scrawl
553132cb51
Accept a ConstPtr in launchProjectile
2015-12-18 17:13:54 +01:00
scrawl
8f9fc87565
Accept a ConstPtr in LocalScripts::setIgnore
2015-12-18 17:09:11 +01:00
scrawl
1212c07266
Pass a string by reference
2015-12-18 17:08:26 +01:00
scrawl
f35ab12979
Accept a ConstPtr in InventoryStore::isEquipped
2015-12-18 17:06:58 +01:00
scrawl
3856f931db
Accept a ConstPtr in ContainerStore::addNewStack
2015-12-18 17:04:54 +01:00
scrawl
e1c6261fee
Accept a ConstPtr in ContainerStore::getType
2015-12-18 17:03:49 +01:00
scrawl
edde5bd065
Accept a ConstPtr in ContainerStore::stacks
2015-12-18 17:01:21 +01:00
scrawl
04f7a8f8eb
Remove redundant getId function
2015-12-18 16:58:38 +01:00
scrawl
266fbbef48
Accept a ConstPtr in canLock
2015-12-18 16:50:32 +01:00
scrawl
c43f80633a
Accept a ConstPtr in getEnchantmentPoints
2015-12-18 16:48:19 +01:00
scrawl
303521002d
Accept a ConstPtr in adjustScale
2015-12-18 16:46:02 +01:00
scrawl
09bdb0ad4b
Accept a ConstPtr in getServices
2015-12-18 16:44:35 +01:00
scrawl
648ee6e7fb
Accept a ConstPtr in applyEnchantment
2015-12-18 16:43:11 +01:00
scrawl
3c98f8dde3
Accept a ConstPtr in isPersistent
2015-12-18 16:41:37 +01:00
scrawl
3fe3091275
Accept a ConstPtr in isEssential
2015-12-18 16:39:35 +01:00
scrawl
4a47fc32fa
Accept a ConstPtr in getBloodTexture
2015-12-18 16:39:08 +01:00
scrawl
2bd8d60e9f
Accept a ConstPtr in getPrimaryFaction, getPrimaryFactionRank
2015-12-18 16:33:54 +01:00
scrawl
2ac92012e8
Accept a ConstPtr in isClass
2015-12-18 16:29:30 +01:00
scrawl
5b082be79f
Accept a ConstPtr in getBaseGold
2015-12-18 16:28:20 +01:00
scrawl
da7ebfde99
Accept a ConstPtr in copyToCell
2015-12-18 16:27:18 +01:00
scrawl
954186fe1e
Accept a ConstPtr in canFly, canSwim & canWalk
2015-12-18 16:27:18 +01:00
scrawl
b09bdd6af5
Accept a ConstPtr in isBipedal
2015-12-18 16:27:18 +01:00
scrawl
92a3acfa56
Accept a ConstPtr in getBaseFightRating
2015-12-18 16:12:35 +01:00
scrawl
d120f76031
Accept a ConstPtr in getSound
2015-12-18 16:11:03 +01:00
scrawl
d77f785cbc
Accept a ConstPtr in get*SoundId
2015-12-18 16:09:54 +01:00
scrawl
dc92fefd2b
Accept a ConstPtr in canBeEquipped, getEquipmentSlots & hasItemHealth
2015-12-18 16:06:31 +01:00
scrawl
e0bb284804
Accept a ConstPtr in getWeight
2015-12-18 16:00:50 +01:00
scrawl
0047a2d330
Accept a ConstPtr in canSell
2015-12-18 15:58:45 +01:00
scrawl
2bc851c7d3
Accept a ConstPtr in getEnchantment
2015-12-18 15:56:45 +01:00
scrawl
beb8805a12
Accept a ConstPtr in getInventoryIcon
2015-12-18 15:53:47 +01:00
scrawl
f258c5c508
Accept a ConstPtr in getModel
2015-12-18 15:51:05 +01:00
scrawl
d9bbd83b09
Accept a ConstPtr in getToolTipInfo
...
Accept a ConstPtr in functions used by getToolTipInfo
2015-12-18 15:47:16 +01:00
scrawl
bc50587e71
Remove comment
2015-12-18 14:33:15 +01:00
scrawl
a344183247
Comment fix
2015-12-18 02:34:42 +01:00
scrawl
ed3486e816
Improve const-correctness in writeAdditionalState
2015-12-18 00:19:06 +01:00
scrawl
b48445dea7
Accept a ConstPtr in getScript
2015-12-18 00:12:03 +01:00
scrawl
19d87c78f2
Add CellStore::forEachConst
2015-12-17 23:59:18 +01:00
scrawl
d4eba794c3
Add ConstPtr
2015-12-17 23:34:52 +01:00
scrawl
2fe2f53b02
Set the changed flag in CellStore::search ( Fixes #3089 )
2015-12-17 22:37:41 +01:00
scrawl
04b6571d7d
Fix logic for scripting access of deleted objects
2015-12-17 20:34:50 +01:00
scrawl
e564c26314
Fix deleted objects being accessible in the Cells cache
2015-12-17 20:18:15 +01:00
scrawl
689dea4cb3
Add instant spell effects to the actor's magic effect list
...
Via http://forum.openmw.org/viewtopic.php?f=2&t=3212&start=20#p36208
2015-12-17 19:49:37 +01:00
scrawl
d6bcb7906d
Fix crash in a warning message
2015-12-17 16:11:20 +01:00
scrawl
271fcb80c6
Remove container scripts before deleting container
2015-12-14 02:57:55 +01:00
scrawl
359b0b3772
Rename for clarity
2015-12-12 22:37:23 +01:00
scrawl
18cce3a6f9
Don't reset delete flag when loading reference from a save game ( Fixes #2724 )
2015-12-12 22:34:59 +01:00
scrawl
850092a5e5
Store: be consistent about struct / class usage
...
Don't inherit a struct from a class, and vice versa.
2015-12-12 22:34:59 +01:00
scrawl
cc2315a0de
Minor fix
2015-12-11 16:59:13 +01:00
scrawl
b856460f86
ESMStore: fill mIds in setUp()
2015-12-11 16:55:28 +01:00
Chris Robinson
808f701013
Use the actor's Head position for Say streams
2015-12-10 17:48:45 -08:00
Chris Robinson
a47bdecac7
Add missing include
...
Since Ptr is used directly in the header, a forward declaration isn't good
enough.
2015-12-10 17:47:55 -08:00
scrawl
57b7cac13f
Merge pull request #850 from MatthewRock/fix-2952-2
...
Fix for bug #2952 : Enchantment Merchant Items reshuffled EVERY time 'barter' is clicked
2015-12-09 20:12:45 +01:00
MatthewRock
ddd4004c95
Fix: remove space
2015-12-09 18:26:33 +01:00
MatthewRock
3b254ad631
Allows the same item to have multiple ancestors
2015-12-09 18:24:35 +01:00
scrawl
bdae572264
Merge pull request #840 from scrawl/movedrefs
...
Object movement between cells
2015-12-09 14:10:57 +01:00
scrawl
bc1f7499ab
Do not allow deleting the player object ( Fixes #2982 )
2015-12-09 00:26:39 +01:00
MatthewRock
b0e6a52595
Replace ancestor with parent
2015-12-08 22:45:16 +01:00
MatthewRock
aa721fe1f6
Fix bug 2952 with merchant and levelled items
2015-12-08 22:39:11 +01:00
Marc Zinnschlag
071ba3a4df
Merge remote-tracking branch 'scrawl/werewolf'
2015-12-08 09:28:35 +01:00
scrawl
07b064f616
Rename to lowerCaseInPlace
2015-12-07 22:49:15 +01:00
scrawl
136a425cec
Use the Werewolf field of view override ( Fixes #3064 )
...
Need to re-run the settings importer for the feature to work.
2015-12-07 16:11:47 +01:00
scrawl
621347b20f
Remove moved ref handling from listRefs()
...
Not needed since we now load cells when a reference is moved there.
2015-12-07 03:55:26 +01:00
scrawl
1875aa4a18
Restore getNearbyDoor
2015-12-07 03:53:46 +01:00
scrawl
f9dd549bff
Restore FindContainerVisitor
2015-12-07 03:47:40 +01:00
scrawl
965bea45c0
AiEscort makes the actor side with target in fights (Bug #2697 )
...
Also will follow the player through teleport doors.
2015-12-06 23:38:51 +01:00
scrawl
4b0ecaa0a0
Fix physics bug
2015-12-06 22:10:01 +01:00
scrawl
51b892195b
Restore getReadOnlyDoors()
2015-12-06 21:58:25 +01:00
scrawl
abcf91be5b
Port over more game logic to the visitor pattern
2015-12-06 20:43:50 +01:00
scrawl
9ea475d00c
Port LocalScripts::addCell to new CellStore interfaces
2015-12-06 20:33:22 +01:00
scrawl
a517f4f9ba
Add CellStore::forEachType to help with porting over game logic to the new interfaces
2015-12-06 20:32:39 +01:00
scrawl
0af33b5abd
Throw exception if moveTo() is passed an object not part of *this
2015-12-06 20:05:13 +01:00
scrawl
176a3c16f4
Resolve moved references loaded from a save game
2015-12-06 20:00:24 +01:00
scrawl
671561ea37
Write moved references to the save game file (not resolved on loading yet)
2015-12-06 19:11:25 +01:00
scrawl
2219231230
Missing updateMergedRefs()
2015-12-06 18:46:49 +01:00
scrawl
138957c49a
Special case objects with no refnum
2015-12-06 18:43:52 +01:00
scrawl
5e99a3eda6
Rename CellStore Functor to Visitor
2015-12-06 18:13:04 +01:00
scrawl
2301080c63
Load CellStore when an object is moved there
2015-12-06 18:04:48 +01:00
scrawl
811df1e97b
Pass the ESM reader list to CellStore constructor
2015-12-06 18:03:55 +01:00
scrawl
67a6a8f5d4
Make projectiles receive lighting
2015-12-05 00:44:18 +01:00
scrawl
6181594251
Disable freezeOnCull for magic projectile particles
2015-12-05 00:33:01 +01:00
scrawl
a8938589f6
Magic projectiles rotate during flight
2015-12-05 00:33:01 +01:00
scrawl
3f93af4181
Projectiles interact with the water surface ( Fixes #2986 )
2015-12-04 23:28:11 +01:00
scrawl
3dcefd17fc
Fix CellStore::count()
2015-12-04 20:03:14 +01:00
scrawl
3aa53f3cb4
Object cell movement tracker works. Savegame handling is still missing and some game functionality is still stubbed out.
2015-12-04 19:46:02 +01:00
scrawl
64b4926127
Add reference moving logic - untested
2015-12-04 18:29:41 +01:00
scrawl
7a983340bf
Add comment
2015-12-04 18:29:41 +01:00
scrawl
fc449233be
Restore support for inserting objects into a cell
2015-12-04 18:29:41 +01:00
scrawl
0975f60d59
Stub out CellStore::get<T> accessors in preparation of reference movement between cells
2015-12-04 18:29:41 +01:00
Marc Zinnschlag
e0c9265148
Merge remote-tracking branch 'origin/master'
2015-12-03 15:56:24 +01:00
scrawl
d0c6b407b4
Fix isUnderwater checks being off by one for exterior cells
2015-12-03 15:16:50 +01:00
scrawl
86881bcf39
In first person mode, attach sound listener to the camera
2015-12-03 15:16:20 +01:00
Chris Robinson
816015d6e6
Avoid inheriting from Sound for sound types
2015-12-02 16:09:24 -08:00
scrawl
3d12b2ca9d
Add NifFileManager to avoid duplicate parsing of the NIFFile in SceneManager and BulletShapeManager.
2015-12-02 14:59:32 +01:00
scrawl
cd4a1ffd16
Fast version of dynamic_cast for MWClass
2015-11-29 14:26:52 +01:00
scrawl
c9bfe01120
Fix applying of weather changes after serving a jail sentence
2015-11-28 17:57:35 +01:00
Marc Zinnschlag
6facce9d13
Merge remote-tracking branch 'origin/master'
2015-11-28 10:02:37 +01:00
scrawl
d97dda05c9
Don't attempt to play unset weather sounds
2015-11-28 05:55:36 +01:00
scrawl
4687c4baad
Do not assert() for invalid land data in plugins (Bug #3037 )
...
The resizing of LTEX store to the correct number of plugins was done in the load() method, but the load method won't be called if a plugin contains LAND records but doesn't contain LTEX records. For such plugins the Store<ESM::LandTexture>::search() function would then fail an assertion.
2015-11-27 21:57:15 +01:00
scrawl
89783e047b
Fix typo
2015-11-27 19:40:31 +01:00
Marc Zinnschlag
7cc950ed64
Merge remote-tracking branch 'origin/master'
2015-11-27 10:34:22 +01:00