scrawl
|
3880247017
|
Fixes #1206: effect texture override was not accounted for
|
11 years ago |
scrawl
|
0cd40294a2
|
Fixed ranged combat for creatures
|
11 years ago |
scrawl
|
072dc6d438
|
Feature #50: Implement marksman mechanics.
|
11 years ago |
scrawl
|
12de0afb03
|
Feature #50: Spawn projectiles
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
|
11 years ago |
scrawl
|
1d926816b5
|
Terrain: background load blendmaps & layer textures. Refactor QuadTree update.
|
11 years ago |
scrawl
|
2a4e99c069
|
Set StaticGeometry origin
Fixes an exception for coordinates far away from (0,0,0).
|
11 years ago |
scrawl
|
edb5a54092
|
Include some more required Ogre headers explicitely.
|
11 years ago |
scrawl
|
195071efc7
|
Terrain: geometry is now loaded in background threads.
TODO: background load layer textures and blendmaps.
"Distant land" setting has been removed for now (i.e. always enabled).
|
11 years ago |
scrawl
|
065b6d3331
|
Terrain: moved ESM::Land load to earlier in the startup procedure
Required for background loading as we cannot load ESM::Land data from background threads.
|
11 years ago |
scrawl
|
c9e349f60f
|
Terrain: support alternate coordinate systems. Get rid of LoadingListener for now
|
11 years ago |
Marc Zinnschlag
|
f9d2fde783
|
Merge branch 'openmw-29'
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
|
11 years ago |
cc9cii
|
56ae85df0c
|
Fix 32bit Windows crash while taking the save screenshot.
|
11 years ago |
Marc Zinnschlag
|
367919200f
|
moved CellRefList into a separate file
|
11 years ago |
Marc Zinnschlag
|
7693f712bc
|
started making CellStore into a proper class; encapsulated mCell member
|
11 years ago |
scrawl
|
1fba5d1bb9
|
Terrain: change world bounds from AABB to 4 floats
|
11 years ago |
scrawl
|
bc376e6649
|
Closes #888: Treat "Bip 01" as animation root if existing
|
11 years ago |
scrawl
|
90f6cda4cc
|
Moved includes to appropriate place
|
11 years ago |
Marc Zinnschlag
|
9c52820754
|
Merge remote-tracking branch 'scrawl/master'
|
11 years ago |
scrawl
|
c6fb0f2d9b
|
Removed terrain component's dependency on ESM
|
11 years ago |
mrcheko
|
a6be72673c
|
improves animation-controlled velocity check
|
11 years ago |
scrawl
|
8f949c6ae2
|
Fix lockpicks
|
11 years ago |
scrawl
|
ff11d85a62
|
Fix wrong assertion
|
11 years ago |
scrawl
|
ffe19e7a52
|
Feature #50: Handle attach & release of projectiles
|
11 years ago |
scrawl
|
a07eaa0c0d
|
Feature #50: Allow body pitch in third person for ranged weapon aiming
|
11 years ago |
scrawl
|
7cf22391a5
|
Feature #50: Handle weapon controllers (i.e. bowstring animations, etc)
|
11 years ago |
scrawl
|
8aed4fcfa4
|
Correction for marksman weapon inventory preview
|
11 years ago |
scrawl
|
5b076aa570
|
Revert "Bug #1074: Inventory paperdoll obscures armour rating"
This reverts commit b017a3be3e .
|
11 years ago |
mrcheko
|
761f13d3ce
|
activate whole-body attack animations
|
11 years ago |
scrawl
|
dea9d21db6
|
Some additional safety checks for global map loading
|
11 years ago |
Marc Zinnschlag
|
1b5301eec0
|
Merge branch 'savedgame'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
|
11 years ago |
scrawl
|
4ec86d1c68
|
Bug #1147: Fix the inventory preview pose used for ranged weapons
|
11 years ago |
scrawl
|
60bbab52fe
|
Support keyframe controllers for bones that aren't in the skeleton base
|
11 years ago |
mrcheko
|
e50e94af0b
|
remove CreatureStats::mAttackType, set/getAttackType()
|
11 years ago |
scrawl
|
eba6c9a8fd
|
Fix massive console spam regarding the scrib's idle3 animation
|
11 years ago |
scrawl
|
e0de76a6f7
|
Save/load global map
|
11 years ago |
scrawl
|
f09328ca84
|
Clear global map overlay when starting/loading a game
|
11 years ago |
scrawl
|
03cf383be7
|
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
|
11 years ago |
scrawl
|
295aed3533
|
Implement savegame screenshots
|
11 years ago |
scrawl
|
786ed6ca5b
|
Include some required Ogre headers explicitely
|
11 years ago |
scrawl
|
cf378ec31e
|
Support optional volume and pitch arguments for soundgen events (e.g. moan 0.5 1.0) as required for some actors
|
11 years ago |
scrawl
|
16f5f5862d
|
Feature #956: Implement blocking melee attacks
|
11 years ago |
Marc Zinnschlag
|
9ebe66e693
|
improved cleanup; failed loads will now drop back into the main menu instead of crashing
|
11 years ago |
scrawl
|
205e8aa4e9
|
Feature #957: Implement area magic
|
11 years ago |
scrawl
|
13646a651b
|
Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats.
|
11 years ago |
scrawl
|
198bb0de60
|
Issue #777: Add CreatureAnimation variant for creatures with weapons/shields
|
11 years ago |
scrawl
|
589fbbd871
|
Issue #777: Create InventoryStore for creatures with weapons/shields
|
11 years ago |
scrawl
|
9b32b1403b
|
Feature #960: Implement Creature::hit
|
11 years ago |
scrawl
|
805843d7ff
|
Closes #1086: Implement blood effects
|
11 years ago |
scrawl
|
240d96a0f1
|
Renamed AnimationValue to AnimationTime
|
11 years ago |
scrawl
|
da3295d69c
|
Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations.
|
11 years ago |