Commit Graph

7030 Commits (ae5f783a1650b8d65a2b65eeae149ab5729ef473)

Author SHA1 Message Date
pvdk ae5f783a16 Added some eye-candy to the wizard: a watermark and a placeholder icon 11 years ago
pvdk 254fe0a424 Made install functions use file finding methods and improved error handling 11 years ago
pvdk ef16b46148 Wizard now autodetects correct installation archive 11 years ago
pvdk b2156351d8 Work in progress commit, working on data1.hdr autodetection 11 years ago
pvdk 8fe837ae6e Merge remote-tracking branch 'upstream/master' into wizard 11 years ago
Marc Zinnschlag 8b36de6c67 Merge remote-tracking branch 'cc9cii/Slaughterfish-fix' 11 years ago
Marc Zinnschlag afbdd84467 Merge remote-tracking branch 'cc9cii/AiWander-fix' 11 years ago
cc9cii f71fb83bfc Cleaned up more inaccurate comments. 11 years ago
cc9cii f57c11254f Revert to original variable names. 11 years ago
cc9cii 22c544d9d7 Remove unnecessary comment. 11 years ago
cc9cii fdbd564700 Apparently fall trace needs to be done with the middle of the object. 11 years ago
cc9cii 43757efdc4 Feature #1030 - partial fix to stop creatures unable to walk/fly to come out of water. Does not necessarily handle situations where they are already out of water, however. 11 years ago
scrawl d08394bf78 Fixes #1205: apparently creature and hand-to-hand (health) attacks should also level up armor skill (tested in vanilla) 11 years ago
scrawl 61955111f1 Fixes #1204: Any health value < 1 should show as empty life bar. 11 years ago
scrawl 93c21b5ef2 Fixes #1197: incorrect mouse wheel step 11 years ago
scrawl 3880247017 Fixes #1206: effect texture override was not accounted for 11 years ago
Marc Zinnschlag 2fdf80bcbf Merge remote-tracking branch 'gsedej/master' 11 years ago
cc9cii e6977d00e8 Oops. Fix typo picked up by Zini. 11 years ago
cc9cii b2e3fa70c2 Fix spelling errors in comments. 11 years ago
cc9cii d54ae58ec9 Bug #900 fix - minor update to comments 11 years ago
cc9cii d92740efc9 Bug #900 fix - only fixed AiWonder, AiCombat, AiTravel and others may need a different strategy to this. 11 years ago
Marc Zinnschlag 7bc97fb8b8 reworked code for player positioning on startup and new game 11 years ago
Gašper Sedej 43a12fffd5 indentation issue... 11 years ago
Gašper Sedej d72a2f1ffb Added code to test if git hash is availible 11 years ago
scrawl 0cd40294a2 Fixed ranged combat for creatures 11 years ago
Gašper Sedej 06e02ed77f Added version and revision number to mainmenu 11 years ago
scrawl 6eaa7553f8 Fixes #1181: Enable controls when loading a savegame 11 years ago
Sandy Carter 72a3c50eb8 (#1191) Disallow picking up if inventory disabled
Check if window manager has allowed the inventory window
if not, then items should not be possible to pick up
11 years ago
scrawl 072dc6d438 Feature #50: Implement marksman mechanics. 11 years ago
scrawl 12de0afb03 Feature #50: Spawn projectiles
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
11 years ago
cc9cii f36bea03ab Bug #1189 fix by scrawl 11 years ago
Marc Zinnschlag f1353dc84f Merge branch 'scene' 11 years ago
Marc Zinnschlag 516a3b9abd close interior cell view when cell is deleted 11 years ago
Marc Zinnschlag 0254a209f6 some general cleanup 11 years ago
Marc Zinnschlag f04348fb8e do not offer view action for cells flagged as deleted 11 years ago
Marc Zinnschlag 4a119c8f46 ambient lighting in interior cells 11 years ago
Marc Zinnschlag 7e0f0c8402 fixed SceneWidget destructor 11 years ago
Marc Zinnschlag 397921e457 specialising WorldspaceWdiget into paged and unpaged subclasses 11 years ago
Marc Zinnschlag 7386d3eb0b moved navigation into the WorldspaceWidget 11 years ago
scrawl e08f6c9ce3 Bug #416: Copy framebuffer to a texture instead of not clearing
Potentially faster than the previous workaround, and should work for triple buffering too.
11 years ago
scrawl 83b6fcf22e Bug #416: Workaround for page flipping problem 11 years ago
scrawl 1d926816b5 Terrain: background load blendmaps & layer textures. Refactor QuadTree update. 11 years ago
scrawl 2a4e99c069 Set StaticGeometry origin
Fixes an exception for coordinates far away from (0,0,0).
11 years ago
scrawl edb5a54092 Include some more required Ogre headers explicitely. 11 years ago
scrawl 195071efc7 Terrain: geometry is now loaded in background threads.
TODO: background load layer textures and blendmaps.
"Distant land" setting has been removed for now (i.e. always enabled).
11 years ago
scrawl 065b6d3331 Terrain: moved ESM::Land load to earlier in the startup procedure
Required for background loading as we cannot load ESM::Land data from background threads.
11 years ago
scrawl 8730b61362 Render maps after *all* cells have finished loading
Still not fixing Bug #772, but at least this will allow for background loading of terrain.
11 years ago
scrawl c9e349f60f Terrain: support alternate coordinate systems. Get rid of LoadingListener for now 11 years ago
Bret Curtis ab224f93c9 remove our stdint.h version that uses boost and force usage of system stdint.h 11 years ago
cc9cii ce8d327e8e Debug MSVC build of openmw needs number of sections beyond 2^16 11 years ago