scrawl
|
03f4e91ceb
|
Unrelated shadows fix
|
2013-05-03 23:08:46 +02:00 |
|
Chris Robinson
|
01a1a0b846
|
Merge remote-tracking branch 'zini/master' into nifogre
Conflicts:
components/nifogre/ogrenifloader.cpp
|
2013-04-08 11:46:57 -07:00 |
|
scrawl
|
343e2027af
|
Support NIF detail maps
|
2013-04-08 15:17:30 +02:00 |
|
Chris Robinson
|
e50b6b1cfe
|
Apply texture matrix 0 in the object shader
|
2013-04-06 09:45:26 -07:00 |
|
scrawl
|
a9b56eedc3
|
Support NIF "glow maps", which are basically an emissive channel.
|
2013-04-03 18:51:40 +02:00 |
|
scrawl
|
5625d73d84
|
Bump texture support
|
2013-04-03 17:16:34 +02:00 |
|
scrawl
|
a39c129954
|
Clamp individual light attenuation at 1
|
2013-03-29 19:53:52 +01:00 |
|
scrawl
|
7beda509fe
|
Lighting should be done in view space instead of object space, so that attenuation also works correctly for scaled objects
|
2013-03-23 09:53:38 +01:00 |
|
scrawl
|
2486ec6cb9
|
Material fixes (vertex colors, alpha)
|
2013-03-05 13:51:48 +01:00 |
|
scrawl
|
f1d35b73b8
|
Cleanup
|
2013-03-03 19:52:20 +01:00 |
|
scrawl
|
c9fefc7f5d
|
Simpler, more lightweight underwater effect, changed colors to match vanilla better
|
2013-03-03 19:28:11 +01:00 |
|
scrawl
|
ac0a23a68d
|
Fix initialization problem
|
2013-03-03 14:53:47 +01:00 |
|
scrawl
|
8966e88050
|
Fix shadows
|
2013-02-27 16:07:15 +01:00 |
|
scrawl
|
d4264353a3
|
Merge branch 'z-up' into graphics
Conflicts:
apps/openmw/mwrender/localmap.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/water.cpp
files/materials/water.shader
|
2013-02-26 14:54:53 +01:00 |
|
scrawl
|
284ba58e1e
|
Z-up conversion: global map, shader fix
|
2013-02-26 13:52:01 +01:00 |
|
scrawl
|
3ef952172d
|
Z-up conversion: water, sky
|
2013-02-26 10:38:48 +01:00 |
|
scrawl
|
6cceb04adf
|
When a custom near clip plane is used, we need to fix up a second viewproj matrix manually to get proper depth values in the vertex shader. This fixes fog on reflections.
|
2013-02-19 03:08:00 +01:00 |
|
scrawl
|
42883ec64b
|
cleanup
|
2013-02-18 02:33:53 +01:00 |
|
scrawl
|
492e0f2ccf
|
Switched objects shaders to vertex lighting, to accomodate badly placed lights in morrowind.
Fixed a very obvious land <-> water seam.
|
2013-02-14 19:45:07 +01:00 |
|
scrawl
|
3772cd9257
|
Refraction can be disabled separately now
|
2013-02-05 14:29:46 +01:00 |
|
scrawl
|
bd8d793fec
|
Removing gamma correction due to caused inconsistencies.
|
2013-01-09 21:41:40 +01:00 |
|
scrawl
|
111e38ef25
|
Revert "fog now distance based instead of depth"
This reverts commit 7ee038fdd7 .
|
2013-01-09 20:18:26 +01:00 |
|
scrawl
|
a6c3e06e54
|
fixed fog in some cells
|
2012-12-15 20:36:17 +01:00 |
|
scrawl
|
9f821e5df2
|
fix shaders
|
2012-10-22 16:56:43 +02:00 |
|
scrawl
|
7ee038fdd7
|
fog now distance based instead of depth
|
2012-10-03 12:03:07 +02:00 |
|
scrawl
|
d9f6072f02
|
gamma correct rendering & adjustment setting
|
2012-09-19 23:25:07 +02:00 |
|
scrawl
|
8ac2d11f56
|
changed shading to be more like MW (completely replace material ambient with vertex colors if present), fixes some too dark daedric ruins
|
2012-08-11 14:42:14 +02:00 |
|
scrawl
|
37c7becb07
|
some potential compability fixes
|
2012-07-25 23:53:06 +02:00 |
|
scrawl
|
f0b3142966
|
switch to glsl 1.2
|
2012-07-23 02:54:50 +02:00 |
|
scrawl
|
6bfcf2bc1b
|
- exchanged the preprocessor again, no warnings now
- disable line directives for now, causing some trouble
|
2012-07-22 02:45:39 +02:00 |
|
scrawl
|
014396e80c
|
remove the plugins.cfg files, do not enforce CG plugin
|
2012-07-20 16:44:03 +02:00 |
|
scrawl
|
f5ffea4d4b
|
new button, water timescale
|
2012-07-19 23:30:41 +02:00 |
|
scrawl
|
e077814a8c
|
water
|
2012-07-19 22:23:07 +02:00 |
|
scrawl
|
9d7470e14c
|
temp commit
|
2012-07-19 20:18:34 +02:00 |
|
scrawl
|
739455e6f8
|
new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc
|
2012-07-19 16:23:30 +02:00 |
|
scrawl
|
778e59ee37
|
terrain as it was before, with about 4x less code
|
2012-07-15 08:21:43 +02:00 |
|
scrawl
|
b8384162b6
|
merge
|
2012-07-13 06:16:55 +02:00 |
|
scrawl
|
ad7383be43
|
sky
|
2012-07-11 09:08:55 +02:00 |
|
scrawl
|
e0a99f104b
|
settings tab "shadows"
|
2012-07-11 04:28:45 +02:00 |
|
scrawl
|
865bfc6f47
|
sync mrt_output setting
|
2012-07-11 02:31:03 +02:00 |
|
scrawl
|
1a9f59d5d4
|
shadows
|
2012-07-10 00:07:33 +02:00 |
|
scrawl
|
81d30ff63a
|
temp commit
|
2012-07-09 19:20:41 +02:00 |
|
scrawl
|
a095572205
|
fixed some textures, started with sky
|
2012-07-06 10:31:48 +02:00 |
|
scrawl
|
71c865e2e9
|
let there be light
|
2012-07-06 07:10:10 +02:00 |
|
scrawl
|
33c48b9481
|
update
|
2012-07-06 04:28:08 +02:00 |
|
scrawl
|
8e683c2e05
|
vertex colors
|
2012-07-05 01:38:33 +02:00 |
|
scrawl
|
9bd888d9a1
|
transparency
|
2012-07-05 00:39:25 +02:00 |
|
scrawl
|
f8e3213996
|
fog, mrt depth
|
2012-07-04 16:57:14 +02:00 |
|
scrawl
|
4ea6530772
|
hello world.
|
2012-07-04 00:26:57 +02:00 |
|