Commit graph

8397 commits

Author SHA1 Message Date
scrawl
57b9eafa0f osgMyGUI: implement AdditiveLayer 2015-11-07 17:45:22 +01:00
scrawl
51f3a8fec6 osgMyGUI: move Platform methods to the .cpp file 2015-11-07 17:39:31 +01:00
scrawl
13c7235b6b Remove old FPS setting code 2015-11-07 00:13:13 +01:00
scrawl
2407f393ce Fix double update traversal in screenshot function 2015-11-06 23:14:27 +01:00
scrawl
6e69808129 Fix the frameNumber not being incremented in certain frames 2015-11-06 23:14:27 +01:00
scrawl
8e4e4e5e38 Fix infinite loop in addToLevList 2015-11-05 01:18:01 +01:00
scrawl
c996702b56 Fix some uninitialised variables found by static analysis 2015-11-04 20:34:50 +01:00
scrawl
1cf1c944b7 Don't attempt to render weather particles on the refraction and reflection textures 2015-11-03 23:20:17 +01:00
scrawl
209fa52883 Hide weather particles underwater (Fixes #2701) 2015-11-03 23:15:43 +01:00
scrawl
e3b30baff9 clipFudge fix 2015-11-03 23:10:52 +01:00
scrawl
682f30ef9c Fix incorrect uses of PhysicsSystem::getHalfExtents
Did not account for translation of collision box (mMeshTranslation in actor.cpp)
2015-11-03 19:05:36 +01:00
scrawl
46e07e4b19 Head tracking: fall back to target collision box center if the target has no head node 2015-11-03 18:27:15 +01:00
scrawl
a5f8ffb83d aimToTarget: Fix the collision box translation not being taken into account 2015-11-03 18:15:47 +01:00
scrawl
de97a8a3da Do not allow disabling the player object 2015-11-03 17:53:57 +01:00
scrawl
b72d5c5190 Don't play idlestorm animation when swimming 2015-11-03 17:48:35 +01:00
scrawl
c0a81030bb Make use of INI settings for the simple water 2015-11-03 02:24:50 +01:00
scrawl
30c828dff0 Include cleanup 2015-11-03 02:17:42 +01:00
scrawl
8e8f72408d Use diffuse/ambient lighting for the simple water 2015-11-03 02:12:00 +01:00
scrawl
380256977b Fix another renderBin issue with the weather particles
Depth sorting w.r.t. the rest of the scene was broken
2015-11-03 01:53:38 +01:00
scrawl
9902dfc9ef Comment 2015-11-03 01:53:22 +01:00
scrawl
ad016da31d Enable fog on weather particles 2015-11-03 01:42:37 +01:00
scrawl
fd1ccd21ff Disable freezeOnCull for weather particles 2015-11-02 23:49:22 +01:00
scrawl
5ca0ae5232 Don't add the same AlphaFader to multiple nodes 2015-11-02 23:38:34 +01:00
scrawl
d6f45c3390 Fix the renderbin for weather particles
Regression from commit 2ee6b41887
2015-11-02 21:51:01 +01:00
scrawl
bd1f3493d7 Fix weather particles not being cleared when changing from one particle effect to another 2015-11-02 21:35:03 +01:00
scrawl
0348b8df1c Fix applying of plane height in ClipCullNode (Fixes #2985) 2015-11-02 01:23:21 +01:00
scrawl
3f988327c7 Destructor fix 2015-11-02 00:57:59 +01:00
scrawl
913bbe347b Don't check the extension string every frame 2015-11-02 00:52:20 +01:00
scrawl
c60388afb6 Add fudge factor to move the water mesh away from camera when the camera gets too close 2015-11-02 00:34:09 +01:00
scrawl
4690ec12cc Render the water plane with GL_DEPTH_CLAMP if supported (Fixes #996) 2015-11-02 00:29:09 +01:00
scrawl
802620a86b Use TimeOfDayInterpolator for Land Fog Depth
Fixes the sudden fog jump at nightfall.
2015-11-01 23:03:16 +01:00
scrawl
45bf3e6788 Create TimeOfDayInterpolator class to refactor time handling in WeatherManager 2015-11-01 22:59:26 +01:00
scrawl
8da4530957 Use INI-imported underwater fog settings (Fixes #2907, Fixes #1511) 2015-11-01 22:09:27 +01:00
scrawl
bd9dc58560 Use the correct scale for actor swim height (Fixes #2833) 2015-11-01 21:45:58 +01:00
scrawl
7b817ba010 Fix the node masks of water cameras being reset (Bug #2984)
Node mask needs to remain Mask_RenderToTexture so the raytesting visitor won't go through the reflection graph.
2015-10-31 03:14:05 +01:00
scrawl
93f4d31cf9 Raytest mask fix (Fixes #2984) 2015-10-31 01:30:02 +01:00
scrawl
b9b154a015 Minor cleanup 2015-10-31 00:01:12 +01:00
scrawl
d90fa977e8 GL_DEPTH_COMPONEN24 fix 2015-10-29 13:52:48 +01:00
scrawl
7692ae175a Disable sun rendering on the reflection camera
Not needed, we have specular highlights.
2015-10-29 01:17:23 +01:00
scrawl
9b8e45fc01 Fix ripple particles z-fighting with the water surface 2015-10-29 00:28:09 +01:00
scrawl
d394b0793f waterLevel fix 2015-10-29 00:27:42 +01:00
scrawl
c9d7078b4b Water: add texture quality setting to the settings window 2015-10-29 00:27:42 +01:00
scrawl
8433e0679f Water: connect to settings window 2015-10-29 00:25:24 +01:00
scrawl
9f8d36b573 Water code cleanup 2015-10-29 00:25:24 +01:00
scrawl
11c997d09d Water: move reflection code to a new class 2015-10-29 00:25:24 +01:00
scrawl
ebdf25ccb9 Water: move refraction code to a new class 2015-10-29 00:25:24 +01:00
scrawl
7bbdb13138 Remove debug code 2015-10-29 00:25:24 +01:00
scrawl
6ba9f561ea Use simple water for the local map 2015-10-29 00:25:24 +01:00
scrawl
09631385c3 Use boost ifstream for water resources 2015-10-29 00:25:24 +01:00
scrawl
d485dd0782 Water: fix world UV coords 2015-10-29 00:25:24 +01:00