Commit Graph

3384 Commits (72fca4009057169a63b05da9ff86d5f75ec2f1b7)
 

Author SHA1 Message Date
scrawl 375c198ebd WeatherManager: fix for cells that have no region. 13 years ago
scrawl 0afda15ce9 fix for cells that have no region. 13 years ago
scrawl ae77e7b0d8 don't try to retrieve land data from non-predefined cells. 13 years ago
scrawl 5da4da820e beginnings of trade window layout. 13 years ago
Marc Zinnschlag 6b74fec8ed don't do a half finished cell change, when trying to switch to an interior cell that does not exist 13 years ago
gugus 09ec1da0f6 fix the latest commit: objects activation works again. 13 years ago
gugus 6f87493df6 fix collision bug i think. It disable collision for quiet a lot of objects (maybe a little to much) 13 years ago
scrawl 0dc5e5919b show the Barter entry in the dialogue gui for npcs/creatures that buy/sell stuff. doesn't work for the Creeper for some reason, but Mudcrab Merchant works. 13 years ago
scrawl 66abfd17ab check the container's "Organic" flag before trying to place items inside. 13 years ago
scrawl 0c1d06d9f7 added some trade window stuff, which does nothing yet. 13 years ago
Marc Zinnschlag e56ff9283d Issue #256: moved magic effects update from MechanicsManager to Actors 13 years ago
Marc Zinnschlag 1fddbf9a40 Issue #256: moved dynamic stats update from MechanicsManager to Actors 13 years ago
scrawl 630241c8e2 load the AIDT (AI data) for creatures in the ESM loader, which also contains the Services enum. 13 years ago
scrawl 8cc49ae2b9 xml files update (layout tweak, added double quotation marks to font) 13 years ago
scrawl c5185cf2e4 drop item on avatar from external container bugfix 13 years ago
scrawl fca9f1fc5f gold dropping works without crash, but the code needs clean up. 13 years ago
scrawl 178ad876d7 fix for objects other than Miscellaneous. 13 years ago
scrawl 5875ce5128 select the correct gold base object (still crashing) 13 years ago
scrawl f73d3ad33f fix to the "drop object on ground" feature. still crashes for gold. 13 years ago
scrawl 6d34e61dbd don't stack gold if it has a script (not used in MW, but some mods might) 13 years ago
scrawl 4b5d6ce311 allow stacking gold 13 years ago
scrawl 0f1e09d2c1 make Class::use method return an equip action for equippable items, add sound for equipping 13 years ago
scrawl 9c4243782e sorting items 13 years ago
scrawl 9a01e18b29 fix some MessageBox code that was using deleted pointers sometimes 13 years ago
scrawl 398a7dc65c crash fix (hopefully) 13 years ago
scrawl 6a0cb32b7e removed unnecessary code 13 years ago
scrawl c5d685c780 added an assert 13 years ago
scrawl f8c20ef77f don't allow putting items into a container if the weight is exceeded. 13 years ago
scrawl 2fa7ce0c19 equipping works also when the item wasn't in player inventory before. 13 years ago
scrawl 477f1b42ab fixed another item dropping bug 13 years ago
scrawl 0f811edb47 fixed a bug with dropping items on the ground 13 years ago
scrawl 5a43fe3e5f remove debug prints 13 years ago
scrawl 3f4ce32727 implemented player encumbrance bar 13 years ago
scrawl e9ea1fba4e fixed typo getCapacity method 13 years ago
scrawl d3a53ae0b8 removed the _freeSlot method which is now unneeded 13 years ago
scrawl 0063387979 Merge branch 'master' into inventoryGUI 13 years ago
scrawl 175623bf22 change the drag&drop to not use a seperate containerstore 13 years ago
Marc Zinnschlag fdfddc8be7 some todo comment cleanup 13 years ago
Marc Zinnschlag 7e00fea18b added getEncumbrance function 13 years ago
Marc Zinnschlag c6493fb133 added getCapacity function 13 years ago
scrawl ca4fa21d64 removed the attempt to unify activation and use scripts which was incorrect 13 years ago
scrawl 71de10cb7e equipping items works, but only if you have more than one of the item that you're equipping 13 years ago
scrawl 765881a61d equipping items in the inventorywindow (there is no visual indication yet) 13 years ago
scrawl ab6336b745 using items via the inventory is now possible by dragging them on the avatar (only implemented for books right now) 13 years ago
scrawl b18ee198b4 use a raycast to determine where to place object, if distance is too far
drop it on the ground
13 years ago
scrawl 7fbee0d488 use MyGUI::InputManager instead of MWInputManager to detect ctrl/shift 13 years ago
scrawl 24a0fecd37 implemented item count selection dialog 13 years ago
scrawl 320cc7d020 implemented ctrl and shift-keys for item drag&drop (take all, take 1) 13 years ago
scrawl 933a40de14 better floating object label positioning. 13 years ago
scrawl d3e162ec83 dropping items works 13 years ago