Commit graph

42 commits

Author SHA1 Message Date
scrawl
7beda509fe Lighting should be done in view space instead of object space, so that attenuation also works correctly for scaled objects 2013-03-23 09:53:38 +01:00
scrawl
2486ec6cb9 Material fixes (vertex colors, alpha) 2013-03-05 13:51:48 +01:00
scrawl
f1d35b73b8 Cleanup 2013-03-03 19:52:20 +01:00
scrawl
c9fefc7f5d Simpler, more lightweight underwater effect, changed colors to match vanilla better 2013-03-03 19:28:11 +01:00
scrawl
ac0a23a68d Fix initialization problem 2013-03-03 14:53:47 +01:00
scrawl
8966e88050 Fix shadows 2013-02-27 16:07:15 +01:00
scrawl
d4264353a3 Merge branch 'z-up' into graphics
Conflicts:
	apps/openmw/mwrender/localmap.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/water.cpp
	files/materials/water.shader
2013-02-26 14:54:53 +01:00
scrawl
284ba58e1e Z-up conversion: global map, shader fix 2013-02-26 13:52:01 +01:00
scrawl
3ef952172d Z-up conversion: water, sky 2013-02-26 10:38:48 +01:00
scrawl
6cceb04adf When a custom near clip plane is used, we need to fix up a second viewproj matrix manually to get proper depth values in the vertex shader. This fixes fog on reflections. 2013-02-19 03:08:00 +01:00
scrawl
42883ec64b cleanup 2013-02-18 02:33:53 +01:00
scrawl
492e0f2ccf Switched objects shaders to vertex lighting, to accomodate badly placed lights in morrowind.
Fixed a very obvious land <-> water seam.
2013-02-14 19:45:07 +01:00
scrawl
3772cd9257 Refraction can be disabled separately now 2013-02-05 14:29:46 +01:00
scrawl
bd8d793fec Removing gamma correction due to caused inconsistencies. 2013-01-09 21:41:40 +01:00
scrawl
111e38ef25 Revert "fog now distance based instead of depth"
This reverts commit 7ee038fdd7.
2013-01-09 20:18:26 +01:00
scrawl
a6c3e06e54 fixed fog in some cells 2012-12-15 20:36:17 +01:00
scrawl
9f821e5df2 fix shaders 2012-10-22 16:56:43 +02:00
scrawl
7ee038fdd7 fog now distance based instead of depth 2012-10-03 12:03:07 +02:00
scrawl
d9f6072f02 gamma correct rendering & adjustment setting 2012-09-19 23:25:07 +02:00
scrawl
8ac2d11f56 changed shading to be more like MW (completely replace material ambient with vertex colors if present), fixes some too dark daedric ruins 2012-08-11 14:42:14 +02:00
scrawl
37c7becb07 some potential compability fixes 2012-07-25 23:53:06 +02:00
scrawl
f0b3142966 switch to glsl 1.2 2012-07-23 02:54:50 +02:00
scrawl
6bfcf2bc1b - exchanged the preprocessor again, no warnings now
- disable line directives for now, causing some trouble
2012-07-22 02:45:39 +02:00
scrawl
014396e80c remove the plugins.cfg files, do not enforce CG plugin 2012-07-20 16:44:03 +02:00
scrawl
f5ffea4d4b new button, water timescale 2012-07-19 23:30:41 +02:00
scrawl
e077814a8c water 2012-07-19 22:23:07 +02:00
scrawl
9d7470e14c temp commit 2012-07-19 20:18:34 +02:00
scrawl
739455e6f8 new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc 2012-07-19 16:23:30 +02:00
scrawl
778e59ee37 terrain as it was before, with about 4x less code 2012-07-15 08:21:43 +02:00
scrawl
b8384162b6 merge 2012-07-13 06:16:55 +02:00
scrawl
ad7383be43 sky 2012-07-11 09:08:55 +02:00
scrawl
e0a99f104b settings tab "shadows" 2012-07-11 04:28:45 +02:00
scrawl
865bfc6f47 sync mrt_output setting 2012-07-11 02:31:03 +02:00
scrawl
1a9f59d5d4 shadows 2012-07-10 00:07:33 +02:00
scrawl
81d30ff63a temp commit 2012-07-09 19:20:41 +02:00
scrawl
a095572205 fixed some textures, started with sky 2012-07-06 10:31:48 +02:00
scrawl
71c865e2e9 let there be light 2012-07-06 07:10:10 +02:00
scrawl
33c48b9481 update 2012-07-06 04:28:08 +02:00
scrawl
8e683c2e05 vertex colors 2012-07-05 01:38:33 +02:00
scrawl
9bd888d9a1 transparency 2012-07-05 00:39:25 +02:00
scrawl
f8e3213996 fog, mrt depth 2012-07-04 16:57:14 +02:00
scrawl
4ea6530772 hello world. 2012-07-04 00:26:57 +02:00