scrawl
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57b9eafa0f
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osgMyGUI: implement AdditiveLayer
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2015-11-07 17:45:22 +01:00 |
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scrawl
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51f3a8fec6
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osgMyGUI: move Platform methods to the .cpp file
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2015-11-07 17:39:31 +01:00 |
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scrawl
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13c7235b6b
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Remove old FPS setting code
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2015-11-07 00:13:13 +01:00 |
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scrawl
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2407f393ce
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Fix double update traversal in screenshot function
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2015-11-06 23:14:27 +01:00 |
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scrawl
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6e69808129
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Fix the frameNumber not being incremented in certain frames
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2015-11-06 23:14:27 +01:00 |
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scrawl
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8e4e4e5e38
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Fix infinite loop in addToLevList
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2015-11-05 01:18:01 +01:00 |
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scrawl
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c996702b56
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Fix some uninitialised variables found by static analysis
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2015-11-04 20:34:50 +01:00 |
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scrawl
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1cf1c944b7
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Don't attempt to render weather particles on the refraction and reflection textures
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2015-11-03 23:20:17 +01:00 |
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scrawl
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209fa52883
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Hide weather particles underwater (Fixes #2701)
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2015-11-03 23:15:43 +01:00 |
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scrawl
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e3b30baff9
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clipFudge fix
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2015-11-03 23:10:52 +01:00 |
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scrawl
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682f30ef9c
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Fix incorrect uses of PhysicsSystem::getHalfExtents
Did not account for translation of collision box (mMeshTranslation in actor.cpp)
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2015-11-03 19:05:36 +01:00 |
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scrawl
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46e07e4b19
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Head tracking: fall back to target collision box center if the target has no head node
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2015-11-03 18:27:15 +01:00 |
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scrawl
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a5f8ffb83d
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aimToTarget: Fix the collision box translation not being taken into account
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2015-11-03 18:15:47 +01:00 |
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scrawl
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de97a8a3da
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Do not allow disabling the player object
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2015-11-03 17:53:57 +01:00 |
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scrawl
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b72d5c5190
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Don't play idlestorm animation when swimming
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2015-11-03 17:48:35 +01:00 |
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scrawl
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c0a81030bb
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Make use of INI settings for the simple water
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2015-11-03 02:24:50 +01:00 |
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scrawl
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30c828dff0
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Include cleanup
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2015-11-03 02:17:42 +01:00 |
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scrawl
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8e8f72408d
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Use diffuse/ambient lighting for the simple water
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2015-11-03 02:12:00 +01:00 |
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scrawl
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380256977b
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Fix another renderBin issue with the weather particles
Depth sorting w.r.t. the rest of the scene was broken
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2015-11-03 01:53:38 +01:00 |
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scrawl
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9902dfc9ef
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Comment
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2015-11-03 01:53:22 +01:00 |
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scrawl
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ad016da31d
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Enable fog on weather particles
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2015-11-03 01:42:37 +01:00 |
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scrawl
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fd1ccd21ff
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Disable freezeOnCull for weather particles
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2015-11-02 23:49:22 +01:00 |
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scrawl
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5ca0ae5232
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Don't add the same AlphaFader to multiple nodes
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2015-11-02 23:38:34 +01:00 |
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scrawl
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d6f45c3390
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Fix the renderbin for weather particles
Regression from commit 2ee6b41887
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2015-11-02 21:51:01 +01:00 |
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scrawl
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bd1f3493d7
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Fix weather particles not being cleared when changing from one particle effect to another
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2015-11-02 21:35:03 +01:00 |
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scrawl
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0348b8df1c
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Fix applying of plane height in ClipCullNode (Fixes #2985)
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2015-11-02 01:23:21 +01:00 |
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scrawl
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3f988327c7
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Destructor fix
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2015-11-02 00:57:59 +01:00 |
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scrawl
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913bbe347b
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Don't check the extension string every frame
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2015-11-02 00:52:20 +01:00 |
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scrawl
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c60388afb6
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Add fudge factor to move the water mesh away from camera when the camera gets too close
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2015-11-02 00:34:09 +01:00 |
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scrawl
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4690ec12cc
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Render the water plane with GL_DEPTH_CLAMP if supported (Fixes #996)
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2015-11-02 00:29:09 +01:00 |
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scrawl
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802620a86b
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Use TimeOfDayInterpolator for Land Fog Depth
Fixes the sudden fog jump at nightfall.
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2015-11-01 23:03:16 +01:00 |
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scrawl
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45bf3e6788
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Create TimeOfDayInterpolator class to refactor time handling in WeatherManager
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2015-11-01 22:59:26 +01:00 |
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scrawl
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8da4530957
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Use INI-imported underwater fog settings (Fixes #2907, Fixes #1511)
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2015-11-01 22:09:27 +01:00 |
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scrawl
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bd9dc58560
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Use the correct scale for actor swim height (Fixes #2833)
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2015-11-01 21:45:58 +01:00 |
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scrawl
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7b817ba010
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Fix the node masks of water cameras being reset (Bug #2984)
Node mask needs to remain Mask_RenderToTexture so the raytesting visitor won't go through the reflection graph.
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2015-10-31 03:14:05 +01:00 |
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scrawl
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93f4d31cf9
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Raytest mask fix (Fixes #2984)
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2015-10-31 01:30:02 +01:00 |
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scrawl
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b9b154a015
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Minor cleanup
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2015-10-31 00:01:12 +01:00 |
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scrawl
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d90fa977e8
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GL_DEPTH_COMPONEN24 fix
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2015-10-29 13:52:48 +01:00 |
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scrawl
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7692ae175a
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Disable sun rendering on the reflection camera
Not needed, we have specular highlights.
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2015-10-29 01:17:23 +01:00 |
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scrawl
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9b8e45fc01
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Fix ripple particles z-fighting with the water surface
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2015-10-29 00:28:09 +01:00 |
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scrawl
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d394b0793f
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waterLevel fix
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2015-10-29 00:27:42 +01:00 |
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scrawl
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c9d7078b4b
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Water: add texture quality setting to the settings window
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2015-10-29 00:27:42 +01:00 |
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scrawl
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8433e0679f
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Water: connect to settings window
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2015-10-29 00:25:24 +01:00 |
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scrawl
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9f8d36b573
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Water code cleanup
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2015-10-29 00:25:24 +01:00 |
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scrawl
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11c997d09d
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Water: move reflection code to a new class
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2015-10-29 00:25:24 +01:00 |
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scrawl
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ebdf25ccb9
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Water: move refraction code to a new class
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2015-10-29 00:25:24 +01:00 |
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scrawl
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7bbdb13138
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Remove debug code
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2015-10-29 00:25:24 +01:00 |
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scrawl
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6ba9f561ea
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Use simple water for the local map
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2015-10-29 00:25:24 +01:00 |
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scrawl
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09631385c3
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Use boost ifstream for water resources
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2015-10-29 00:25:24 +01:00 |
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scrawl
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d485dd0782
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Water: fix world UV coords
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2015-10-29 00:25:24 +01:00 |
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