scrawl
cda8a88f0d
Use DEEP_COPY_PRIMITIVES to work around problem in osg::Geometry copy constructor (Bug #2754 )
9 years ago
scrawl
8aaba0af6f
Fix journal page navigation bug introduced by 7dd09dd637
( Fixes #2899 )
9 years ago
Marc Zinnschlag
890bbb6b11
merge land texture tables
9 years ago
Marc Zinnschlag
b7983d08ba
fixed merge stage order; added proper initialisation
9 years ago
dteviot
1dfe438a5d
reduce "reset if stuck" AiWander timeout.
...
Now is about 14 seconds, instead of 300.
9 years ago
dteviot
39c2ba8efe
Pathfinding bugfix.
...
Observed at Ebonheart (coe 1, -13). Especially at the western tower. Guards try to walk though tower door.
Cause: buildPath() adds destination (even when unreachable) when only using single node from pathgrid.
9 years ago
dteviot
f2c9b9351f
Try going right and left to "unstick" actor.
9 years ago
dteviot
31d82b6b0c
Unifiy evadeObstacles() logic between AiWander and AiPackage
...
Can't use same code, but logic is now same.
9 years ago
dteviot
f59e918a3b
removed useless code.
...
zTurn ignores turns < 0.0087 radians.
9 years ago
dteviot
0677799839
movement logic in AiPackage uses ObstacleCheck.
9 years ago
slothlife
2b48a20b76
Fix weather transition bugs
9 years ago
slothlife
d9a7986b3a
Remove redundant fast forward check
9 years ago
Marc Zinnschlag
45e7522aa6
Merge remote-tracking branch 'dteviot/ExtractCommonCreatureDraft'
9 years ago
dteviot
300c48329d
Creature::isFlagBitSet() changed to free function.
9 years ago
slothlife
4fd00a75d5
Merge advanceTime and advanceTimeByFrame
9 years ago
slothlife
cd8ec5c11e
Improve checking for older weather records
9 years ago
slothlife
7817c52cbb
Discard old save game weather records
9 years ago
dteviot
95d2d82abf
extracted isFlagBitSet()
9 years ago
slothlife
c907ed517d
Remove C++11 explicit on conversion operator
9 years ago
slothlife
54fa5273dc
Refactor weather transitions to act more like MW
...
Fixed several issues:
* Waiting/jail time/training all now properly skip remaining transitions
* ChangeWeather no longer permanently sets the region's weather
* ChangeWeather being called during a transition now correctly queues up
another transition
* Corrected transition delta and factor calculations
* ModRegion settings are now saved
9 years ago
Marc Zinnschlag
a97a632aa7
merge references tables
9 years ago
Marc Zinnschlag
a9f9a8d58e
Merge remote-tracking branch 'dteviot/ExtractCommonCreatureDraft'
9 years ago
Marc Zinnschlag
845cafd61c
fixed record state issues after merge
9 years ago
Marc Zinnschlag
f95950e8d8
merge referenceables table
9 years ago
Marc Zinnschlag
9cf793c0b5
silenced a warning
9 years ago
Marc Zinnschlag
40753aa9a3
simplifying merge stage
9 years ago
dteviot
541d7fb4fb
Fixed assorted issues
...
* destructor is virtual
* renamed class to Actor
* corrected indentation of case statement
9 years ago
Marc Zinnschlag
8f7f29943a
Merge remote-tracking branch 'jordan-ayers/topic/dead-code'
9 years ago
Jordan Ayers
cd5bef958f
Remove dead code from alchemywindow.
...
Also align some braces.
9 years ago
dteviot
bb54bbd273
Pulled duplicated functions into common base class
9 years ago
scrawl
b509a18065
Remove code setting PcRace ( Fixes #2886 )
...
This is already handled by the RaceCheck script.
9 years ago
Marc Zinnschlag
16dda281ce
made merge operation more fluent
9 years ago
Marc Zinnschlag
103073150e
added info tables and pathgrid table to merge operation
9 years ago
Marc Zinnschlag
c92898a5bc
flag newly merged documents as dirty (triggering an 'are you sure' dialogue when closing without saving first)
9 years ago
Marc Zinnschlag
e76401d5ea
Merge remote-tracking branch 'smbas/fix-opencs-bugs'
9 years ago
Marc Zinnschlag
a52b947efe
Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3'
9 years ago
Marc Zinnschlag
562f5cdec1
Merge remote-tracking branch 'scrawl/editor_saving'
9 years ago
scrawl
542c648e69
Fix incorrect assignment of PcRace, need to sort race IDs ( Fixes #2884 )
9 years ago
Stanislav Bas
ba4b7df99d
Add missing includes to columnimp.hpp
9 years ago
Stanislav Bas
720aca8f3d
Inform about State change (not a whole row) when modifying a table value
9 years ago
Stanislav Bas
4d24eff859
Show race only when mesh type is Skin (in BodyParts table)
9 years ago
Stanislav Bas
6d81ca07b5
Convert AiWanderRepeat to bool in ActorAiRefIdAdapter::getNestedData()
9 years ago
scrawl
32ad8c86bf
Fix the ESM::LandTexture NAME being discarded on loading
10 years ago
scrawl
031d64d0d3
Adjust OpenCS saving stages order to stop vanilla MW complaining about missing records
10 years ago
Marc Zinnschlag
50ec8b10f5
Merge remote-tracking branch 'dteviot/Bug2871'
10 years ago
Stanislav Bas
b7295e2632
Columns with Display_Boolean use Combobox editor even for non-boolean values
10 years ago
Stanislav Bas
aeb1acca51
Remove enum names for AiWanderRepeat column
10 years ago
Stanislav Bas
e14aedc7cd
ModifyCommand uses a proper name of a modified nested value
10 years ago
Stanislav Bas
d038ac2da0
Sort tables by ID in the ascending order initially
10 years ago
scrawl
ba8e4c22aa
Avoid using loops to wrap angle values ( Fixes #2882 )
10 years ago