Allofich
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0e429ae41d
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Make water walking mechanics closer to original MW
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2016-11-20 22:21:33 +09:00 |
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MiroslavR
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7e5ba4d435
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Fix default values of some GMSTs
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2016-11-17 19:43:02 +01:00 |
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MiroslavR
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5e46121046
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Implement fleeing AI (Closes #1118)
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2016-11-16 20:15:25 +01:00 |
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Allofich
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fee39afe38
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Don't allow resting on water with water walking
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2016-11-13 19:50:33 +09:00 |
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Allofich
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6ec37b5cfb
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Fix shadowing warnings
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2016-10-02 17:48:54 +09:00 |
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Allofich
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0582f2d918
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Adjust touch spell/telekinesis interaction
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2016-09-23 21:44:49 +09:00 |
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Allofich
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0c603e986d
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Don't play touch spell explosions on non-activatable statics
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2016-09-23 03:25:24 +09:00 |
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Allofich
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eecf412b85
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Recreate vanilla-like behavior for telekinesis and touch spells
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2016-09-23 01:16:03 +09:00 |
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scrawl
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8379291f70
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Merge pull request #1072 from Allofich/range
Give "on touch" spells same range as vanilla MW
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2016-09-21 17:39:44 +02:00 |
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Allofich
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37cc4e9efe
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Don't play area vfx for 0-area touch spells that hit non-actors
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2016-09-22 00:14:08 +09:00 |
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Allofich
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563ae479e8
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Give "on touch" spells same range as vanilla MW
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2016-09-21 23:34:32 +09:00 |
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Allofich
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01774c656c
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Fix for blood effect texture overrides
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2016-09-14 23:28:57 +09:00 |
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Allofich
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a033ba3bd2
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Override spell textures by NiTexturingProperty
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2016-09-14 23:03:04 +09:00 |
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Allofich
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368828b217
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Update TODO comments
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2016-09-10 01:38:05 +09:00 |
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Allofich
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f31342894a
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Put simpler condition first
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2016-09-09 00:03:38 +09:00 |
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Allofich
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bca477ca8a
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Apply particle textures like original engine does
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2016-09-08 23:59:23 +09:00 |
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Allofich
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502a758eff
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Use particle texture for "hit" effects
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2016-09-08 23:58:00 +09:00 |
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Allofich
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02610828c1
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Don't play area vfx for non-area spells on actors.
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2016-09-08 02:07:01 +09:00 |
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Allofich
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88d992a020
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Create area effect visual for non-area spells
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2016-09-08 00:05:45 +09:00 |
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scrawl
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8677a6f803
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Merge pull request #1044 from Allofich/magic
Changes to multi-effect spells
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2016-09-05 00:03:10 +02:00 |
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Allofich
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f8270f6bd5
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Consolidations and cleanup for multi-effect spells
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2016-09-05 05:30:51 +09:00 |
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Allofich
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a36f7babc1
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Double scaling of spell explosions
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2016-09-05 02:18:57 +09:00 |
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Allofich
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37f07f7435
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Combine into one multi-effect magic projectile
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2016-09-04 22:35:29 +09:00 |
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Allofich
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10842462c7
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Send lists of models and sounds to launchMagicBolt
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2016-09-04 17:42:27 +09:00 |
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Allofich
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ecec7d8215
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Fix spells having explosions for wrong range type
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2016-09-04 17:42:27 +09:00 |
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Allofich
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a6216d883f
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Don't allow casting Water Walking in deep water
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2016-08-31 04:37:50 +09:00 |
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scrawl
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67d3571fac
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Fix activation distance in third person mode
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2016-07-10 17:10:19 +02:00 |
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scrawl
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6f376bd499
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Merge pull request #983 from Allofich/telekinesis
Don't allow telekinesis on actors or teleport doors
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2016-07-08 23:47:43 +02:00 |
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Allofich
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7a0f9a7989
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Clean up, remove unnecessary code changes
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2016-07-09 02:24:08 +09:00 |
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Allofich
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4e54338ce0
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Implement and use getDistanceToFacedObject()
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2016-07-08 23:28:49 +09:00 |
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Allofich
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7de3afaa7d
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Cleanups
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2016-07-07 21:57:00 +09:00 |
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Allofich
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cb621939fd
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Streamline trap code
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2016-07-07 21:56:54 +09:00 |
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Allofich
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35a23c3b49
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Implement and use new method allowTelekinesis()
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2016-07-07 21:54:31 +09:00 |
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Allofich
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8014f37879
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Avoid duplicate code
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2016-07-07 21:54:30 +09:00 |
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Allofich
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538209b0a2
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Change variable to mRatio and initialize it
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2016-07-07 21:54:29 +09:00 |
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Allofich
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e25e698978
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Fix telekinesis check for activators
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2016-07-07 21:54:29 +09:00 |
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MiroslavR
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d4e29e3e0c
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Clear projectiles on non-incremental time advances
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2016-07-06 00:11:58 +02:00 |
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Allofich
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c1236f4113
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Simplified code
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2016-07-04 20:25:25 +09:00 |
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Allofich
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c02695e56d
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Cleanups and fixes
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2016-07-04 16:06:16 +09:00 |
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Allofich
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64d298d2b5
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Use raycast distance when player activates trapped object
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2016-07-04 16:06:15 +09:00 |
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Allofich
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64d53a2314
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Avoid double raycasts when using getFacedObject
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2016-07-04 16:06:04 +09:00 |
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Allofich
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574e40db5e
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Don't allow telekinesis on activators
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2016-07-04 01:50:47 +09:00 |
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scrawl
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b9b73d7b12
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Replace "sys::default" with ESM::CellId::sDefaultWorldspace
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2016-07-02 19:48:11 +02:00 |
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MiroslavR
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54f52f7bae
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Implement effect removal for abilities (Fixes #3455)
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2016-07-01 18:50:28 +02:00 |
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Allofich
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b29e9e9c77
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Don't allow telekinesis on actors or teleport doors
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2016-07-01 02:27:20 +09:00 |
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scrawl
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c6601ab2ab
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Do not use the collision box offset for combat hit tests (Fixes #3201)
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2016-06-10 23:47:01 +02:00 |
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scrawl
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12eea9ed69
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Remove magic number in getMaxActivationDistance
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2016-06-07 15:18:36 +02:00 |
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scrawl
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3645b3357e
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Fix improper assignement of spawn point in placeAt for non-actors (Bug #3417)
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2016-06-02 21:24:19 +02:00 |
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scrawl
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a2153a6213
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Remove outdated comment
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2016-05-25 21:41:05 +02:00 |
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scrawl
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5d4f58c828
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Fix being unable to activate objects when scripts are disabled
The if statement was a leftover of the previous activate implementation and is no longer needed.
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2016-05-25 21:37:56 +02:00 |
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scrawl
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fcbcc004a3
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Don't use unordered_map
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2016-05-11 02:35:17 +02:00 |
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scrawl
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3584e59402
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Fix incorrect parameter to changeCell (Fixes #3388)
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2016-05-08 18:59:41 +02:00 |
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Austin Salgat
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84179c262f
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Update manual wandering to prevent actor from leaving/entering water
Water creatures will stay in the water, while land creatures will stay on land when wandering.
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2016-04-16 16:39:13 -05:00 |
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scrawl
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5bd8ef247d
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Do not adjust the player position when loading a savegame (Fixes #2089)
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2016-03-24 17:18:08 +01:00 |
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scrawl
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76b47c6d5d
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PlaceAt: don't correct spawn points for non-actors
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2016-03-04 12:25:22 +01:00 |
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scrawl
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16dca126dd
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PlaceAt: don't use actor's X/Y rotation
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2016-03-04 12:22:13 +01:00 |
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scrawl
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3d6323f13a
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Force-enable hasWater() for exterior cells (Fixes #3222)
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2016-03-02 17:02:30 +01:00 |
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scrawl
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36bb255bc0
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Use safePlaceObject in spawnRandomCreature
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2016-02-29 17:30:38 +01:00 |
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scrawl
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be62ae758a
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Fall back to sides first
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2016-02-29 17:26:52 +01:00 |
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scrawl
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6df71f6250
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Factor out safePlaceObject function
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2016-02-29 17:19:22 +01:00 |
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scrawl
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11f00e3aa9
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Rename safePlaceObject to placeObject
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2016-02-29 17:05:18 +01:00 |
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scrawl
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c3ef387208
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Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467)
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2016-02-27 12:53:07 +01:00 |
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scrawl
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f99cd15f00
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Vanilla-compatible activate / onActivate (Fixes #1629)
See https://forum.openmw.org/viewtopic.php?f=6&t=3074&p=34618#p34635
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2016-02-26 13:08:35 +01:00 |
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scrawl
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8bd16e4d5a
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Don't compute the world matrix multiple times
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2016-02-22 18:58:19 +01:00 |
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scrawl
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383524c688
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Run physics in fixed timesteps, use the remainder to interpolate between current and previous state
Based on http://gafferongames.com/game-physics/fix-your-timestep/
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2016-02-13 03:03:34 +01:00 |
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scrawl
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1cda2bf796
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Preload sky & water from the main menu
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2016-02-09 01:28:13 +01:00 |
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scrawl
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300379617e
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Accept a const CellStore in findInteriorPositionInWorldSpace
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2016-02-05 01:19:45 +01:00 |
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scrawl
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41ebf62fb1
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Accept a const CellStore in getNorthVector
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2016-02-05 01:19:45 +01:00 |
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Tobias Kortkamp
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0659687bfb
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Some fixes for building on FreeBSD
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2016-01-25 14:13:16 +01:00 |
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scrawl
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b0431833a1
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Fix some defects reported by Coverity CI
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2016-01-21 16:08:04 +01:00 |
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scrawl
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f0971ee8ad
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Implement Fixme script instruction
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2016-01-20 04:07:07 +01:00 |
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scrawl
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41c571d4f4
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Merge branch 'master' of https://github.com/OpenMW/openmw into lighting
Conflicts:
apps/opencs/view/render/instancemode.cpp
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2016-01-15 15:46:10 +01:00 |
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scrawl
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4e6a60672d
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When a spell explodes on an actor do not apply it to that actor twice (Fixes #3142)
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2016-01-12 00:40:09 +01:00 |
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scrawl
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6546c05428
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Move Fallback map to components/
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2016-01-11 23:10:16 +01:00 |
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scrawl
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4f8f166f69
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Fix GetPcInJail to work as in the original engine
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2016-01-11 22:57:25 +01:00 |
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scrawl
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f052c05018
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Move werewolf functions from World to MechanicsManager
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2015-12-26 18:23:13 +01:00 |
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scrawl
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e5d9ee30f4
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Add count argument to copyObjectToCell
Fixes the gold bug introduced in c9ca5bc946
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2015-12-19 16:48:32 +01:00 |
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scrawl
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29d0f448b4
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Add const version of World::getAnimation
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2015-12-19 16:15:45 +01:00 |
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scrawl
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2c51e7345f
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Use a separate collision type for doors (Fixes #1962)
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2015-12-18 18:32:42 +01:00 |
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scrawl
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a0fb31e3b1
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Accept a ConstPtr in getLOS
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2015-12-18 18:03:47 +01:00 |
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scrawl
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029d467ea5
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Accept a ConstPtr in getItemsOwnedBy, getContainersOwnedBy
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2015-12-18 18:00:18 +01:00 |
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scrawl
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388aed1748
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Accept a ConstPtr in findContainer, collision script functions, getUnderwater functions
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2015-12-18 17:56:48 +01:00 |
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scrawl
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ed101ad35a
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Remove redundant getPlayerAnimation function
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2015-12-18 17:44:57 +01:00 |
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scrawl
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c9ca5bc946
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Accept a ConstPtr in placeObject
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2015-12-18 17:42:59 +01:00 |
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scrawl
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6c505ca06f
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Accept a ConstPtr in getHitContact
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2015-12-18 17:38:21 +01:00 |
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scrawl
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0796f49c17
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Accept a ConstPtr in various physics getters
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2015-12-18 17:36:14 +01:00 |
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scrawl
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553132cb51
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Accept a ConstPtr in launchProjectile
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2015-12-18 17:13:54 +01:00 |
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scrawl
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19d87c78f2
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Add CellStore::forEachConst
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2015-12-17 23:59:18 +01:00 |
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scrawl
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2fe2f53b02
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Set the changed flag in CellStore::search (Fixes #3089)
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2015-12-17 22:37:41 +01:00 |
|
Chris Robinson
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808f701013
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Use the actor's Head position for Say streams
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2015-12-10 17:48:45 -08:00 |
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scrawl
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bdae572264
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Merge pull request #840 from scrawl/movedrefs
Object movement between cells
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2015-12-09 14:10:57 +01:00 |
|
scrawl
|
bc1f7499ab
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Do not allow deleting the player object (Fixes #2982)
|
2015-12-09 00:26:39 +01:00 |
|
scrawl
|
136a425cec
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Use the Werewolf field of view override (Fixes #3064)
Need to re-run the settings importer for the feature to work.
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2015-12-07 16:11:47 +01:00 |
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scrawl
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f9dd549bff
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Restore FindContainerVisitor
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2015-12-07 03:47:40 +01:00 |
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scrawl
|
4b0ecaa0a0
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Fix physics bug
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2015-12-06 22:10:01 +01:00 |
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scrawl
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51b892195b
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Restore getReadOnlyDoors()
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2015-12-06 21:58:25 +01:00 |
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scrawl
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abcf91be5b
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Port over more game logic to the visitor pattern
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2015-12-06 20:43:50 +01:00 |
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scrawl
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5e99a3eda6
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Rename CellStore Functor to Visitor
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2015-12-06 18:13:04 +01:00 |
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scrawl
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67a6a8f5d4
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Make projectiles receive lighting
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2015-12-05 00:44:18 +01:00 |
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scrawl
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3f93af4181
|
Projectiles interact with the water surface (Fixes #2986)
|
2015-12-04 23:28:11 +01:00 |
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