scrawl
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c41f119ba6
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Added new game button
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2013-05-15 17:54:18 +02:00 |
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Torben Carrington
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4928c9d079
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Removed sqrt function call (minor optimization thanks to Chris)
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2013-05-08 20:47:31 -07:00 |
|
Torben Carrington
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d20178dd56
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Removed unnecessary std::cout messages
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2013-05-08 20:05:45 -07:00 |
|
Torben Carrington
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133964f0e4
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AIEscort complete
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2013-05-08 20:02:24 -07:00 |
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Torben Carrington
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c03dca47f5
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AIEscort implemented and working - only touchups are needed.
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2013-05-08 17:19:47 -07:00 |
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Torben Carrington
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10840765d9
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Framework - duration and pathing implemented, no waiting for follower yet.
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2013-05-08 15:27:20 -07:00 |
|
Marc Zinnschlag
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51067698a8
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minor cleanup
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2013-05-08 21:26:39 +02:00 |
|
gus
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006f25d1c0
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First try to improve AI. Does not work yet due to strange bug in physicsystem
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2013-05-06 00:46:50 +01:00 |
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gus
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7fe7111c19
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Fargoth quest almost works. There is still a sall problem as the path taken is not exactly the same. I need to copy the exact way morrowind do pathfinding...
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2013-05-03 17:09:09 +01:00 |
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kpp
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dcccfd9f22
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Initialize values
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2013-05-02 22:43:21 +04:00 |
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Marc Zinnschlag
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95eeea2a27
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Revert "Merge remote-tracking branch 'glorf/acrobatics'"
This reverts commit 089ef7a2a0 , reversing
changes made to 67422c397c .
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2013-05-01 16:56:16 +02:00 |
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Glorf
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b8630239d7
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Code cleanup
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2013-05-01 12:25:02 +02:00 |
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Glorf
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236ec3409f
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Finished acrobatics
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2013-05-01 12:21:59 +02:00 |
|
Glorf
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d30e43784a
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Fatigue decrease when jumping, live decrease when falling
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2013-04-30 23:39:56 +02:00 |
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Glorf
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5a8c1661be
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Jump acrobatics working, started falling acrobatics implementation
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2013-04-30 20:44:17 +02:00 |
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Glorf
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add3cd6456
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Advance acrobatics on jump
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2013-04-30 18:22:59 +02:00 |
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scrawl
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78596cad83
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Fix enchantment points value
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2013-04-29 10:19:09 +02:00 |
|
scrawl
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07891fa213
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Athletics skill increase
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2013-04-28 07:53:04 +02:00 |
|
Chris Robinson
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274f3c7b77
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Force character state to update after switching view modes
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2013-04-25 07:08:11 -07:00 |
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Chris Robinson
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e4eb4b7e30
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Keep track of the character looping state
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2013-04-25 06:29:17 -07:00 |
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Chris Robinson
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9da2c9153e
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Don't store the animation group string in the character controller
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2013-04-25 06:12:37 -07:00 |
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Chris Robinson
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24f1eba902
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Keep track of whether an animation supplies movement
Also handle it when it doesn't.
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2013-04-24 22:45:43 -07:00 |
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Chris Robinson
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0817d59f23
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Allow specifying where to start in an animation
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2013-04-24 19:09:36 -07:00 |
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Chris Robinson
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333354fe62
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Remove the character controller from the Animation class
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2013-04-24 07:10:41 -07:00 |
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Chris Robinson
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b80891099e
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Don't use the character controller to handle text keys
The Animation class has the Ptr and can call to whatever subsystem is needed.
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2013-04-24 06:48:34 -07:00 |
|
Chris Robinson
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e8cabc9434
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Pass the loop count from loopgroup to the play method
Instead of queueing each iteration separately.
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2013-04-24 06:32:11 -07:00 |
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Chris Robinson
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c58dfbe921
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Specify the loop count to Animation::play
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2013-04-24 04:56:39 -07:00 |
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Chris Robinson
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8782ae6976
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Separate some Animation fields into a separate AnimLayer class
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2013-04-22 23:52:28 -07:00 |
|
Chris Robinson
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bb64efc18e
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Improve looping behavior
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2013-04-22 05:08:52 -07:00 |
|
Chris Robinson
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6c85d6763a
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Pass "loop stop" to the character controller
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2013-04-21 18:38:25 -07:00 |
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Marc Zinnschlag
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1b764e5d3c
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Merge remote-tracking branch 'gus/AI'
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2013-04-18 22:17:49 +02:00 |
|
Glorf
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f9deb593d1
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Bugfix #578
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2013-04-18 21:37:58 +02:00 |
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gus
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c753eb4c28
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another way to do pathfinding. Slightly less powerfull algorithme in theory, but morrowind pathgrids are so simple it shouldn't be a problem. Hope it solves the bug for KittyCat
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2013-04-18 18:35:01 +01:00 |
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scrawl
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2693b78536
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Add initial player inventory when new game is started
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2013-04-15 02:56:23 +02:00 |
|
scrawl
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a57fbbb168
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Fix wrong detection of diseases
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2013-04-14 17:51:17 +02:00 |
|
gus
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905cff2a94
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anonymous namespace
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2013-04-11 18:02:12 +01:00 |
|
gus
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0a187e56aa
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bugfix
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2013-04-11 17:58:11 +01:00 |
|
gus
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6934b20abd
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actors are now updates every frame. This should not be the case, but this is a quickfix for AI.
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2013-04-11 17:57:58 +01:00 |
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gus
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b5b0e7a656
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Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AI
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2013-04-11 16:15:32 +01:00 |
|
Marc Zinnschlag
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beb1858a57
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Merge remote-tracking branch 'glorf/bugfix'
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2013-04-10 17:39:19 +02:00 |
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Glorf
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194ca2584d
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Small azura's star fix
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2013-04-08 17:53:41 +02:00 |
|
Chris Robinson
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3768e04a0c
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Merge remote-tracking branch 'zini/master' into nifogre
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2013-04-07 17:24:47 -07:00 |
|
scrawl
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8bbfba3f43
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Fix fatigue not being set to its maximum value when player is rebuilt
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2013-04-07 16:18:40 +02:00 |
|
Chris Robinson
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41e410347e
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Merge remote-tracking branch 'zini/master' into nifogre
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2013-04-06 10:35:01 -07:00 |
|
Chris Robinson
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1d934e3112
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Reduce some stdout spam
|
2013-04-06 04:46:28 -07:00 |
|
Glorf
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48d9885554
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Started bugfix #691
|
2013-04-05 15:42:05 +02:00 |
|
Marc Zinnschlag
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18e046e628
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cleaned up race record struct
|
2013-04-04 13:50:36 +02:00 |
|
Glorf
|
08e9bb0236
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Another small enchanting fix
|
2013-04-03 18:25:40 +02:00 |
|
Glorf
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ae3e4ecf8b
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Finished enchanting
|
2013-04-03 18:02:30 +02:00 |
|
Glorf
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7b7d3353a6
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Exception for enchanting with Azura Star
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2013-04-02 22:23:38 +02:00 |
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