greye
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a46662043a
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tinyxml convert path to UTF-16 on Windows
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2014-05-20 09:17:32 +04:00 |
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greye
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130349e0cd
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open files in binary mode when necessary
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2014-05-20 08:14:29 +04:00 |
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greye
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86a8966306
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manual screenshot creation and uploading (scrawl)
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2014-05-19 22:56:40 +04:00 |
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greye
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444a07c01b
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workaround OgreLog Unicode path handling
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2014-05-19 18:12:13 +04:00 |
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greye
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20527e0bd4
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use boost::filesystem instead of boost::iostreams
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2014-05-19 16:56:41 +04:00 |
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greye
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db16bb8983
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fix OpenCS saving to Unicode path destination
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2014-05-19 15:52:19 +04:00 |
|
greye
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9c6224c74d
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fix saving to Unicode path destination
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2014-05-19 15:43:25 +04:00 |
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greye
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493f8c6050
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fix opening BSA on Unicode path
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2014-05-19 13:39:07 +04:00 |
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greye
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417e07fbce
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fix irrelevant error reporting
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2014-05-19 10:59:36 +04:00 |
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greye
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6cb795ef7d
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attempt to fix LowLevelFile, minor code reuse
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2014-05-19 10:47:02 +04:00 |
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greye
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2c82da8e6e
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load Ogre::ConfigFile from DataStream
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2014-05-19 10:07:43 +04:00 |
|
greye
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e02b04536f
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fix most vexing parse issue
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2014-05-18 14:55:05 +04:00 |
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greye
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424d06a6f8
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open fstreams from boost::filesystem::path, vol.2
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2014-05-18 14:55:05 +04:00 |
|
greye
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2236216344
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minor simplification
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2014-05-18 14:55:05 +04:00 |
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greye
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a22ec223d8
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open fstreams from boost::filesystem::path, vol.1
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2014-05-18 14:55:05 +04:00 |
|
greye
|
18b3cfebdb
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fix importer crash on empty lines (thanks to Ace)
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2014-05-18 14:55:05 +04:00 |
|
greye
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b4950509bc
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use converted widechars in ini importer
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2014-05-18 14:55:05 +04:00 |
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greye
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cd990a665a
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create QString from utf-8 when expected
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2014-05-18 14:55:05 +04:00 |
|
greye
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eafdefe999
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using WindowsPath implies utf-8 for boost fs::path
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2014-05-18 14:55:05 +04:00 |
|
greye
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584c121f33
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fix windows unicode path handling
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2014-05-18 14:55:04 +04:00 |
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cc9cii
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12dc5cf4ea
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Bug #1303 - resolves the bug by tweaking the slope constant (the value 49 was selected to mimic vanilla behaviour for a low level character exploring Seyda Neen). The feature to vary the climbable angle based on acrobatics is still to be implemented.
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2014-05-18 12:05:08 +10:00 |
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cc9cii
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b36bb58e8c
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Bug #1324: Artem's solution
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2014-05-18 07:34:13 +10:00 |
|
Marc Zinnschlag
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f7c89015f9
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Merge remote-tracking branch 'scrawl/master'
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2014-05-17 11:50:31 +02:00 |
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scrawl
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ae66d28c87
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Feature #32: Implement respawn for containers, creatures and NPCs
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2014-05-17 09:09:00 +02:00 |
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scrawl
|
92c5bb56e0
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Un-reverted actorId for AiPursue
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2014-05-17 05:34:54 +02:00 |
|
scrawl
|
e266aff561
|
Savegame: store projectiles
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2014-05-17 05:24:32 +02:00 |
|
scrawl
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15368188dc
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Fix sliders in effect editor not being precisely movable
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2014-05-17 02:54:51 +02:00 |
|
scrawl
|
9adb990143
|
Fix potentially unsafe use of MWWorld::Ptr
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2014-05-17 02:52:24 +02:00 |
|
scrawl
|
e5a21aca53
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Refactor projectiles to no longer use MW-objects
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2014-05-16 13:33:30 +02:00 |
|
scrawl
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18852c09d0
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Manually re-added AiCombat portion of actorid changes. This is the only one that really matters, and will not suffer from the infinite recursion because it's not included in AiSequence::fill.
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2014-05-16 12:28:23 +02:00 |
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scrawl
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36d9ae17cc
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Revert "Change all AI packages (except AiActivate) to use ActorIds"
Causes potential infinite loops (AiSequence::fill -> AiPackage() -> getCreatureStats -> ensureCustomData -> ..)
This reverts commit 2e9985c1a3 .
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2014-05-16 12:11:34 +02:00 |
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scrawl
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028e00c98f
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Add missing status report for some toggle commands
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2014-05-16 09:21:28 +02:00 |
|
scrawl
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868e38a07c
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Fix Assault crimes being reported when striking in self-defense
Last missing fix for Bug #1134.
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2014-05-16 08:32:00 +02:00 |
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scrawl
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940a434479
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Use ItemModel for moving items from a container to the world
Fixes owner not resetting when moving an item from a corpse to the world.
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2014-05-16 03:19:38 +02:00 |
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scrawl
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d70306382e
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Don't create the player object until the game starts
Fixes a crash introduced in e591d23 when using --skip-menu=0.
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2014-05-16 00:58:12 +02:00 |
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scrawl
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b3735981d6
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Remove unused file_finder
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2014-05-15 21:36:24 +02:00 |
|
Marc Zinnschlag
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3b2ba4f6cd
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Merge remote-tracking branch 'scrawl/master'
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2014-05-15 14:25:36 +02:00 |
|
scrawl
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0bc33fa86a
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Revert "AiCombat: Removed obsolete door back-off code (now handled in AiAvoidDoor)"
Apparently not working for AiCombat due to its higher getPriority(). What should we do here?
This reverts commit a6e1d7ffd6 .
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2014-05-15 10:14:47 +02:00 |
|
scrawl
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b16d444f0f
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Fix never clearing graveyard. Oops
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2014-05-15 10:05:35 +02:00 |
|
scrawl
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6de7e16550
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Fix searchPtrViaActorId not skipping over deleted references
Fixes an issue when an actor has moved cell: searchPtrViaActorId would randomly return the deleted Ptr from the old cell.
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2014-05-15 09:57:09 +02:00 |
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scrawl
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b6a7aee42e
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Fix player not being allowed to use his own items
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2014-05-15 09:54:10 +02:00 |
|
scrawl
|
eb40032bde
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Fix item owner not resetting when dragging an item from a corpse to the player avatar
|
2014-05-15 09:54:10 +02:00 |
|
scrawl
|
bac4d875df
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Fix a potential exploit that made it possible to reset the owner of any item
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2014-05-15 09:54:10 +02:00 |
|
scrawl
|
a6e1d7ffd6
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AiCombat: Removed obsolete door back-off code (now handled in AiAvoidDoor)
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2014-05-15 09:54:10 +02:00 |
|
scrawl
|
2e9985c1a3
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Change all AI packages (except AiActivate) to use ActorIds
More robust in case the target changes cell or there are multiple targets with the same RefId
|
2014-05-15 09:54:10 +02:00 |
|
scrawl
|
2f13a17a39
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Add some more safety checks to spellcasting
|
2014-05-15 09:54:10 +02:00 |
|
scrawl
|
f2c193ce3d
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Fix searching the player's actorId
|
2014-05-15 09:54:10 +02:00 |
|
scrawl
|
a609dc5674
|
Fix exception when getting hit by a trap
|
2014-05-15 09:54:10 +02:00 |
|
scrawl
|
a76e391ad0
|
Savegame: store door movement state (Closes #747)
|
2014-05-15 09:54:10 +02:00 |
|
scrawl
|
37b9d2fb0c
|
Fix a wrong use of reference that causes potential crash
|
2014-05-15 09:54:10 +02:00 |
|