Marc Zinnschlag
e09218f164
moved load code from Document to Loader class
2014-05-03 12:07:05 +02:00
scrawl
7331a64e34
Restore fix for Bug #875 (commit 602be9bbe7
, was broken by 43757efdc4
)
2014-05-03 11:33:20 +02:00
scrawl
1b074e5524
Call setAttacked even if the attack missed. Unsuccessful hits should also evoke a response.
2014-05-02 22:38:39 +02:00
scrawl
df1694c27b
Console autocompletion: List candidates when repeatedly pressing tab (bash-style)
2014-05-02 22:19:02 +02:00
scrawl
92467ba6bc
Fix sunlight for interiors
2014-05-02 21:20:27 +02:00
Marek Kochanowicz
7f1df878f6
make getDropType static and public.
2014-05-02 20:28:28 +02:00
scrawl
8560b43464
Move to esm component
2014-05-02 12:48:07 +02:00
scrawl
f8cc328b5e
Slightly prettier backdrop when loading game from main menu.
2014-05-02 12:48:01 +02:00
scrawl
6381b1e938
Fixes #1309 : Do not allow saving while dialogs are opened, just like vanilla
...
This limitation could be removed post-1.0 by serializing the state of open windows.
2014-05-02 11:20:43 +02:00
scrawl
17bb8d7f9a
Fixes #1252 : Add item/magic keybindings to savegame
2014-05-01 21:16:32 +02:00
Marek Kochanowicz
c2b070f097
trying to do it right.
2014-05-01 19:17:33 +02:00
Marek Kochanowicz
ea1aaef8ca
replace paged with unpaged (and vice versa)
2014-05-01 18:25:28 +02:00
scrawl
fc7e79027a
Fixes #1144 : Don't refreshCurrentAnims when adding already dead actors
2014-05-01 16:55:16 +02:00
scrawl
64a30ad182
Fix another leak
2014-05-01 16:55:16 +02:00
scrawl
6f7fbc867f
Fix several leaks
2014-05-01 16:55:15 +02:00
scrawl
f99eda1a54
Fixes #1302 : Do not attempt to set OnPcAdd before the script has been added
2014-05-01 16:55:15 +02:00
scrawl
5415ca6a63
Fix exception when shift+click on empty space in save dialog
2014-05-01 16:55:15 +02:00
Marek Kochanowicz
d00dbf47d5
working on worldspace drops
2014-05-01 15:09:47 +02:00
Marc Zinnschlag
ab94e70724
more cleanup of document setup
2014-05-01 13:04:48 +02:00
Marek Kochanowicz
57131332f4
fixing minor issues
2014-05-01 12:34:54 +02:00
Marc Zinnschlag
6a809064df
Merge remote-tracking branch 'mrcheko/master'
2014-05-01 10:07:43 +02:00
mrcheko
9e79fb5b87
fix to broken aiwander logic
2014-05-01 11:41:25 +04:00
Marc Zinnschlag
634311c86c
Merge remote-tracking branch 'mrcheko/master'
2014-04-30 22:45:26 +02:00
mrcheko
e8f7d12c01
uninit bool and invalid iterator bugs fixes
2014-04-30 23:57:19 +04:00
Marek Kochanowicz
9e01a54d72
minor correction
2014-04-30 15:17:20 +02:00
Marek Kochanowicz
6aaa15b2e8
paged worldspace drop
2014-04-30 15:03:46 +02:00
Marek Kochanowicz
19dac9dc86
that would be it
2014-04-30 14:27:11 +02:00
Jeffrey Haines
5c9c467b26
Improved sneak.
2014-04-30 08:06:36 -04:00
Jeffrey Haines
14ebd8b110
Fixed logic in commit crime
2014-04-30 07:44:29 -04:00
Marek Kochanowicz
4d79f00e28
enable dragging on the region map cells
2014-04-30 13:32:54 +02:00
Marek Kochanowicz
eeb18b533e
moved editlock to the dragrecordtable
2014-04-29 21:41:57 +02:00
Marek Kochanowicz
d376efe30b
handle dragging not-existing records
2014-04-29 19:34:06 +02:00
cc9cii
7d990abd37
OpenCS changes to allow compilation with MSVC 11.0.
2014-04-29 22:46:55 +10:00
Marc Zinnschlag
8dc6ad5059
moved new flag from setupData function to Document constructor
2014-04-29 14:27:44 +02:00
Marc Zinnschlag
5f1d2f72f6
added basic loading GUI
2014-04-29 14:17:25 +02:00
Marc Zinnschlag
2906ade531
string fix
2014-04-29 13:16:58 +02:00
Marc Zinnschlag
4eeed4e2c7
Merge remote-tracking branch 'scrawl/return'
2014-04-29 12:27:27 +02:00
Marek Kochanowicz
18fc8acc71
able to drag existing cells from the regionmap
2014-04-29 12:27:26 +02:00
Marek Kochanowicz
853abb65c3
added new, later common, base for the regionmap and the table
2014-04-29 11:44:21 +02:00
scrawl
28ef236f0e
Don't allow setting a new return position if there already is one and we haven't reached it yet
2014-04-29 11:17:07 +02:00
Marc Zinnschlag
8fea2cfa2a
Merge remote-tracking branch 'mrcheko/master'
2014-04-29 10:03:29 +02:00
scrawl
1fd7a07b5e
Merge branch 'master' of https://github.com/OpenMW/openmw into return
...
Conflicts:
apps/openmw/mwmechanics/aisequence.cpp
apps/openmw/mwmechanics/aiwander.cpp
2014-04-29 09:14:13 +02:00
scrawl
9b36a13821
Feature #1289 : NPCs return to default position
...
Make stationary NPCs return to their previous position once combat/crime AI finishes.
2014-04-29 09:09:51 +02:00
scrawl
3780503275
Removed quicksave/quickload message boxes, now that the same text is shown in the progress bar
2014-04-29 07:07:03 +02:00
Marc Zinnschlag
3013c34d9b
Merge remote-tracking branch 'scrawl/master'
2014-04-28 21:46:05 +02:00
scrawl
7a0aeeaa38
Allow to delete savegames (shift + click)
2014-04-28 20:57:45 +02:00
scrawl
7f37f2c2be
Fixes #1187 : Make GetDistance handle actors in remote cells gracefully
2014-04-28 19:23:25 +02:00
Marc Zinnschlag
2e7b4e798e
Merge remote-tracking branch 'digmaster/master'
2014-04-28 19:22:54 +02:00
scrawl
a35f7c73ae
Fixes #1286 (Dialogue topic list clips with window frame)
...
The first problem was with the ScrollView skin, which had a full-sized client area. Since the scrollbar starts out visible, MyGUI expects the client area to be smaller to accomodate for the scrollbar width. As a result, the starting canvas size becomes bigger than the view size.
Another bug was with the MWList code: reducing the canvas size for the scrollbar is not needed, since MyGUI is already doing that, and attempting to do it manually interferes with the view offset.
2014-04-28 18:40:29 +02:00
scrawl
518a32c19d
Fixes #1195 : Make NPCs equip torches in interiors under certain conditions
2014-04-28 18:33:42 +02:00
Thomas
885228ec02
Merge remote-tracking branch 'upstream/master'
...
Conflicts:
apps/openmw/mwmechanics/actors.cpp
2014-04-28 12:27:57 -04:00
Lars Söderberg
04e5b9c72c
Right aligned version/revision
...
I've always felt that having the version/revision text at the bottom
center in the main menu was a bit out of place. A more common place for
this kind of thing is in one of the corners. I chose bottom right.
Aditionally I right aligned it and changed the v and r in version and
revision to capital letters.
Comments?
2014-04-28 16:23:07 +02:00
scrawl
84961d7843
Fixes #1254 : PcRank should return first rank if not in the faction
2014-04-28 15:31:18 +02:00
scrawl
b2119441b9
Fix bug in PcRank / PcNextRank
...
It was using the first faction instead of the actor's faction.
2014-04-28 15:26:40 +02:00
Marc Zinnschlag
421679b319
Merge remote-tracking branch 'scrawl/master'
2014-04-28 15:13:09 +02:00
scrawl
7e4a0c2478
Removed asserts
2014-04-28 15:00:52 +02:00
mrcheko
35c1724d39
unblock vertical aiming for combatants
2014-04-28 16:34:49 +04:00
scrawl
0796815da0
Ignore dead actors in getActorsFollowing/Fighting
...
Prevents dead enemies from disallowing resting near them
2014-04-28 11:44:56 +02:00
scrawl
27a05027f4
Fixes #1172 : Added basic loading/saving progress bar
...
The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
2014-04-28 11:29:57 +02:00
Marc Zinnschlag
0b2371a05d
Merge remote-tracking branch 'thoronador/fix-minor-stuff'
2014-04-28 10:59:34 +02:00
Marc Zinnschlag
af322a9f77
Merge remote-tracking branch 'scrawl/master'
2014-04-28 10:48:57 +02:00
scrawl
1da99d9fc7
Remove unused variable
2014-04-28 10:26:24 +02:00
scrawl
b89463db09
Fix #1207 : Remember previous choice in class creation dialog
2014-04-28 09:12:03 +02:00
scrawl
1da19585dc
Remove some unneeded includes
2014-04-28 07:49:08 +02:00
Thomas
dc54bd5a5f
Merge remote-tracking branch 'upstream/master'
2014-04-27 20:56:45 -04:00
Thomas
c2127845af
Added onKnockdown command
2014-04-27 20:54:22 -04:00
Thoronador
f69d61976e
minor performance improvements in other apps subdirectories
2014-04-27 23:25:02 +02:00
mrcheko
22cdb166f2
warning fix, vars renaming
2014-04-27 22:38:04 +04:00
Thoronador
1b8c975d5b
minor performance improvements in apps/openmw
...
Checking for emptiness using size() might be inefficient, because
it can take linear time, while empty() is guaranteed to take only
constant time.
For non-primitive types, postfix ++ operators are inefficient
compared to prefix ++ operators, because post-increment usually
involves keeping a copy of the previous value around.
2014-04-27 19:10:23 +02:00
Marc Zinnschlag
ca097e146b
Merge remote-tracking branch 'jeffreyhaines/master'
2014-04-27 17:35:10 +02:00
Jeffrey Haines
edbc319c42
fixed logic. ||
2014-04-27 10:05:34 -04:00
Jeffrey Haines
52bb7c3f69
fixed logic. !
2014-04-27 09:55:38 -04:00
Jeffrey Haines
7599b26d30
Fixed: creatures won't witness crimes
...
and potential crash.
2014-04-27 09:37:43 -04:00
Jeffrey Haines
0409e18a0e
revert
2014-04-27 09:35:49 -04:00
Jeffrey Haines
b9bd4bc126
broken
2014-04-27 09:34:59 -04:00
Jeffrey Haines
ce106d3bec
Revert "NPCs detect crime exclusively"
...
This reverts commit 54d9615d85ae856ad4fdd2c130ac9cb0cd847c72.
Conflicts:
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
2014-04-27 09:34:33 -04:00
mrcheko
82121e0401
some checks reworked
2014-04-27 16:59:21 +04:00
scrawl
e42855d522
Minor fix for spell icon
2014-04-27 12:54:18 +02:00
mrcheko
6a3dddfb9a
merge master
2014-04-27 13:49:31 +04:00
Marc Zinnschlag
85dbf393d2
Merge remote-tracking branch 'graffy76/master'
2014-04-27 11:44:15 +02:00
scrawl
3eb1e4e117
Fixes #1241 : Removed disposition-based combat conditions
...
The information for this code came from UESP, which in turn cites a (extremely vague) section from the TES-CS help text, so no surprise that it wasn't accurate.
The guard on the boat has a fight rating of 70, so with the old code it would attack on sight if the disposition is low enough. BTB-Character.esp includes something (not sure what) that drops his disposition to 35 when playing as a Khajiit, making him attack.
Testing in Vanilla it appears that disposition has no effect on combat engagement at all. Even with disposition 0 and fight 70 the NPCs don't attack.
Setting an NPCs fight rating to 70 or less still has a meaning, because the higher it is, the easier it becomes to raise the fight rating to 80 (by taunting, for example).
2014-04-27 09:43:54 +02:00
scrawl
dac0b7090a
Get rid of bigbars.png and smallbars.png
...
Changed loading bar colour to match vanilla
2014-04-27 09:43:48 +02:00
scrawl
3161647809
Fix for not being able to pick up scrolls during combat
...
This is the behaviour I observed in vanilla morrowind.
2014-04-27 09:15:37 +02:00
scrawl
d92f95f5bf
Fix a stacking issue
2014-04-27 06:08:15 +02:00
scrawl
93b76a603b
Fixes #1100 : Looting a corpse is no longer considered stealing
2014-04-27 06:08:08 +02:00
graffy76
985af15a12
removed qdebug references
2014-04-26 21:43:59 -05:00
graffy76
0d711e51b0
Converted SettingType enums to indicate widget type.
2014-04-26 21:32:36 -05:00
scrawl
e8210c92c6
Fixes #1240 : Don't hardcode drowning time
2014-04-27 04:27:26 +02:00
graffy76
b94466dbb4
Merge branch 'master' of https://github.com/OpenMW/openmw
...
merge
2014-04-26 21:24:02 -05:00
cc9cii
1fb2c8d87b
NPC turning is less hacky but still not perfect. NPC's should walk away after a period of non-action by the player (vanilla behaviour) - not yet implemented.
2014-04-27 07:38:31 +10:00
Thomas
c2b692e124
getActorsFollowing/Fighting no longer returns dead actors
2014-04-26 17:21:53 -04:00
mrcheko
dbe1307de0
code refining + minor fixes
2014-04-26 22:21:20 +04:00
Marc Zinnschlag
5e7cd806c4
Merge remote-tracking branch 'scrawl/master'
2014-04-26 18:05:04 +02:00
scrawl
04964595ef
Fixes #1270 , Fixes #1201 : Update active weapon/spell icons every frame
2014-04-26 16:44:20 +02:00
graffy76
ab33e78b67
Added RangeView class files
2014-04-26 09:40:58 -05:00
scrawl
d5dd864404
Fixes #1236 : Disable all controls while playing movie
2014-04-26 14:33:45 +02:00
scrawl
30666f2cce
Fixes #1297 : Store global map markers in savegame
2014-04-26 13:42:32 +02:00
Marc Zinnschlag
ddb0496dca
replaced return value of removeDocument with a signal
2014-04-26 13:11:27 +02:00
scrawl
f921f2e7db
Make PcRaiseRank, PcLowerRank and PcJoinFaction properly accept references instead of using the actor that the player talked to last.
...
This also solves a potential crash when no actor has been talked to yet, e.g. immediately after loading a savegame.
2014-04-26 12:04:37 +02:00
scrawl
ef39b0f6ab
Fixes #1291 : Faction rank saving issue
...
A value of 0 is the first rank, -1 means not a member
2014-04-26 11:41:44 +02:00