Marc Zinnschlag
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8ebdd77772
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Merge branch 'collision' into script
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2011-03-16 08:48:13 +01:00 |
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Marc Zinnschlag
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4100a72e8d
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don't do physics calculations while the GUI is up
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2011-03-13 22:39:44 +01:00 |
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Marc Zinnschlag
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f1bfca7c7c
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player class cleanup
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2011-03-13 22:37:54 +01:00 |
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Marc Zinnschlag
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eb93ef68f1
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fixed collision mode interface and redirected collision mode script instruction from Player class to MWScene class
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2011-03-13 22:33:55 +01:00 |
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Marc Zinnschlag
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a14db99aa8
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Merge remote branch 'gus/collisions' into collision
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2011-03-11 22:09:01 +01:00 |
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gugus
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9b606be4b8
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fix direction bug
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2011-03-11 19:39:45 +01:00 |
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Marc Zinnschlag
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8ed1c59059
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Merge remote branch 'jpn/collision' into collision
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2011-03-09 19:31:18 +01:00 |
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Marc Zinnschlag
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c82a2fe37d
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OpenEngine enhancements
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2011-03-09 19:30:16 +01:00 |
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gugus
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00de2e6d98
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correct some stuff with the physic implementation
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2011-03-09 19:09:11 +01:00 |
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gugus
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40193253b0
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fix some time bug
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2011-03-09 18:29:57 +01:00 |
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Marc Zinnschlag
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bf10471668
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various OpenEngine improvements (don't forget to update your submodules)
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2011-03-07 14:57:18 +01:00 |
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Jan-Peter Nilsson
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fb2f6f3c02
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Delete mPhysicEngine when we are done with it
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2011-02-27 13:37:17 +01:00 |
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Jan-Peter Nilsson
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1ce77229c0
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Don't create physics before we have initialized ogre
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2011-02-27 00:50:08 +01:00 |
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Jan-Peter Nilsson
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26b780d1ac
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Remove unused variables and fix signed/unsigned comparison to make the compiler happy
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2011-02-27 00:48:49 +01:00 |
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Jan-Peter Nilsson
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e290f2f82f
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Get physic fix in openengine and build nifbullet
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2011-02-27 00:47:56 +01:00 |
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Marc Zinnschlag
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1e9dc4b435
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de-Windownizing and some build-fixes
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2011-02-26 16:37:47 +01:00 |
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gugus
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33f22fd68b
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fix camera bug
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2011-02-23 12:28:13 +01:00 |
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gugus
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86ded891d9
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modified the nif loader for shapes used for raycasting only.
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2011-02-22 20:53:58 +01:00 |
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gugus
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903f39cb50
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change the rayCasting system. It use bullet now. NOT TESTED!
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2011-02-22 20:52:05 +01:00 |
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gugus
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d3c1640723
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add physic support
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2011-02-22 14:11:53 +01:00 |
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gugus
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7386fd0442
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solve error with min/max macro for windows
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2011-02-19 19:21:32 +01:00 |
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gugus
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84dce2eb36
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add physic and solve a problem with window.h macro min/max
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2011-02-19 19:18:03 +01:00 |
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gugus
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ff941b5963
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add physic
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2011-02-19 17:59:40 +01:00 |
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gugus
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ee0d73e142
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Merge branch 'bullet' of git://github.com/zinnschlag/openmw.git into collisions
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2011-02-19 15:54:00 +01:00 |
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gugus
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746cf3a45a
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add physic.
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2011-02-19 11:36:57 +01:00 |
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gugus
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1dc452ec91
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Merge branch 'movement' of git://github.com/zinnschlag/openmw.git into collisions
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2011-02-11 13:33:45 +01:00 |
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Marc Zinnschlag
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ef7a06dea5
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player was not registered at mwscene (for physics)
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2011-02-11 09:51:11 +01:00 |
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Marc Zinnschlag
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9807e7dadc
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simplified actor-related physics interface to mwscene
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2011-02-11 09:24:59 +01:00 |
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Marc Zinnschlag
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5c1aae3e26
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added object movement code in mwscene (will be replaced by physics code later); does not work well, because OpenEngine manipulates camera instead of player node
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2011-02-10 13:32:34 +01:00 |
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Marc Zinnschlag
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9c6bc4975c
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attached camera to a scene node
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2011-02-10 12:56:19 +01:00 |
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Marc Zinnschlag
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151560b882
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added missing run flag for NPCs
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2011-02-10 11:08:25 +01:00 |
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Marc Zinnschlag
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9a3158675a
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reworked cell changing mechanism
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2011-02-10 10:38:45 +01:00 |
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Marc Zinnschlag
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f773cf27cb
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replaced old movement input system
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2011-02-03 12:16:59 +01:00 |
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Marc Zinnschlag
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3cd1088695
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crash bug fix
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2011-02-03 12:16:20 +01:00 |
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Marc Zinnschlag
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65232008a5
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fixed a crash bug in NPC rendering
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2011-02-03 11:47:42 +01:00 |
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Marc Zinnschlag
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8a3445beec
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collect movement vectors from all actors
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2011-02-03 11:43:29 +01:00 |
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Marc Zinnschlag
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4468a2b6a8
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added movement data to MW references; added movement interface to MWWorld::Class
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2011-02-03 11:37:17 +01:00 |
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Marc Zinnschlag
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ca44b3640a
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pasing movement data from mwmechanics to mwscene and fixed a very stupid interface bug
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2011-02-01 10:11:41 +01:00 |
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Marc Zinnschlag
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7449de22b1
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removed a leftover debugging breadcrumb
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2011-01-30 13:21:54 +01:00 |
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Marc Zinnschlag
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8b2252e7a1
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first attempt at building with bullet
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2011-01-30 13:19:41 +01:00 |
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Marc Zinnschlag
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40d772b33a
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call doPhysics function once per frame
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2011-01-29 17:39:34 +01:00 |
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Marc Zinnschlag
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88b0908104
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adding physics when insertering objects into the OGRE scene
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2011-01-29 17:33:48 +01:00 |
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Marc Zinnschlag
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6a14ea8ec3
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handle physics during player changing cells
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2011-01-29 16:57:33 +01:00 |
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gugus
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53252897e9
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Merge branch 'movement' of git://github.com/zinnschlag/openmw.git into collisions
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2011-01-27 16:27:40 +01:00 |
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Marc Zinnschlag
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5486c70edf
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connected object-manipulator functions in world to physics interface
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2011-01-27 09:46:54 +01:00 |
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Marc Zinnschlag
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9a5a6eac2b
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stop reporting changes originating from physics system back to physics system
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2011-01-27 09:29:55 +01:00 |
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gugus
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48dfafbe78
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Merge branch 'movement' of git://github.com/zinnschlag/openmw.git into collisions
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2011-01-25 18:29:22 +01:00 |
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gugus
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a6c5bd0c41
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correction of a spelling error
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2011-01-25 18:29:04 +01:00 |
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Marc Zinnschlag
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ec88aee581
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added a missing function
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2011-01-25 18:12:13 +01:00 |
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Marc Zinnschlag
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843a0288c3
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added more physics interface to MWScene
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2011-01-25 17:56:49 +01:00 |
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