Commit Graph

1478 Commits (ae5f783a1650b8d65a2b65eeae149ab5729ef473)

Author SHA1 Message Date
scrawl 3880247017 Fixes #1206: effect texture override was not accounted for 11 years ago
scrawl 0cd40294a2 Fixed ranged combat for creatures 11 years ago
scrawl 072dc6d438 Feature #50: Implement marksman mechanics. 11 years ago
scrawl 12de0afb03 Feature #50: Spawn projectiles
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
11 years ago
scrawl 1d926816b5 Terrain: background load blendmaps & layer textures. Refactor QuadTree update. 11 years ago
scrawl 2a4e99c069 Set StaticGeometry origin
Fixes an exception for coordinates far away from (0,0,0).
11 years ago
scrawl edb5a54092 Include some more required Ogre headers explicitely. 11 years ago
scrawl 195071efc7 Terrain: geometry is now loaded in background threads.
TODO: background load layer textures and blendmaps.
"Distant land" setting has been removed for now (i.e. always enabled).
11 years ago
scrawl 065b6d3331 Terrain: moved ESM::Land load to earlier in the startup procedure
Required for background loading as we cannot load ESM::Land data from background threads.
11 years ago
scrawl c9e349f60f Terrain: support alternate coordinate systems. Get rid of LoadingListener for now 11 years ago
Marc Zinnschlag f9d2fde783 Merge branch 'openmw-29'
Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp
11 years ago
cc9cii 56ae85df0c Fix 32bit Windows crash while taking the save screenshot. 11 years ago
Marc Zinnschlag 367919200f moved CellRefList into a separate file 11 years ago
Marc Zinnschlag 7693f712bc started making CellStore into a proper class; encapsulated mCell member 11 years ago
scrawl 1fba5d1bb9 Terrain: change world bounds from AABB to 4 floats 11 years ago
scrawl bc376e6649 Closes #888: Treat "Bip 01" as animation root if existing 11 years ago
scrawl 90f6cda4cc Moved includes to appropriate place 11 years ago
Marc Zinnschlag 9c52820754 Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl c6fb0f2d9b Removed terrain component's dependency on ESM 11 years ago
mrcheko a6be72673c improves animation-controlled velocity check 11 years ago
scrawl 8f949c6ae2 Fix lockpicks 11 years ago
scrawl ff11d85a62 Fix wrong assertion 11 years ago
scrawl ffe19e7a52 Feature #50: Handle attach & release of projectiles 11 years ago
scrawl a07eaa0c0d Feature #50: Allow body pitch in third person for ranged weapon aiming 11 years ago
scrawl 7cf22391a5 Feature #50: Handle weapon controllers (i.e. bowstring animations, etc) 11 years ago
scrawl 8aed4fcfa4 Correction for marksman weapon inventory preview 11 years ago
scrawl 5b076aa570 Revert "Bug #1074: Inventory paperdoll obscures armour rating"
This reverts commit b017a3be3e.
11 years ago
mrcheko 761f13d3ce activate whole-body attack animations 11 years ago
scrawl dea9d21db6 Some additional safety checks for global map loading 11 years ago
Marc Zinnschlag 1b5301eec0 Merge branch 'savedgame'
Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwbase/soundmanager.hpp
	apps/openmw/mwgui/mapwindow.hpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwsound/soundmanagerimp.hpp
	components/esm/loadcell.cpp
11 years ago
scrawl 4ec86d1c68 Bug #1147: Fix the inventory preview pose used for ranged weapons 11 years ago
scrawl 60bbab52fe Support keyframe controllers for bones that aren't in the skeleton base 11 years ago
mrcheko e50e94af0b remove CreatureStats::mAttackType, set/getAttackType() 11 years ago
scrawl eba6c9a8fd Fix massive console spam regarding the scrib's idle3 animation 11 years ago
scrawl e0de76a6f7 Save/load global map 11 years ago
scrawl f09328ca84 Clear global map overlay when starting/loading a game 11 years ago
scrawl 03cf383be7 Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
Conflicts:
	apps/openmw/mwgui/referenceinterface.cpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwscript/cellextensions.cpp
	apps/openmw/mwworld/cells.cpp
	apps/openmw/mwworld/cells.hpp
	apps/openmw/mwworld/cellstore.cpp
	apps/openmw/mwworld/store.cpp
	apps/openmw/mwworld/worldimp.cpp
11 years ago
scrawl 295aed3533 Implement savegame screenshots 11 years ago
scrawl 786ed6ca5b Include some required Ogre headers explicitely 11 years ago
scrawl cf378ec31e Support optional volume and pitch arguments for soundgen events (e.g. moan 0.5 1.0) as required for some actors 11 years ago
scrawl 16f5f5862d Feature #956: Implement blocking melee attacks 11 years ago
Marc Zinnschlag 9ebe66e693 improved cleanup; failed loads will now drop back into the main menu instead of crashing 11 years ago
scrawl 205e8aa4e9 Feature #957: Implement area magic 11 years ago
scrawl 13646a651b Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats. 11 years ago
scrawl 198bb0de60 Issue #777: Add CreatureAnimation variant for creatures with weapons/shields 11 years ago
scrawl 589fbbd871 Issue #777: Create InventoryStore for creatures with weapons/shields 11 years ago
scrawl 9b32b1403b Feature #960: Implement Creature::hit 11 years ago
scrawl 805843d7ff Closes #1086: Implement blood effects 11 years ago
scrawl 240d96a0f1 Renamed AnimationValue to AnimationTime 11 years ago
scrawl da3295d69c Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations. 11 years ago