David Cernat
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9f8f62b765
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Merge pull request #137 from OpenMW/master
Add OpenMW commits up to 1 Feb
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2017-02-01 09:28:23 +02:00 |
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scrawl
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34deb6e7b1
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Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
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2017-02-01 06:00:14 +01:00 |
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David Cernat
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703f253712
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[Client] Delete new LocalEvents after sending them
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2017-01-31 09:48:37 +02:00 |
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David Cernat
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9f1e491a75
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[General] Make WorldEvents store information about multiple objects
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2017-01-28 12:34:45 +02:00 |
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David Cernat
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624b85347a
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[Client] Create LocalEvent class and use it instead of WorldEvent
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2017-01-27 20:57:47 +02:00 |
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David Cernat
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c77120df6d
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Merge pull request #129 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwworld/actiontake.cpp
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2017-01-19 06:34:09 +02:00 |
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scrawl
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cc19b4bd8a
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Fix door rotation order in collision case (Bug #3707)
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2017-01-19 02:19:44 +01:00 |
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David Cernat
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fa8650f99a
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Merge pull request #128 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwmechanics/combat.cpp
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2017-01-18 15:38:18 +02:00 |
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NeveHanter
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811e9ad9f3
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Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
Also allowed projectiles to fly through the dead bodies as in vanilla.
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2017-01-15 09:49:25 +01:00 |
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Koncord
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804259b2c9
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Change some printf to LOG_MESSAGE_SIMPLE
printf is not streamed to files
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2016-12-16 18:50:34 +08:00 |
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Koncord
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536715cf46
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Cleanup tes3mp headers
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2016-12-16 16:59:15 +08:00 |
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David Cernat
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1feec58ed2
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Merge pull request #108 from OpenMW/master
Add OpenMW changes up to 20 Nov, part 3
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2016-11-20 22:57:47 +02:00 |
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scrawl
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16a913c549
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Add emission of water ripple particles for water-walking actors (Fixes #3608)
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2016-11-20 18:47:12 +01:00 |
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David Cernat
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f9ca98498d
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Merge pull request #107 from OpenMW/master
Add OpenMW commits up to 20 Nov, part 2
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2016-11-20 19:30:24 +02:00 |
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scrawl
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385db50f2d
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Merge pull request #1131 from Allofich/waterwalking
Make water walking mechanics closer to original MW
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2016-11-20 17:19:15 +01:00 |
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Allofich
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0e429ae41d
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Make water walking mechanics closer to original MW
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2016-11-20 22:21:33 +09:00 |
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David Cernat
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49a78d8462
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Merge pull request #105 from OpenMW/master
Add OpenMW changes up to 19 Nov
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2016-11-19 22:24:48 +02:00 |
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David Cernat
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b028f0b51f
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Merge pull request #104 from OpenMW/master
Add OpenMW commits up to 17 Nov
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2016-11-17 21:13:58 +02:00 |
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MiroslavR
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7e5ba4d435
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Fix default values of some GMSTs
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2016-11-17 19:43:02 +01:00 |
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MiroslavR
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5e46121046
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Implement fleeing AI (Closes #1118)
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2016-11-16 20:15:25 +01:00 |
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David Cernat
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fa9d6e810e
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Use lowerCamelCase in tes3mp client function names like OpenMW does
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2016-11-15 21:54:06 +02:00 |
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David Cernat
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8d2793401e
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Merge pull request #103 from OpenMW/master
Add OpenMW commits up to 13 Nov
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2016-11-14 14:08:16 +02:00 |
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Allofich
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fee39afe38
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Don't allow resting on water with water walking
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2016-11-13 19:50:33 +09:00 |
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David Cernat
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aaf4cc0d7e
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Prevent being in a menu from disabling script execution or actor damage
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2016-10-25 17:48:00 +03:00 |
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David Cernat
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c25ebc34b3
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Shorten WorldPacket IDs by removing WORLD from them
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2016-10-25 12:15:27 +03:00 |
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David Cernat
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bdb53e1cb4
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Implement ID_WORLD_DOOR_ACTIVATE and send it from MWBase::World
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2016-10-25 10:40:55 +03:00 |
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David Cernat
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6eae017561
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Merge pull request #74 from OpenMW/master
Add OpenMW commits up to 5 Oct
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2016-10-06 06:16:09 +03:00 |
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Allofich
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6ec37b5cfb
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Fix shadowing warnings
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2016-10-02 17:48:54 +09:00 |
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David Cernat
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10d391a1fd
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Merge pull request #63 from OpenMW/master
Add OpenMW commits up to 23 Sep
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2016-09-24 00:53:06 +03:00 |
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Allofich
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0582f2d918
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Adjust touch spell/telekinesis interaction
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2016-09-23 21:44:49 +09:00 |
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Allofich
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0c603e986d
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Don't play touch spell explosions on non-activatable statics
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2016-09-23 03:25:24 +09:00 |
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Allofich
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eecf412b85
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Recreate vanilla-like behavior for telekinesis and touch spells
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2016-09-23 01:16:03 +09:00 |
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scrawl
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8379291f70
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Merge pull request #1072 from Allofich/range
Give "on touch" spells same range as vanilla MW
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2016-09-21 17:39:44 +02:00 |
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Allofich
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37cc4e9efe
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Don't play area vfx for 0-area touch spells that hit non-actors
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2016-09-22 00:14:08 +09:00 |
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Allofich
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563ae479e8
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Give "on touch" spells same range as vanilla MW
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2016-09-21 23:34:32 +09:00 |
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David Cernat
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79c561057c
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Merge pull request #59 from OpenMW/master
Add OpenMW commits up to 18 Sep
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2016-09-19 02:47:09 +03:00 |
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David Cernat
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3b7693c719
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Resolve conflicts in pull request #55
# Conflicts:
# README.md
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwmechanics/combat.cpp
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2016-09-15 08:49:57 +03:00 |
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Allofich
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01774c656c
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Fix for blood effect texture overrides
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2016-09-14 23:28:57 +09:00 |
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Allofich
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a033ba3bd2
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Override spell textures by NiTexturingProperty
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2016-09-14 23:03:04 +09:00 |
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Allofich
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368828b217
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Update TODO comments
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2016-09-10 01:38:05 +09:00 |
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Allofich
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f31342894a
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Put simpler condition first
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2016-09-09 00:03:38 +09:00 |
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Allofich
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bca477ca8a
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Apply particle textures like original engine does
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2016-09-08 23:59:23 +09:00 |
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Allofich
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502a758eff
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Use particle texture for "hit" effects
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2016-09-08 23:58:00 +09:00 |
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Allofich
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02610828c1
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Don't play area vfx for non-area spells on actors.
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2016-09-08 02:07:01 +09:00 |
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Allofich
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88d992a020
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Create area effect visual for non-area spells
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2016-09-08 00:05:45 +09:00 |
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scrawl
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8677a6f803
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Merge pull request #1044 from Allofich/magic
Changes to multi-effect spells
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2016-09-05 00:03:10 +02:00 |
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Allofich
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f8270f6bd5
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Consolidations and cleanup for multi-effect spells
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2016-09-05 05:30:51 +09:00 |
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Allofich
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a36f7babc1
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Double scaling of spell explosions
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2016-09-05 02:18:57 +09:00 |
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Allofich
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37f07f7435
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Combine into one multi-effect magic projectile
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2016-09-04 22:35:29 +09:00 |
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Allofich
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10842462c7
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Send lists of models and sounds to launchMagicBolt
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2016-09-04 17:42:27 +09:00 |
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