Commit Graph

14931 Commits (843225996cc4d8573be7d4a70b71333ab2baf319)
 

Author SHA1 Message Date
scrawl cda8a88f0d Use DEEP_COPY_PRIMITIVES to work around problem in osg::Geometry copy constructor (Bug #2754) 9 years ago
scrawl 8aaba0af6f Fix journal page navigation bug introduced by 7dd09dd637 (Fixes #2899) 9 years ago
Marc Zinnschlag 890bbb6b11 merge land texture tables 9 years ago
Marc Zinnschlag b7983d08ba fixed merge stage order; added proper initialisation 9 years ago
dteviot 1dfe438a5d reduce "reset if stuck" AiWander timeout.
Now is about 14 seconds, instead of 300.
9 years ago
dteviot 39c2ba8efe Pathfinding bugfix.
Observed at Ebonheart (coe 1, -13).  Especially at the western tower. Guards try to walk though tower door.
Cause: buildPath() adds destination (even when unreachable) when only using single node from pathgrid.
9 years ago
dteviot f2c9b9351f Try going right and left to "unstick" actor. 9 years ago
dteviot 31d82b6b0c Unifiy evadeObstacles() logic between AiWander and AiPackage
Can't use same code, but logic is now same.
9 years ago
dteviot f59e918a3b removed useless code.
zTurn ignores turns < 0.0087 radians.
9 years ago
dteviot 0677799839 movement logic in AiPackage uses ObstacleCheck. 9 years ago
slothlife 2b48a20b76 Fix weather transition bugs 9 years ago
slothlife d9a7986b3a Remove redundant fast forward check 9 years ago
Marc Zinnschlag 45e7522aa6 Merge remote-tracking branch 'dteviot/ExtractCommonCreatureDraft' 9 years ago
dteviot 300c48329d Creature::isFlagBitSet() changed to free function. 9 years ago
slothlife 4fd00a75d5 Merge advanceTime and advanceTimeByFrame 9 years ago
slothlife cd8ec5c11e Improve checking for older weather records 9 years ago
slothlife 7817c52cbb Discard old save game weather records 9 years ago
dteviot 95d2d82abf extracted isFlagBitSet() 9 years ago
slothlife c907ed517d Remove C++11 explicit on conversion operator 9 years ago
slothlife 54fa5273dc Refactor weather transitions to act more like MW
Fixed several issues:
* Waiting/jail time/training all now properly skip remaining transitions
* ChangeWeather no longer permanently sets the region's weather
* ChangeWeather being called during a transition now correctly queues up
another transition
* Corrected transition delta and factor calculations
* ModRegion settings are now saved
9 years ago
Marc Zinnschlag a97a632aa7 merge references tables 9 years ago
Marc Zinnschlag a9f9a8d58e Merge remote-tracking branch 'dteviot/ExtractCommonCreatureDraft' 9 years ago
Marc Zinnschlag 845cafd61c fixed record state issues after merge 9 years ago
Marc Zinnschlag f95950e8d8 merge referenceables table 9 years ago
Marc Zinnschlag 9cf793c0b5 silenced a warning 9 years ago
Marc Zinnschlag 40753aa9a3 simplifying merge stage 9 years ago
dteviot 541d7fb4fb Fixed assorted issues
* destructor is virtual
* renamed class to Actor
* corrected indentation of case statement
9 years ago
Marc Zinnschlag 8f7f29943a Merge remote-tracking branch 'jordan-ayers/topic/dead-code' 9 years ago
Jordan Ayers cd5bef958f Remove dead code from alchemywindow.
Also align some braces.
9 years ago
dteviot bb54bbd273 Pulled duplicated functions into common base class 9 years ago
scrawl b509a18065 Remove code setting PcRace (Fixes #2886)
This is already handled by the RaceCheck script.
9 years ago
Marc Zinnschlag 16dda281ce made merge operation more fluent 9 years ago
Marc Zinnschlag 103073150e added info tables and pathgrid table to merge operation 9 years ago
Marc Zinnschlag c92898a5bc flag newly merged documents as dirty (triggering an 'are you sure' dialogue when closing without saving first) 9 years ago
Marc Zinnschlag e76401d5ea Merge remote-tracking branch 'smbas/fix-opencs-bugs' 9 years ago
Marc Zinnschlag a52b947efe Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3' 9 years ago
Marc Zinnschlag 562f5cdec1 Merge remote-tracking branch 'scrawl/editor_saving' 9 years ago
scrawl 542c648e69 Fix incorrect assignment of PcRace, need to sort race IDs (Fixes #2884) 9 years ago
Stanislav Bas ba4b7df99d Add missing includes to columnimp.hpp 9 years ago
Stanislav Bas 720aca8f3d Inform about State change (not a whole row) when modifying a table value 9 years ago
Stanislav Bas 4d24eff859 Show race only when mesh type is Skin (in BodyParts table) 9 years ago
Stanislav Bas 6d81ca07b5 Convert AiWanderRepeat to bool in ActorAiRefIdAdapter::getNestedData() 9 years ago
scrawl 32ad8c86bf Fix the ESM::LandTexture NAME being discarded on loading 10 years ago
scrawl 031d64d0d3 Adjust OpenCS saving stages order to stop vanilla MW complaining about missing records 10 years ago
Marc Zinnschlag 50ec8b10f5 Merge remote-tracking branch 'dteviot/Bug2871' 10 years ago
Stanislav Bas b7295e2632 Columns with Display_Boolean use Combobox editor even for non-boolean values 10 years ago
Stanislav Bas aeb1acca51 Remove enum names for AiWanderRepeat column 10 years ago
Stanislav Bas e14aedc7cd ModifyCommand uses a proper name of a modified nested value 10 years ago
Stanislav Bas d038ac2da0 Sort tables by ID in the ascending order initially 10 years ago
scrawl ba8e4c22aa Avoid using loops to wrap angle values (Fixes #2882) 10 years ago