years ago