scrawl
|
375c198ebd
|
WeatherManager: fix for cells that have no region.
|
13 years ago |
scrawl
|
0afda15ce9
|
fix for cells that have no region.
|
13 years ago |
scrawl
|
ae77e7b0d8
|
don't try to retrieve land data from non-predefined cells.
|
13 years ago |
scrawl
|
5da4da820e
|
beginnings of trade window layout.
|
13 years ago |
Marc Zinnschlag
|
6b74fec8ed
|
don't do a half finished cell change, when trying to switch to an interior cell that does not exist
|
13 years ago |
gugus
|
09ec1da0f6
|
fix the latest commit: objects activation works again.
|
13 years ago |
gugus
|
6f87493df6
|
fix collision bug i think. It disable collision for quiet a lot of objects (maybe a little to much)
|
13 years ago |
scrawl
|
0dc5e5919b
|
show the Barter entry in the dialogue gui for npcs/creatures that buy/sell stuff. doesn't work for the Creeper for some reason, but Mudcrab Merchant works.
|
13 years ago |
scrawl
|
66abfd17ab
|
check the container's "Organic" flag before trying to place items inside.
|
13 years ago |
scrawl
|
0c1d06d9f7
|
added some trade window stuff, which does nothing yet.
|
13 years ago |
Marc Zinnschlag
|
e56ff9283d
|
Issue #256: moved magic effects update from MechanicsManager to Actors
|
13 years ago |
Marc Zinnschlag
|
1fddbf9a40
|
Issue #256: moved dynamic stats update from MechanicsManager to Actors
|
13 years ago |
scrawl
|
630241c8e2
|
load the AIDT (AI data) for creatures in the ESM loader, which also contains the Services enum.
|
13 years ago |
scrawl
|
8cc49ae2b9
|
xml files update (layout tweak, added double quotation marks to font)
|
13 years ago |
scrawl
|
c5185cf2e4
|
drop item on avatar from external container bugfix
|
13 years ago |
scrawl
|
fca9f1fc5f
|
gold dropping works without crash, but the code needs clean up.
|
13 years ago |
scrawl
|
178ad876d7
|
fix for objects other than Miscellaneous.
|
13 years ago |
scrawl
|
5875ce5128
|
select the correct gold base object (still crashing)
|
13 years ago |
scrawl
|
f73d3ad33f
|
fix to the "drop object on ground" feature. still crashes for gold.
|
13 years ago |
scrawl
|
6d34e61dbd
|
don't stack gold if it has a script (not used in MW, but some mods might)
|
13 years ago |
scrawl
|
4b5d6ce311
|
allow stacking gold
|
13 years ago |
scrawl
|
0f1e09d2c1
|
make Class::use method return an equip action for equippable items, add sound for equipping
|
13 years ago |
scrawl
|
9c4243782e
|
sorting items
|
13 years ago |
scrawl
|
9a01e18b29
|
fix some MessageBox code that was using deleted pointers sometimes
|
13 years ago |
scrawl
|
398a7dc65c
|
crash fix (hopefully)
|
13 years ago |
scrawl
|
6a0cb32b7e
|
removed unnecessary code
|
13 years ago |
scrawl
|
c5d685c780
|
added an assert
|
13 years ago |
scrawl
|
f8c20ef77f
|
don't allow putting items into a container if the weight is exceeded.
|
13 years ago |
scrawl
|
2fa7ce0c19
|
equipping works also when the item wasn't in player inventory before.
|
13 years ago |
scrawl
|
477f1b42ab
|
fixed another item dropping bug
|
13 years ago |
scrawl
|
0f811edb47
|
fixed a bug with dropping items on the ground
|
13 years ago |
scrawl
|
5a43fe3e5f
|
remove debug prints
|
13 years ago |
scrawl
|
3f4ce32727
|
implemented player encumbrance bar
|
13 years ago |
scrawl
|
e9ea1fba4e
|
fixed typo getCapacity method
|
13 years ago |
scrawl
|
d3a53ae0b8
|
removed the _freeSlot method which is now unneeded
|
13 years ago |
scrawl
|
0063387979
|
Merge branch 'master' into inventoryGUI
|
13 years ago |
scrawl
|
175623bf22
|
change the drag&drop to not use a seperate containerstore
|
13 years ago |
Marc Zinnschlag
|
fdfddc8be7
|
some todo comment cleanup
|
13 years ago |
Marc Zinnschlag
|
7e00fea18b
|
added getEncumbrance function
|
13 years ago |
Marc Zinnschlag
|
c6493fb133
|
added getCapacity function
|
13 years ago |
scrawl
|
ca4fa21d64
|
removed the attempt to unify activation and use scripts which was incorrect
|
13 years ago |
scrawl
|
71de10cb7e
|
equipping items works, but only if you have more than one of the item that you're equipping
|
13 years ago |
scrawl
|
765881a61d
|
equipping items in the inventorywindow (there is no visual indication yet)
|
13 years ago |
scrawl
|
ab6336b745
|
using items via the inventory is now possible by dragging them on the avatar (only implemented for books right now)
|
13 years ago |
scrawl
|
b18ee198b4
|
use a raycast to determine where to place object, if distance is too far
drop it on the ground
|
13 years ago |
scrawl
|
7fbee0d488
|
use MyGUI::InputManager instead of MWInputManager to detect ctrl/shift
|
13 years ago |
scrawl
|
24a0fecd37
|
implemented item count selection dialog
|
13 years ago |
scrawl
|
320cc7d020
|
implemented ctrl and shift-keys for item drag&drop (take all, take 1)
|
13 years ago |
scrawl
|
933a40de14
|
better floating object label positioning.
|
13 years ago |
scrawl
|
d3e162ec83
|
dropping items works
|
13 years ago |