pvdk
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ae5f783a16
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Added some eye-candy to the wizard: a watermark and a placeholder icon
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11 years ago |
pvdk
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254fe0a424
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Made install functions use file finding methods and improved error handling
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11 years ago |
pvdk
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ef16b46148
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Wizard now autodetects correct installation archive
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11 years ago |
pvdk
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b2156351d8
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Work in progress commit, working on data1.hdr autodetection
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11 years ago |
pvdk
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8fe837ae6e
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Merge remote-tracking branch 'upstream/master' into wizard
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11 years ago |
Marc Zinnschlag
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8b36de6c67
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Merge remote-tracking branch 'cc9cii/Slaughterfish-fix'
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11 years ago |
Marc Zinnschlag
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afbdd84467
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Merge remote-tracking branch 'cc9cii/AiWander-fix'
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11 years ago |
cc9cii
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f71fb83bfc
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Cleaned up more inaccurate comments.
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11 years ago |
cc9cii
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f57c11254f
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Revert to original variable names.
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11 years ago |
cc9cii
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22c544d9d7
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Remove unnecessary comment.
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11 years ago |
cc9cii
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fdbd564700
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Apparently fall trace needs to be done with the middle of the object.
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11 years ago |
cc9cii
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43757efdc4
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Feature #1030 - partial fix to stop creatures unable to walk/fly to come out of water. Does not necessarily handle situations where they are already out of water, however.
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11 years ago |
scrawl
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d08394bf78
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Fixes #1205: apparently creature and hand-to-hand (health) attacks should also level up armor skill (tested in vanilla)
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11 years ago |
scrawl
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61955111f1
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Fixes #1204: Any health value < 1 should show as empty life bar.
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11 years ago |
scrawl
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93c21b5ef2
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Fixes #1197: incorrect mouse wheel step
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11 years ago |
scrawl
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3880247017
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Fixes #1206: effect texture override was not accounted for
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11 years ago |
Marc Zinnschlag
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2fdf80bcbf
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Merge remote-tracking branch 'gsedej/master'
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11 years ago |
cc9cii
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e6977d00e8
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Oops. Fix typo picked up by Zini.
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11 years ago |
cc9cii
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b2e3fa70c2
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Fix spelling errors in comments.
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11 years ago |
cc9cii
|
d54ae58ec9
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Bug #900 fix - minor update to comments
|
11 years ago |
cc9cii
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d92740efc9
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Bug #900 fix - only fixed AiWonder, AiCombat, AiTravel and others may need a different strategy to this.
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11 years ago |
Marc Zinnschlag
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7bc97fb8b8
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reworked code for player positioning on startup and new game
|
11 years ago |
Gašper Sedej
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43a12fffd5
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indentation issue...
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11 years ago |
Gašper Sedej
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d72a2f1ffb
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Added code to test if git hash is availible
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11 years ago |
scrawl
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0cd40294a2
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Fixed ranged combat for creatures
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11 years ago |
Gašper Sedej
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06e02ed77f
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Added version and revision number to mainmenu
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11 years ago |
scrawl
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6eaa7553f8
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Fixes #1181: Enable controls when loading a savegame
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11 years ago |
Sandy Carter
|
72a3c50eb8
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(#1191) Disallow picking up if inventory disabled
Check if window manager has allowed the inventory window
if not, then items should not be possible to pick up
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11 years ago |
scrawl
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072dc6d438
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Feature #50: Implement marksman mechanics.
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11 years ago |
scrawl
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12de0afb03
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Feature #50: Spawn projectiles
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
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11 years ago |
cc9cii
|
f36bea03ab
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Bug #1189 fix by scrawl
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11 years ago |
Marc Zinnschlag
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f1353dc84f
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Merge branch 'scene'
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11 years ago |
Marc Zinnschlag
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516a3b9abd
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close interior cell view when cell is deleted
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11 years ago |
Marc Zinnschlag
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0254a209f6
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some general cleanup
|
11 years ago |
Marc Zinnschlag
|
f04348fb8e
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do not offer view action for cells flagged as deleted
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11 years ago |
Marc Zinnschlag
|
4a119c8f46
|
ambient lighting in interior cells
|
11 years ago |
Marc Zinnschlag
|
7e0f0c8402
|
fixed SceneWidget destructor
|
11 years ago |
Marc Zinnschlag
|
397921e457
|
specialising WorldspaceWdiget into paged and unpaged subclasses
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11 years ago |
Marc Zinnschlag
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7386d3eb0b
|
moved navigation into the WorldspaceWidget
|
11 years ago |
scrawl
|
e08f6c9ce3
|
Bug #416: Copy framebuffer to a texture instead of not clearing
Potentially faster than the previous workaround, and should work for triple buffering too.
|
11 years ago |
scrawl
|
83b6fcf22e
|
Bug #416: Workaround for page flipping problem
|
11 years ago |
scrawl
|
1d926816b5
|
Terrain: background load blendmaps & layer textures. Refactor QuadTree update.
|
11 years ago |
scrawl
|
2a4e99c069
|
Set StaticGeometry origin
Fixes an exception for coordinates far away from (0,0,0).
|
11 years ago |
scrawl
|
edb5a54092
|
Include some more required Ogre headers explicitely.
|
11 years ago |
scrawl
|
195071efc7
|
Terrain: geometry is now loaded in background threads.
TODO: background load layer textures and blendmaps.
"Distant land" setting has been removed for now (i.e. always enabled).
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11 years ago |
scrawl
|
065b6d3331
|
Terrain: moved ESM::Land load to earlier in the startup procedure
Required for background loading as we cannot load ESM::Land data from background threads.
|
11 years ago |
scrawl
|
8730b61362
|
Render maps after *all* cells have finished loading
Still not fixing Bug #772, but at least this will allow for background loading of terrain.
|
11 years ago |
scrawl
|
c9e349f60f
|
Terrain: support alternate coordinate systems. Get rid of LoadingListener for now
|
11 years ago |
Bret Curtis
|
ab224f93c9
|
remove our stdint.h version that uses boost and force usage of system stdint.h
|
11 years ago |
cc9cii
|
ce8d327e8e
|
Debug MSVC build of openmw needs number of sections beyond 2^16
|
11 years ago |