scrawl
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3732979eec
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Revert "Merge pull request #993 from mrcheko/pathfinding"
This reverts commit 5190275b37 , reversing
changes made to d7845012bf .
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2016-08-14 18:04:33 +02:00 |
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mrcheko
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e2cd87fcc7
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fix veritcal aiming
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2016-08-07 19:23:08 +03:00 |
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mrcheko
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293a0f768c
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use real distance to target to determinate 'ready to attack' state
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2016-07-27 23:43:32 +03:00 |
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mrcheko
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8d4f0660ce
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fix hardcoded melee attack ranges
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2016-07-12 00:17:43 +03:00 |
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mrcheko
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d2fe6fe857
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Merge remote-tracking branch 'refs/remotes/origin/master' into pathfinding
# Conflicts:
# apps/openmw/mwmechanics/aiactivate.cpp
# apps/openmw/mwmechanics/aicombat.cpp
# apps/openmw/mwmechanics/aicombat.hpp
# apps/openmw/mwmechanics/aifollow.cpp
# apps/openmw/mwmechanics/aipackage.cpp
# apps/openmw/mwmechanics/aipackage.hpp
# apps/openmw/mwmechanics/aiwander.cpp
# apps/openmw/mwmechanics/aiwander.hpp
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2016-07-09 22:59:54 +03:00 |
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terrorfisch
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be25e2ba75
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Make NPCs use both hands in weaponless combat.
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2016-06-20 10:24:51 +02:00 |
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Allofich
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b1be3596dc
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
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scrawl
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8fcc1911d9
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Use fCombatDistance as the creature attack range
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2016-06-10 23:47:01 +02:00 |
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Roman Proskuryakov
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d7046878a8
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Fix uninitialized values in MWMechanics::AiCombat
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2016-05-07 20:41:47 +03:00 |
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mrcheko
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b304e98568
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implement ActionWeapon::getCombatRange (move logic from AiCombat)
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2016-01-15 21:49:27 +03:00 |
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scrawl
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daa94cc50e
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Fix cppcheck warnings
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2016-01-03 20:19:38 +01:00 |
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mrcheko
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bcb1f4ed05
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refactor AiCombat: remove all pathfinding code, adopt new version of
AiPackage::pathTo;
fix couple of warnings;
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2016-01-03 15:33:52 +03:00 |
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mrcheko
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d7d5cc6689
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Merge remote-tracking branch 'upstream/master' into pathfinding
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
apps/openmw/mwmechanics/aifollow.cpp
apps/openmw/mwmechanics/aipackage.cpp
apps/openmw/mwmechanics/aipackage.hpp
apps/openmw/mwmechanics/aiwander.cpp
apps/openmw/mwmechanics/pathfinding.hpp
Ogre::Vector3->osg::Vec3f; REACTION_INTERVAL->AI_REACTION_TIME; MakeOgreVec3->MakeOsgVec3
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2015-12-29 19:15:40 +03:00 |
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scrawl
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3453353091
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AiCombat distance check takes into account collision box (Fixes #1699)
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2015-11-18 19:00:43 +01:00 |
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dteviot
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5369d20682
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Moved pathfinding logic from AiCombat to Pathfinding.
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2015-09-19 15:34:02 +12:00 |
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Marc Zinnschlag
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96880b4dfe
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Merge remote-tracking branch 'scrawl/tabs'
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2015-09-17 09:30:31 +02:00 |
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scrawl
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c4b5a41ac3
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Improve combat AI vertical aiming (Fixes #1366, Fixes #1330)
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2015-09-17 03:41:15 +02:00 |
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scrawl
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a47617c21f
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Fix tab indentations in apps/ and components/
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2015-09-16 20:45:37 +02:00 |
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dteviot
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0feae19140
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AiCombat use evadeObstacles() from AiPackage.
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2015-09-14 19:57:22 +12:00 |
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dteviot
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2b9e22f593
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extracted function stopAttack().
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2015-08-09 14:29:38 +12:00 |
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dteviot
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0884a3796f
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extracted function isTargetMagicallyHidden().
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2015-08-09 14:20:55 +12:00 |
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dteviot
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038851420d
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Removed unneeded temp variables.
Corrected case of function names.
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2015-08-09 14:18:55 +12:00 |
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dteviot
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50ddcd1953
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more attack logic moved into AiCombatStorage.
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2015-08-09 14:10:08 +12:00 |
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dteviot
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0735e3e06e
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move start attack logic to AiCombatStorage.
Basically, copied from mrchenko's 1d4be08f6e4c2dbd89cc0c3408a8231ee4497277
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2015-08-09 14:08:42 +12:00 |
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dteviot
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1676bf917e
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CombatMove logic moved into AiCombatStorage.
Basically, copied from mrcheko's 1d4be08f6e4c2dbd89cc0c3408a8231ee4497277
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2015-08-09 14:06:52 +12:00 |
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dteviot
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58f732ebc9
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Update path following checks each frame in AiCombat.
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2015-08-04 18:20:05 +12:00 |
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dteviot
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ad9bab0b68
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Removed redundant if.
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2015-08-04 18:17:08 +12:00 |
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dteviot
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4256e151b1
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Fixed error in deciding type of attack
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2015-08-04 18:15:58 +12:00 |
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Marc Zinnschlag
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26ea3aa1ad
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Merge remote-tracking branch 'dteviot/refactoringAiWander'
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2015-07-30 10:26:40 +02:00 |
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dteviot
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04aee1fe20
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extracted function reactionTimeActions().
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2015-07-26 17:32:29 +12:00 |
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dteviot
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b3d5b47fea
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extracted function UpdateActorsMovement().
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2015-07-26 17:23:45 +12:00 |
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dteviot
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aba7225817
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Removed some duplicated operations.
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2015-07-26 11:15:21 +12:00 |
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scrawl
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b3f5ac5dbb
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Include cleanup
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2015-07-25 02:11:49 +02:00 |
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scrawl
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e6b28d84f0
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Outdated comment fix
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2015-07-25 00:28:47 +02:00 |
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dteviot
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1ed6e95c07
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Got rid of some radians to degrees to radians conversions.
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2015-07-19 18:01:25 +12:00 |
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mrcheko
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c773ed9f9a
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move checkWayIsClear to pathfinding; move shortcut logic to separate func (AiPackage::shortcutPath); rework AiPackage::pathTo
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2015-07-04 18:00:16 +03:00 |
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scrawl
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6bcea21e14
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Use fCombatDelayCreature, fCombatDelayNpc for random delays between aicombat attacks (Bug #1876)
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2015-07-04 05:19:05 +02:00 |
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scrawl
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a7bd050928
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Accurate attack timings in AiCombat
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2015-07-03 05:58:12 +02:00 |
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scrawl
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82740c1645
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Remove completely broken code
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2015-07-03 02:29:42 +02:00 |
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scrawl
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d07b176b36
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Take into account hit recovery, knockdown and other animations for AiCombat attack timing
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2015-07-03 02:18:35 +02:00 |
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scrawl
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520a832a9a
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Remove an already resolved todo comment
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2015-07-02 22:24:23 +02:00 |
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scrawl
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a1432b0255
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Move attackingOrSpell flag to the CharacterController
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2015-07-02 19:14:28 +02:00 |
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scrawl
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59db9664ba
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Pass the CharacterController to AiPackage::execute
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2015-06-26 17:47:04 +02:00 |
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scrawl
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cad18969e3
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Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
apps/openmw/mwmechanics/aitravel.cpp
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2015-06-14 16:32:13 +02:00 |
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dteviot
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cb8ca2f03a
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Moved logic for building a Sync'ed path from AiCombat to PathFinding.
Is now used by AiFollow, which should fix "running in circles" bug caused when recalc a path and closest way point is the one NPC has just passed.
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2015-06-11 18:31:35 +12:00 |
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scrawl
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a0b0ae9bd1
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Remove an unused variable
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2015-06-04 21:51:24 +02:00 |
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scrawl
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4bb3cbf0fb
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Remove last remains of Ogre
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2015-06-03 23:04:35 +02:00 |
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scrawl
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7bacb9418d
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Various math code ported to osg
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2015-06-03 19:41:19 +02:00 |
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scrawl
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58ebf57154
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Apply a comment that got lost in the endless depths of my git stash
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2015-06-02 17:13:30 +02:00 |
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scrawl
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22f01b1232
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Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
apps/launcher/graphicspage.cpp
apps/opencs/editor.cpp
apps/opencs/model/doc/document.cpp
apps/opencs/view/render/cell.cpp
apps/opencs/view/render/mousestate.cpp
apps/opencs/view/render/textoverlay.cpp
apps/opencs/view/render/worldspacewidget.cpp
apps/openmw/mwclass/creature.cpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwgui/inventorywindow.cpp
apps/openmw/mwgui/loadingscreen.cpp
apps/openmw/mwgui/mapwindow.cpp
apps/openmw/mwgui/pickpocketitemmodel.cpp
apps/openmw/mwgui/waitdialog.cpp
apps/openmw/mwmechanics/combat.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwrender/globalmap.cpp
apps/openmw/mwworld/physicssystem.cpp
apps/openmw/mwworld/refdata.cpp
apps/openmw/mwworld/scene.cpp
apps/openmw/mwworld/worldimp.cpp
components/sdlutil/sdlinputwrapper.cpp
extern/shiny/Main/Factory.cpp
extern/shiny/Main/MaterialInstance.cpp
extern/shiny/Main/Platform.cpp
extern/shiny/Main/ShaderSet.cpp
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2015-05-23 20:33:44 +02:00 |
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