scrawl
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359b0b3772
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Rename for clarity
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2015-12-12 22:37:23 +01:00 |
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scrawl
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18cce3a6f9
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Don't reset delete flag when loading reference from a save game (Fixes #2724)
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2015-12-12 22:34:59 +01:00 |
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scrawl
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850092a5e5
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Store: be consistent about struct / class usage
Don't inherit a struct from a class, and vice versa.
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2015-12-12 22:34:59 +01:00 |
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scrawl
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cc2315a0de
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Minor fix
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2015-12-11 16:59:13 +01:00 |
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scrawl
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b856460f86
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ESMStore: fill mIds in setUp()
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2015-12-11 16:55:28 +01:00 |
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Chris Robinson
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808f701013
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Use the actor's Head position for Say streams
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2015-12-10 17:48:45 -08:00 |
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Chris Robinson
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a47bdecac7
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Add missing include
Since Ptr is used directly in the header, a forward declaration isn't good
enough.
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2015-12-10 17:47:55 -08:00 |
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scrawl
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57b7cac13f
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Merge pull request #850 from MatthewRock/fix-2952-2
Fix for bug #2952: Enchantment Merchant Items reshuffled EVERY time 'barter' is clicked
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2015-12-09 20:12:45 +01:00 |
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MatthewRock
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ddd4004c95
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Fix: remove space
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2015-12-09 18:26:33 +01:00 |
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MatthewRock
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3b254ad631
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Allows the same item to have multiple ancestors
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2015-12-09 18:24:35 +01:00 |
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scrawl
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bdae572264
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Merge pull request #840 from scrawl/movedrefs
Object movement between cells
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2015-12-09 14:10:57 +01:00 |
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scrawl
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bc1f7499ab
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Do not allow deleting the player object (Fixes #2982)
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2015-12-09 00:26:39 +01:00 |
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MatthewRock
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b0e6a52595
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Replace ancestor with parent
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2015-12-08 22:45:16 +01:00 |
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MatthewRock
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aa721fe1f6
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Fix bug 2952 with merchant and levelled items
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2015-12-08 22:39:11 +01:00 |
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Marc Zinnschlag
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071ba3a4df
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Merge remote-tracking branch 'scrawl/werewolf'
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2015-12-08 09:28:35 +01:00 |
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scrawl
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07b064f616
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Rename to lowerCaseInPlace
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2015-12-07 22:49:15 +01:00 |
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scrawl
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136a425cec
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Use the Werewolf field of view override (Fixes #3064)
Need to re-run the settings importer for the feature to work.
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2015-12-07 16:11:47 +01:00 |
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scrawl
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621347b20f
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Remove moved ref handling from listRefs()
Not needed since we now load cells when a reference is moved there.
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2015-12-07 03:55:26 +01:00 |
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scrawl
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1875aa4a18
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Restore getNearbyDoor
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2015-12-07 03:53:46 +01:00 |
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scrawl
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f9dd549bff
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Restore FindContainerVisitor
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2015-12-07 03:47:40 +01:00 |
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scrawl
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965bea45c0
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AiEscort makes the actor side with target in fights (Bug #2697)
Also will follow the player through teleport doors.
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2015-12-06 23:38:51 +01:00 |
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scrawl
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4b0ecaa0a0
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Fix physics bug
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2015-12-06 22:10:01 +01:00 |
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scrawl
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51b892195b
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Restore getReadOnlyDoors()
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2015-12-06 21:58:25 +01:00 |
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scrawl
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abcf91be5b
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Port over more game logic to the visitor pattern
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2015-12-06 20:43:50 +01:00 |
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scrawl
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9ea475d00c
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Port LocalScripts::addCell to new CellStore interfaces
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2015-12-06 20:33:22 +01:00 |
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scrawl
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a517f4f9ba
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Add CellStore::forEachType to help with porting over game logic to the new interfaces
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2015-12-06 20:32:39 +01:00 |
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scrawl
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0af33b5abd
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Throw exception if moveTo() is passed an object not part of *this
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2015-12-06 20:05:13 +01:00 |
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scrawl
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176a3c16f4
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Resolve moved references loaded from a save game
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2015-12-06 20:00:24 +01:00 |
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scrawl
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671561ea37
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Write moved references to the save game file (not resolved on loading yet)
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2015-12-06 19:11:25 +01:00 |
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scrawl
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2219231230
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Missing updateMergedRefs()
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2015-12-06 18:46:49 +01:00 |
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scrawl
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138957c49a
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Special case objects with no refnum
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2015-12-06 18:43:52 +01:00 |
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scrawl
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5e99a3eda6
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Rename CellStore Functor to Visitor
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2015-12-06 18:13:04 +01:00 |
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scrawl
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2301080c63
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Load CellStore when an object is moved there
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2015-12-06 18:04:48 +01:00 |
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scrawl
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811df1e97b
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Pass the ESM reader list to CellStore constructor
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2015-12-06 18:03:55 +01:00 |
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scrawl
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67a6a8f5d4
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Make projectiles receive lighting
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2015-12-05 00:44:18 +01:00 |
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scrawl
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6181594251
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Disable freezeOnCull for magic projectile particles
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2015-12-05 00:33:01 +01:00 |
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scrawl
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a8938589f6
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Magic projectiles rotate during flight
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2015-12-05 00:33:01 +01:00 |
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scrawl
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3f93af4181
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Projectiles interact with the water surface (Fixes #2986)
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2015-12-04 23:28:11 +01:00 |
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scrawl
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3dcefd17fc
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Fix CellStore::count()
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2015-12-04 20:03:14 +01:00 |
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scrawl
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3aa53f3cb4
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Object cell movement tracker works. Savegame handling is still missing and some game functionality is still stubbed out.
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2015-12-04 19:46:02 +01:00 |
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scrawl
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64b4926127
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Add reference moving logic - untested
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2015-12-04 18:29:41 +01:00 |
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scrawl
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7a983340bf
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Add comment
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2015-12-04 18:29:41 +01:00 |
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scrawl
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fc449233be
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Restore support for inserting objects into a cell
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2015-12-04 18:29:41 +01:00 |
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scrawl
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0975f60d59
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Stub out CellStore::get<T> accessors in preparation of reference movement between cells
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2015-12-04 18:29:41 +01:00 |
|
Marc Zinnschlag
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e0c9265148
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Merge remote-tracking branch 'origin/master'
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2015-12-03 15:56:24 +01:00 |
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scrawl
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d0c6b407b4
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Fix isUnderwater checks being off by one for exterior cells
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2015-12-03 15:16:50 +01:00 |
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scrawl
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86881bcf39
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In first person mode, attach sound listener to the camera
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2015-12-03 15:16:20 +01:00 |
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Chris Robinson
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816015d6e6
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Avoid inheriting from Sound for sound types
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2015-12-02 16:09:24 -08:00 |
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scrawl
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3d12b2ca9d
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Add NifFileManager to avoid duplicate parsing of the NIFFile in SceneManager and BulletShapeManager.
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2015-12-02 14:59:32 +01:00 |
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scrawl
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cd4a1ffd16
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Fast version of dynamic_cast for MWClass
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2015-11-29 14:26:52 +01:00 |
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