Commit Graph

22006 Commits (a083439139b883b260605fac90d6304ea293effa)
 

Author SHA1 Message Date
David Cernat 9823a77bf2 [General] Turn PlayerRegionAuthority into WorldRegionAuthority
WorldRegionAuthority is a Worldstate packet.
7 years ago
Miloslav Číž 3ff2740e59 Update CHANGELOG 7 years ago
Koncord 2e227c7af5 [Server] Do not allow to connect with an empty plugin list 7 years ago
Koncord b5c957c473 [Server] Move PreInit code to preInit method 7 years ago
Koncord 1a9bf253f6 [Server] Simplify getPlayer methods, add isPlayerExists method 7 years ago
Koncord 193034f09c [Documentation] Add copyrigts 7 years ago
Bret Curtis e7e3dab130
Merge pull request #1804 from akortunov/guifixes
Show magic items count in spells window (feature #4509)
7 years ago
Andrei Kortunov edd5769022 Show magic items count in spells window (feature #4509) 7 years ago
Bret Curtis 1430b64aaa
Merge pull request #1805 from akortunov/editor_markers
Use editor markers for lights and creatures levelled lists
7 years ago
Andrei Kortunov 30716344f2 Fix possible division by zero in the fatigue calculation (bug #4510) 7 years ago
David Cernat d5d3c0937f [Client] Adjust log level for actor transfers in CellStore 7 years ago
David Cernat 35fdb833df [Client] Verify integrity of credits file 7 years ago
David Cernat 72d286473b [General] Move credits integrity error message to new ErrorMessages file
Additionally, use correct log level for credit integrity message on server.
7 years ago
David Cernat 0b5cb15f71 [General] Turn GameWeather into WorldWeather, now a WorldstatePacket 7 years ago
David Cernat 646111d998 [General] Use correct credits checksum and move it to Version.hpp 7 years ago
David Cernat 0f36c3ea24 [Server] Verify integrity of credits file 7 years ago
David Cernat 22b2b7a9c6 [General] Add Utils methods for checksums 7 years ago
David Cernat 9445db61b4 [Documentation] Update credits 7 years ago
Andrei Kortunov 6ddf6eb885 Use editor markers for lights and creatures levelled lists 7 years ago
Nikolay Kasyanov 21f198af7a Fix debugger detection on macOS (#4511) 7 years ago
David Cernat 4ac371d292 [Server] Delete duplicate WorldKillCount processor with old filename 7 years ago
David Cernat 3649cf553f [General] Rename PlayerKillCount into WorldKillCount
This should clarify the real meaning of the packet and its associated event.

The event itself has been renamed from OnPlayerKillCount to OnWorldKillCount.
7 years ago
David Cernat 18a2d238ab [Client] Don't pop up dialogue screen when an NPC activates another NPC 7 years ago
David Cernat 4ef2aff11e [Client] Remove "Not implemented" message when activating other player
Serverside scripts can now make lots of different things happen as the result of such activation, which is why the message was no longer current.
7 years ago
David Cernat f13705e8be [Client] Improve debug for ObjectActivate and ConsoleCommand 7 years ago
David Cernat 6ebe09375f [General] Implement ObjectActivate packet & associated script functions 7 years ago
David Cernat 81b160cae8 [General] Add placeholder for ObjectActivate packet 7 years ago
David Cernat 61da0d2475 [General] Turn PlayerInteraction into PlayerInput 7 years ago
David Cernat 32b6134fad [General] Add placeholder for CellReplace packet 7 years ago
David Cernat a471f5e452 [General] Turn CellCreate into a Worldstate packet 7 years ago
David Cernat ae55ee7f0b [General] Add getNumberOfDigits to Utils in components 7 years ago
David Cernat f410cb90d8
Merge pull request #459 from GrimKriegor/bug/missing-luajit-on-pipeline
[Pipeline] Add missing LuaJIT dependency
7 years ago
David Cernat 98ff44172a
Merge pull request #458 from GrimKriegor/hotfix/crashcatcher-sdl-build-issue
[General] Temporarily disable the new OpenMW crash catcher
7 years ago
Grim Kriegor 2fcde5e8ba [General] Temporarily disable the new OpenMW crash catcher
This new crash catcher is preventing TES3MP from building on GNU/Linux
`components/crashcatcher/crashcatcher.cpp:23:28: fatal error: SDL_messagebox.h: No such file or directory`
Disable it until the developers isolate the issue and patch it
7 years ago
Grim Kriegor 88e4927146 [Pipeline] Add missing LuaJIT dependency 7 years ago
David Cernat 6cb5ac6e63 Merge pull request #457 from OpenMW/master while resolving conflicts
Conflicts:
	CMakeLists.txt
	apps/openmw/engine.cpp
	apps/openmw/main.cpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwmechanics/character.cpp
	components/CMakeLists.txt
7 years ago
David Cernat 6d43c8d63d [Client] Send ActorAI with combat when an NPC's fight is set to 100 7 years ago
David Cernat 743933134d [Client] Simplify sending of ActorAI packets for uninitialized actors 7 years ago
David Cernat 5f4ec1331f [Client] Send ActorAI packet when combat is started via a client script 7 years ago
David Cernat cc9e294cc0 [Client] Send ActorAI packet for new cell after being followed to it 7 years ago
David Cernat 528bd26a3b [General] Allow followers to follow non-authority players through cells 7 years ago
David Cernat ab5fd0aef8 [Server] Clean up descriptions for Object script functions 7 years ago
David Cernat 6c1173d598 [Client] Rename searchPtrViaRefIndex into searchPtrViaUniqueIndex 7 years ago
David Cernat 09da24f1ea [General] Rename all instances of refNumIndex into refNum
This creates symmetry with mpNum and should cause less confusion in the future.
7 years ago
David Cernat 20296859ee [Server] Clarify functions used for getting data in Networking 7 years ago
David Cernat 04dd59e638 [Server] Use clearer names for functions used to get last received data
Additionally, rename GetObjectChangesSize() into the less confusing GetObjectListSize()
7 years ago
David Cernat aeb2e57444 [Server] Bring Actor functions in line with Object functions, part 2
The ActorPacket-sending functions now have sendToOtherVisitors and skipAttachedPlayer arguments, except for the ones for ActorList and ActorAuthority (because such arguments don't make sense for those).
7 years ago
David Cernat 837c5369c0 [Server] Add OnActorAI event and remove autosync for ActorAI packets 7 years ago
David Cernat 8f745df055 [Server] Bring Actor functions in line with Object functions, part 1
The last received ActorList can now be copied into the write-only ActorList that can be sent in packets. Changing the pid of the write-only ActorList can now be done separately from clearing its contents.
7 years ago
David Cernat f0d4f1bbe5 [Client] Send ActorAI packets when followed by an NPC
The packet is sent regardless of whether we are the cell authority or not, so the server can decide what it wants to do with it.
7 years ago