scrawl
683ad40e21
No need for this ifdef since there is a default argument.
2013-10-13 18:28:22 +02:00
scrawl
fa264935ff
We can apply vsync at runtime now that the Ogre bug is fixed.
2013-10-13 17:56:26 +02:00
scrawl
f504ab42fe
Turn off vsync while in the loading screen
2013-10-13 17:52:14 +02:00
Marc Zinnschlag
9c4d88cd76
Merge remote-tracking branch 'potatoesmaster/acrobatics'
2013-10-12 13:20:12 +02:00
Emanuel Guevel
2abe5c1c9a
Acrobatics: do not apply fall damages when slowfalling spell effect is active
...
If spell effect ends up in mid-air, calculate fall height from then.
2013-10-02 23:34:25 +02:00
Emanuel Guevel
4265dddc40
Add MWWorld::isSlowFalling(Ptr)
2013-10-02 23:34:25 +02:00
Emanuel Guevel
6e09a5fb4a
Acrobatics: reinit fall height at current height rather than zero
...
To prevent problems.
2013-10-02 23:34:25 +02:00
Emanuel Guevel
2b992ef3b5
Acrobatics: use calculated fatigueTerm
2013-10-02 23:34:24 +02:00
Emanuel Guevel
4c151e59a2
Acrobatics: do not touch modified stats
2013-10-02 23:34:24 +02:00
Emanuel Guevel
4860514865
Acrobatics: cosmetic changes
2013-10-02 23:34:24 +02:00
Emanuel Guevel
b8c60dabb3
Reintroduce Acrobatics changes made by Glorf
...
Advance Acrobatics skill on jump and on landing,
apply fall damage on landing.
2013-10-01 23:35:34 +02:00
greye
4cdb57e388
workaround segfault on --new-game switch
2013-09-30 10:30:40 +04:00
Marc Zinnschlag
0f1c4cb00e
cleanup
2013-09-23 15:34:52 +02:00
Berulacks
91d7291c0c
Switched to using proper enums as opposed to ints.
2013-09-23 08:31:36 -04:00
Berulacks
0c518fb047
Replaced tabs with spaces.
2013-09-23 07:36:50 -04:00
Berulacks
c423479f20
Fixed bug #887
2013-09-23 07:31:14 -04:00
Marc Zinnschlag
94bb97e766
replacing tabs with spaces
2013-09-21 08:40:00 +02:00
Marc Zinnschlag
96b181bb54
Merge remote-tracking branch 'xethik/master'
2013-09-21 08:07:00 +02:00
Xethik
094e4d93b7
Generally speaking, you should never compare iterators from two different compilers
...
http://stackoverflow.com/questions/4657513/comparing-iterators-from-different-containers
It seems like this was just an overlook that happened to work on most systems. I was not able to thoroughly test this change, but it fixed an issue I was having in VC10.
It's possible the prev.end() was a copy paste error that was meant to be new.end() anyways.
2013-09-20 21:38:10 -04:00
Xethik
58bb0b8773
Bug #907
...
Added a check to make sure playerview is allowed when attempting to scroll, locking out zooming before character creation.
2013-09-20 21:26:12 -04:00
Marc Zinnschlag
99fe6e68c7
Merge remote-tracking branch 'mckibbenta/tgm'
2013-09-19 15:14:35 +02:00
scrawl
d5ef843f56
Fix a missing model update
2013-09-16 19:22:08 +02:00
mckibbenta
6bb6ba6372
added god mode comment
2013-09-15 16:12:59 -04:00
mckibbenta
3035675a26
Merge branch 'master' of https://github.com/zinnschlag/openmw
2013-09-15 15:49:18 -04:00
mckibbenta
644f081c60
minor changes
2013-09-15 15:48:32 -04:00
Marc Zinnschlag
9637e1641b
fix for building with system tinyxml
2013-09-14 13:33:49 +02:00
Marc Zinnschlag
bf8a25c2c6
Merge remote-tracking branch 'mckibbenta/tgm'
2013-09-12 19:07:35 +02:00
mckibbenta
89b7d6121d
Initial toggleGodMod/tgm instruction. Currently only affects player health.
2013-09-12 08:30:00 -04:00
mckibbenta
85b8af6262
Merge branch 'master' of https://github.com/zinnschlag/openmw into tgm
2013-09-12 08:08:07 -04:00
scrawl
09e692f1f6
Fixed polish font
2013-09-10 22:11:57 +02:00
scrawl
10c21579bc
Item stacking case sensitivity fix
2013-09-07 01:00:38 +02:00
mckibbenta
e545f49807
Merge branch 'master' of https://github.com/zinnschlag/openmw into tgm
2013-09-02 18:40:37 -04:00
Marc Zinnschlag
7076ea9467
Merge remote-tracking branch 'scrawl/map'
2013-09-02 10:55:12 +02:00
scrawl
3ddeb075fb
Fix a cell border seam on the map
2013-08-31 04:36:23 +02:00
Chris Robinson
82a09a988b
Minor pathfinding cleanup
2013-08-29 19:17:27 -07:00
Chris Robinson
8f23b330d3
Remove unnecessary initialization
2013-08-29 17:41:20 -07:00
Chris Robinson
9499ac4fd5
Increase the distance for reaching a path node
2013-08-29 17:41:20 -07:00
Chris Robinson
f9dbce685a
Avoid killing AIWander and AITravel when far away
...
This fixes the problem of certain NPCs not wandering because they
happened to spawn near a cell border away from the player, which
immediately "completed" the wander package.
AIWander can't cause NPCs to cross cell boundaries, so there's no risk
of them walking into an unloaded to. AITravel will now simply stop
moving, and resume later when the cell is loaded.
2013-08-29 17:41:20 -07:00
mckibbenta
f65172bdca
Merge branch 'master' of https://github.com/zinnschlag/openmw into tgm
2013-08-29 20:26:36 -04:00
mckibbenta
eef9df504a
fiddlings
2013-08-29 20:25:36 -04:00
scrawl
c8e31725dc
Fix weather sounds persisting on a new game
2013-08-29 15:16:08 +02:00
Marc Zinnschlag
ce90c2f3be
Merge remote-tracking branch 'kcat/master'
2013-08-28 21:05:07 +02:00
Chris Robinson
e589d0ec91
Werewolves can't activate activators
2013-08-28 11:36:22 -07:00
Chris Robinson
84d259ab8e
Avoid reconstructing strings for updating the dynamic stats
...
Attributes still do this, but they change infrequently enough that it doesn't
matter.
2013-08-28 10:50:29 -07:00
scrawl
5918b84666
Don't crash on resize events during load
2013-08-28 17:05:28 +02:00
Chris Robinson
92082dae66
Modify the current magicka and fatigue when the base changes
2013-08-27 22:44:52 -07:00
Chris Robinson
305b5fec0f
Avoid needlessly copying the MagicEffects
2013-08-27 21:40:31 -07:00
Chris Robinson
281fdbd81b
Cleanup some redundancy
2013-08-27 17:56:47 -07:00
Chris Robinson
33c173a23a
Update the watched Ptr when changing it
2013-08-27 17:22:07 -07:00
Chris Robinson
39af9a13fa
Remove some unused functions
2013-08-27 17:13:49 -07:00