scrawl
9b27ec4945
Remove redundant and ambiguous NiNode::makeBone()
...
Ambiguous because a skeleton can have multiple skinned meshes, with their own bone weights/bind matrix each.
8 years ago
scrawl
aba3c471a9
nifloader: fix setting of dataVariance for non-controlled bones and refactor the code
8 years ago
scrawl
6f4c03aa32
Avoid retrieving setting every frame
8 years ago
scrawl
5caf53b6a3
optimizer: avoid reordering nodes
...
Fixes an osgParticle cloning issue.
(Fixes #3773 )
8 years ago
scrawl
a95773beef
Fix unnecessary copy of ParticleSystem in SceneUtil::CopyOp
8 years ago
scrawl
585524805f
Add 'tri ' variant of part filters to optimizer ignore list
8 years ago
scrawl
48e0f098ff
Add missing copy of callbacks when a Transform is replaced by Group
...
(Fixes #3770 )
8 years ago
scrawl
330e5fefd1
optimizer: consider a Group with more than one child redundant as well
...
While there could be some value in this hierarchy (i.e. improved culling), we don't know if this is being used sensibly; and using a 'flat' hierarchy helps other optimizations.
8 years ago
scrawl
75677f03e7
Remove SceneManager::notifyAttached
8 years ago
scrawl
afa39d121f
Fix 'part has no parent' warning caused by destructing in the wrong order
8 years ago
scrawl
a55604c549
Avoid unnecessary AABB update when actor position has not changed
8 years ago
scrawl
fb073e5c14
Avoid unnecessary AABB update for rotationally invariant collision shapes
8 years ago
scrawl
5198fc897d
Fix collision glitch caused by Bullet AABB not being updated when an actor moves without turning
8 years ago
scrawl
3df7a8c4d8
Avoid FLATTEN_STATIC_TRANSFORMS optimization for non-Geometry drawables
8 years ago
scrawl
e4c12e5e56
optimizer: don't merge Geometry that has transparency sorting enabled
8 years ago
scrawl
ebfd845eae
optimizer: run MERGE_GEOMETRY after removing redundant nodes
8 years ago
scrawl
43f31d6e54
optimizer: fix MERGE_GEOMETRY to work with Geometries not attached to a Geode
8 years ago
scrawl
f2a323238f
optimizer: merge groups as part of REMOVE_REDUNDANT_NODES
8 years ago
scrawl
af716d4b61
optimizer: remove hardcoded condition in RemoveRedundantNodesVisitor
8 years ago
scrawl
698738c649
optimizer: use asXYZ() instead of dynamic_cast
8 years ago
scrawl
f7cb4bd245
optimizer: remove some cruft
8 years ago
scrawl
e33829d493
Add fork of osgUtil::Optimizer with backported fixes that have not been released yet
...
Remove optimizers that won't be used.
8 years ago
scrawl
5e2335f250
Use the osgUtil::Optimizer post loading in the SceneManager
8 years ago
scrawl
305cccd263
Don't print Geometry data (vertices, triangles, etc.) in showscenegraph
8 years ago
scrawl
4e5a1e6123
nifloader: improve setting of DataVariance
8 years ago
scrawl
1d6b5b2a52
Add StringUtils::CiComp operator
8 years ago
scrawl
25ca89b560
Avoid redundant allocations in Store::search
8 years ago
scrawl
6e996bf2a3
Create TriShapes with an identity transform as a Group
8 years ago
scrawl
6e5d9efa93
Remove NifLoader::optimize, to be replaced with something better
8 years ago
scrawl
c231b06320
Remove boneOffset node after using it
8 years ago
scrawl
d75a3fd0fb
Add SharedStateManager to the stats panel
8 years ago
scrawl
732212070d
crashcatcher: complain when launching gdb fails
8 years ago
Marc Zinnschlag
8e82c161c6
updated credits file
8 years ago
Marc Zinnschlag
765401531d
Merge remote-tracking branch 'origin/master'
8 years ago
scrawl
d163228199
Fix updatePtr
8 years ago
scrawl
00d4fea91c
Derive Animation from osg::Referenced to allow the UnrefQueue to delete it
8 years ago
scrawl
a5247394dc
(Re)set the inventory listener outside of the Animation class
8 years ago
scrawl
8f79fa3d72
Add resource statistics panel opened with F4
8 years ago
scrawl
b40ca9b60a
Set the window rectangle on the Viewer's EventQueue
8 years ago
scrawl
3693f05ef5
Transform world-space particle systems in update callback so that animations are accounted for
8 years ago
scrawl
0fbd29ccb8
Use additive alpha blending on the character preview
8 years ago
scrawl
e38221edc9
Set character preview's simulationTime to 0 to avoid flickering lights
8 years ago
scrawl
c45013c983
Fix particle systems not being rendered in their first frame
8 years ago
scrawl
a45335ffc3
Do not reduce magicka in god mode
8 years ago
scrawl
eefe1ed1a8
Fix being affected by Silence in god mode
8 years ago
FedeWar
e9076088ca
Another tab fix
8 years ago
FedeWar
4e7f7cf84f
Fixed tabs
8 years ago
FedeWar
370c12e78a
Verification results are ordered by Type in alphabetical order.
8 years ago
scrawl
b9740fd2a1
Fix btHeightFieldTerrainShape triangle layout to match rendering
8 years ago
scrawl
4aa40d16bc
Increase the importance of light radius when sorting lights (Bug #2759 )
8 years ago