Chris Robinson
|
7b02ec411b
|
Apply the rotation when updating the character controller
|
2013-03-31 01:29:24 -07:00 |
|
Chris Robinson
|
0ce188b7cc
|
Store the position and rotation in MWMechanics::Movement
|
2013-03-30 19:00:46 -07:00 |
|
scrawl
|
0f0cc0e3e3
|
Fix a few gold conditions that I missed, trade window was affected
|
2013-03-30 18:29:21 +01:00 |
|
scrawl
|
0079f62180
|
Gold condition now always checks RefID instead of the name. This is necessary because in the french MW version, the sGold GMST is different from the name of the gold references.
|
2013-03-30 16:27:06 +01:00 |
|
scrawl
|
51204f098e
|
Added soulgem dialog; made interactive message boxes not close the previous UI
|
2013-03-30 15:51:07 +01:00 |
|
scrawl
|
e7af718b55
|
Remove unnecessary WindowManager::messageBox arguments
|
2013-03-30 12:56:37 +01:00 |
|
Marc Zinnschlag
|
573368849b
|
Merge remote-tracking branch 'glorf/enchanting'
Conflicts:
apps/openmw/CMakeLists.txt
|
2013-03-29 16:48:21 +01:00 |
|
Glorf
|
86275e5bd4
|
Some enchanting fixes
|
2013-03-29 12:00:09 +01:00 |
|
Glorf
|
eb88463b94
|
Some enchanting fixes
|
2013-03-28 23:39:20 +01:00 |
|
Glorf
|
6643fe789c
|
Enchanting system
|
2013-03-28 17:41:00 +01:00 |
|
scrawl
|
406488d086
|
Soulgem value should be multiplied by the trapped soul
|
2013-03-27 17:39:49 +01:00 |
|
scrawl
|
6f1575d42a
|
CELL record corrections
|
2013-03-27 17:27:43 +01:00 |
|
scrawl
|
a2ca679beb
|
Added PC repair feature
|
2013-03-23 08:16:46 +01:00 |
|
scrawl
|
78f3f19f62
|
Thrown weapons, arrows and bolts shouldn't have item health
|
2013-03-22 14:28:50 +01:00 |
|
scrawl
|
8e2f9f5186
|
Fix CellRef to load current weapon/armor health correctly, also show it in the tooltips
|
2013-03-22 12:24:09 +01:00 |
|
scrawl
|
918cdcffc2
|
Split up components/esm/loadlocks
|
2013-03-22 05:50:54 +01:00 |
|
scrawl
|
95e1cdc07d
|
Move getArmorRating to MWWorld::Class.
|
2013-03-17 22:29:12 +01:00 |
|
scrawl
|
dd57eabc3e
|
Better use an enum for magic effect IDs
|
2013-03-16 23:28:26 +01:00 |
|
scrawl
|
c0b0227e8a
|
enchanting
|
2013-03-16 19:00:14 +01:00 |
|
scrawl
|
485b6c855a
|
Fix NPC race height not being applied
|
2013-03-15 16:44:35 +01:00 |
|
scrawl
|
b36295cbb3
|
Removed a leftover
|
2013-03-14 21:10:22 +01:00 |
|
scrawl
|
5b943a965f
|
Handle always run in the inputmanager, instead of using forced stance.
|
2013-03-14 21:08:19 +01:00 |
|
scrawl
|
2d8f0949a4
|
Always run key (Y)
|
2013-03-14 20:27:16 +01:00 |
|
scrawl
|
84afd87321
|
Placeable objects should not collide unless they have a NiRootCollisionNode
|
2013-03-14 03:04:02 +01:00 |
|
scrawl
|
41a958cd4e
|
Fix hardcoded beast races in MWClass::Npc::getModel
|
2013-03-12 02:50:23 +01:00 |
|
scrawl
|
0ee0dbdb97
|
Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
|
2013-03-07 14:00:13 +01:00 |
|
scrawl
|
268bb23590
|
Implemented sneaking animation
|
2013-03-06 16:58:56 +01:00 |
|
scrawl
|
e1957e4ee9
|
Potion effects should be hidden until discovered
|
2013-03-02 13:34:26 +01:00 |
|
Chris Robinson
|
955e2713a9
|
Fix encumbrance term calculation
|
2013-02-25 17:29:32 -08:00 |
|
Chris Robinson
|
74b8095fc7
|
Use default parameters where appropriate
|
2013-02-24 14:43:20 -08:00 |
|
ChrisKCat
|
9e7b559b09
|
Merge pull request #6 from scrawl/lights
For light objects without an AttachLight bone, attach the light to the c...
|
2013-02-24 14:12:53 -08:00 |
|
scrawl
|
1ae2d3c6ab
|
For light objects without an AttachLight bone, attach the light to the center of the object instead of the origin.
|
2013-02-24 19:00:06 +01:00 |
|
Chris Robinson
|
89d4c245e9
|
Better calculate jump velocity
The fatigue term isn't currently used correctly
|
2013-02-24 03:30:33 -08:00 |
|
scrawl
|
7e816c826b
|
Fix lights without a mesh
|
2013-02-23 09:17:12 +01:00 |
|
scrawl
|
f17ea109ca
|
Fix light positions
|
2013-02-23 04:06:05 +01:00 |
|
Chris Robinson
|
84227caa0c
|
Cleanup Npc::getSpeed a little
|
2013-02-22 01:30:06 -08:00 |
|
Chris Robinson
|
8255a64bfe
|
Handle levitate and swift swim effects
|
2013-02-19 02:10:36 -08:00 |
|
Chris Robinson
|
5a1a0b7338
|
Add and use an MWWorld::isFlying method
|
2013-02-18 22:39:43 -08:00 |
|
Chris Robinson
|
bea460955d
|
Merge remote-tracking branch 'zini/next' into animation2
|
2013-02-17 16:03:39 -08:00 |
|
scrawl
|
00db13be32
|
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
|
2013-02-17 15:56:22 +01:00 |
|
Chris Robinson
|
e2d7cc49e3
|
Merge remote-tracking branch 'zini/next' into animation2
|
2013-02-17 03:42:37 -08:00 |
|
scrawl
|
4da11a96a5
|
Fixed gold ref count always becoming 1 when dropped on the ground
|
2013-02-15 17:34:55 +01:00 |
|
Chris Robinson
|
e1a1530774
|
Better implement Npc::getSpeed
|
2013-02-15 01:27:57 -08:00 |
|
Chris Robinson
|
04524fbf92
|
Don't scale the movement vector up
|
2013-02-06 15:23:52 -08:00 |
|
Chris Robinson
|
8d98f3649c
|
Use a separate class to handle activator mechanics
|
2013-01-28 23:39:11 -08:00 |
|
Chris Robinson
|
0cd3880b20
|
Merge remote-tracking branch 'zini/master' into animation2
|
2013-01-26 04:54:52 -08:00 |
|
Emanuel Guevel
|
05796d85a4
|
NPC: take stats from NPDT12 into account
Some available stats (level, reputation and disposition) were not used
for NPC with auto-calculated stats.
|
2013-01-20 17:44:08 +01:00 |
|
Chris Robinson
|
94b93227d3
|
Treat activators as actors for rendering and mechanics
Kinda hacky, but it's the only way to get animated activators (flags, silt
striders, etc) to work properly.
|
2013-01-16 14:37:32 -08:00 |
|
Chris Robinson
|
94e30199d1
|
Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
components/nifogre/ogre_nif_loader.cpp
|
2013-01-15 14:59:30 -08:00 |
|
scrawl
|
c71656493d
|
Ingredient effects now correctly hide until the player has discovered them
|
2013-01-11 01:23:24 +01:00 |
|
Chris Robinson
|
23ac1c2de5
|
Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
components/nifogre/ogre_nif_loader.cpp
|
2013-01-09 20:52:12 -08:00 |
|
eduard
|
2dc0064cc2
|
more string lowercase
|
2013-01-09 20:51:52 +01:00 |
|
Chris Robinson
|
efca5ded47
|
Clean up some header includes to reduce nesting
|
2013-01-05 21:12:08 -08:00 |
|
lazydev
|
74ae479780
|
Cell names localization fix
|
2012-12-23 23:23:24 +04:00 |
|
Marc Zinnschlag
|
5d45bcd03a
|
Merge remote-tracking branch 'trombonecot/master'
Conflicts:
apps/openmw/mwclass/light.cpp
|
2012-11-19 21:21:00 +01:00 |
|
eduard
|
4e4d15f8ac
|
Failed action
|
2012-11-19 21:04:49 +01:00 |
|
eduard
|
82ea547ce4
|
Failed action
|
2012-11-17 18:17:08 +01:00 |
|
Marc Zinnschlag
|
75f64aa38b
|
Merge branch 'master' into dialogue
Conflicts:
apps/openmw/mwdialogue/dialoguemanagerimp.hpp
apps/openmw/mwmechanics/npcstats.cpp
apps/openmw/mwmechanics/npcstats.hpp
|
2012-11-10 15:44:44 +01:00 |
|
Marc Zinnschlag
|
ceaf1677ce
|
Issue #219: rewrote AI settings and implemented AI settings filters
|
2012-11-10 11:38:37 +01:00 |
|
scrawl
|
33b4b29fbc
|
persuasion mechanics, added reputation
|
2012-11-10 00:29:36 +01:00 |
|
scrawl
|
ace9ee9c83
|
persuasion dialog
|
2012-11-09 20:18:38 +01:00 |
|
scrawl
|
b2afb1fd5c
|
Merge branch 'next' of git://github.com/zinnschlag/openmw into MercantilImprovement
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwdialogue/dialoguemanagerimp.cpp
apps/openmw/mwgui/spellbuyingwindow.cpp
apps/openmw/mwgui/trainingwindow.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
|
2012-11-08 23:16:40 +01:00 |
|
Marc Zinnschlag
|
918316168f
|
Merge remote-tracking branch 'greye/store' into next
Conflicts:
apps/openmw/mwclass/light.cpp
apps/openmw/mwworld/worldimp.cpp
|
2012-11-07 19:34:28 +01:00 |
|
greye
|
620184a009
|
fix typos
|
2012-11-06 14:44:56 +04:00 |
|
emoose
|
7a7825577a
|
Changed: use MWWorld::Ptr for PhysicsSystem arguments
|
2012-11-05 19:37:27 +00:00 |
|
greye
|
bd1bb2e55d
|
applying new interface vol.1, inconsistent
|
2012-11-05 18:39:42 +04:00 |
|
greye
|
d205723a17
|
resolving m prefix/ESMStore movement
|
2012-11-05 18:02:47 +04:00 |
|
greye
|
2057f5619e
|
move ESMStore to MWWorld
|
2012-11-05 17:18:01 +04:00 |
|
greye
|
3c2ce25f5f
|
m prefix for mwworld/cellstore.hpp
|
2012-11-05 16:07:59 +04:00 |
|
gugus
|
f72f898bd9
|
implement barterOffer. It's used for travel only.
I've started to implement disposition, but it's very basic for now.
|
2012-11-05 11:07:43 +01:00 |
|
emoose
|
1c8e941f0d
|
fix kdevelop indentation again...
|
2012-11-02 21:21:32 +00:00 |
|
emoose
|
96b56d9803
|
fixes: containers: key id case comparison
|
2012-11-02 21:18:37 +00:00 |
|
emoose
|
4a9821dc65
|
fix kdevelop indentation...
|
2012-11-02 20:43:07 +00:00 |
|
emoose
|
15f972cc62
|
fixes: compile: cast error; doors: key id case comparison; character creation: going from CharacterCreation to BirthDialog loses data; character creation: Class/Race/BirthDialog allowing no data; code: clean up a bit
todo: going from CharacterCreation back to CreateClassDialog loses data
|
2012-11-02 20:33:08 +00:00 |
|
scrawl
|
a04df37f83
|
implemented looting corpses
|
2012-10-28 16:04:33 +01:00 |
|
Marc Zinnschlag
|
ed3641b214
|
Issue #68: check for essential actors
|
2012-10-27 13:33:54 +02:00 |
|
Marc Zinnschlag
|
9172c3ec4d
|
Issue #68: stop NPCs from instantly dropping dead
|
2012-10-23 13:54:36 +02:00 |
|
Marc Zinnschlag
|
bdca5aff87
|
Issue #68: simplified the dynamic stats interface
|
2012-10-19 13:10:06 +02:00 |
|
greye
|
2fa4ac177a
|
initial resolving
|
2012-10-01 00:23:49 +04:00 |
|
greye
|
721324c1db
|
rm record inheritance, rework esmtool accordingly
|
2012-09-30 23:34:53 +04:00 |
|
scrawl
|
1cb1259e18
|
fixing some unrelated warnings
|
2012-09-23 19:36:37 +02:00 |
|
scrawl
|
9f2668b45b
|
Task #400 Review GMST access
|
2012-09-22 21:35:57 +02:00 |
|
greye
|
18cc435aa1
|
resolving conflicts
|
2012-09-21 13:13:11 +04:00 |
|
Marc Zinnschlag
|
4abb9a00da
|
Merge remote-tracking branch 'jhooks/physicsaedra3' into next
|
2012-09-18 11:25:09 +02:00 |
|
greye
|
7606ebafd6
|
resolving conflicts, minor update
|
2012-09-17 11:37:50 +04:00 |
|
Marc Zinnschlag
|
835c530e06
|
Merge branch 'ingredients'
|
2012-09-13 13:31:46 +02:00 |
|
Marc Zinnschlag
|
5706caa141
|
Issue #356: added ingredient eating sound effect
|
2012-09-13 13:30:57 +02:00 |
|
Marc Zinnschlag
|
fe68a252d5
|
Issue #356: Implemented ingredient eating
|
2012-09-13 13:02:26 +02:00 |
|
Marc Zinnschlag
|
9de7b3bf90
|
Issue #356: Properly support ingredients effect in ActiveSpells (hopefully)
|
2012-09-13 11:30:59 +02:00 |
|
scrawl
|
89ad2af1d9
|
key usage to open doors or containers
to test: player->additem, "key_arrile", 1 (door in arille's tradehouse)
player->additem, "key_alvur", 1 (chest in the back of beshara)
|
2012-09-10 17:44:59 +02:00 |
|
scrawl
|
fdc2a7433c
|
remove the wrong container open sound
|
2012-09-10 15:01:51 +02:00 |
|
Marc Zinnschlag
|
273ac0a97f
|
Merge branch 'spellbuying'
|
2012-09-10 13:16:02 +02:00 |
|
Marc Zinnschlag
|
6c928e93d3
|
added missing initialisation of NPC/creature spell lists from ESX records
|
2012-09-10 13:04:00 +02:00 |
|
scrawl
|
432c089434
|
fix the spell tooltips to show the spell target
|
2012-09-09 23:06:24 +02:00 |
|
Jason Hooks
|
23777033fd
|
Starting to implement new PhysicActor
|
2012-09-05 17:44:11 -04:00 |
|
Marc Zinnschlag
|
6813bafbfc
|
added missing sound effect for chest opening; minor cleanup
|
2012-09-04 15:42:41 +02:00 |
|
Jason Hooks
|
0697c7f7f4
|
Finally merged in master
|
2012-09-01 17:28:12 -04:00 |
|
greye
|
a90547bbbe
|
code formatting
|
2012-08-29 21:35:06 +04:00 |
|
Douglas Diniz
|
5cbb08fee1
|
Task 339 - Moving all sounds to actions
|
2012-08-26 11:47:45 -03:00 |
|
Douglas Diniz
|
82e7c04c0a
|
Changing sounds to Action.
Adding onActor to Action to choose between playSound and playSound3D.
|
2012-08-19 20:11:50 -03:00 |
|