Commit graph

70 commits

Author SHA1 Message Date
Koncord
e657934cef [Server] Add custom window API 2017-11-25 23:47:02 +08:00
David Cernat
64b57983f0 [General] Add TRACE log messages in player processors 2017-11-24 09:43:45 +02:00
David Cernat
926106cf8c [General] Rework CharGen slightly for clarity purposes
Previously, charGenStage.end was doing double duty as both the variable indicating the number of CharGen stages and – when set to 0 – the variable indicating that CharGen was over. The latter role is now filled by a new boolean.
2017-11-13 05:33:27 +02:00
Koncord
64b531aa3c [Server] Remove redundant argument 2017-11-07 06:37:09 +08:00
David Cernat
76a4abd7c0 Merge pull request #325 from TES3MP/master while resolving conflicts
# Conflicts:
#	apps/openmw-mp/processors/player/ProcessorPlayerTopic.hpp
2017-10-24 19:45:11 +03:00
David Cernat
3aedc2e5bc [Server] Don't automatically share PlayerTopic packets between players 2017-10-23 19:39:35 +03:00
Koncord
510e657c93 Merge branch 'master' into new-script-api 2017-09-02 19:48:44 +08:00
David Cernat
ac3254d85f [General] Don't send PlayerAttribute and PlayerSkill packets as werewolf
This will prevent the server from overwriting a player's human form stats with their werewolf form stats.

Additionally, share PlayerShapeshift packets last when exchanging data with another player.
2017-08-31 18:21:38 +03:00
Koncord
fe2dd1bad4 [Server] Use correct cells in "send" functions
Remove unused return type from ON_PLAYER_SENDMESSAGE
2017-08-29 03:34:36 +08:00
Koncord
2d0840cb3a [General] Modernize Script API
This commit changes the style of tes3mp serverside scripting mods. Short list of changes:
* Break compatibility with old server mods
* OOP style lua API
* Basic dependency checker, allowing the installation of multiple server mods without changing configs
* Remove support for C++ plugins
* Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2);
* Support GCC, Clang and MSVC compilers
* New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR";
* New entity "Command controller" for registering new chat commands;
* New Event system
* Simplified Timer API
* All Lua mods now run in their own environments
* Add global namespace - Data that can be used for communicating between mods
* Player and Actor inherit base class NetActor
2017-08-28 00:15:56 +08:00
David Cernat
cd8d064761 [Server] Add PlayerShapeshift to PlayerCellChange's information exchange 2017-07-25 18:44:06 +03:00
David Cernat
43a3daf0aa [General] Add & implement PlayerShapeshift packet for werewolf states 2017-07-15 09:02:19 +03:00
David Cernat
3529f9b090 [General] Add placeholders for PlayerJail, ObjectState & ConsoleCommand 2017-07-10 12:33:53 +03:00
David Cernat
4e74910fdb [General] Disable automatic sync for PlayerJournal and PlayerFaction
Simplify PlayerFaction packets by removing BOTH action
2017-07-08 12:27:48 +03:00
Koncord
768790e9b4 [Server] Move Base processors and Initializer to processors subdirectory 2017-07-04 01:13:10 +08:00
David Cernat
71313c5aa6 [General] Implement PlayerMap packet, part 1 2017-07-03 09:28:27 +03:00
Koncord
fcccd7b665 [General] Remove creatureStats.mDead from packets 2017-06-27 15:03:41 +08:00
David Cernat
813a3c89c4 [General] Implement PlayerBook packet to track skill books read 2017-06-27 08:27:14 +03:00
David Cernat
b3b73c5cd2 [General] Implement resurrection at nearest shrine or temple 2017-06-27 01:01:45 +03:00
David Cernat
70d9374a6a [General] Implement PlayerKillCount packets 2017-06-10 14:04:19 +03:00
David Cernat
5b23da8e1c [General] Rename unused PlayerRegionChange packet into PlayerKillCount 2017-06-10 12:01:37 +03:00
David Cernat
27148ce9eb [General] Add placeholders for 12 new packets, to be implemented soon
Additionally, make it slightly clearer who created which previously existing packets.
2017-05-29 04:43:52 +03:00
David Cernat
f47a10dd4a [Server] Add script callback and getter functions for ActorEquipment 2017-05-26 22:54:51 +03:00
David Cernat
08de349133 [General] Add placeholders for PlayerTopic & ObjectTrap packets 2017-05-24 19:01:28 +03:00
David Cernat
870fd9a78b [General] Remove ObjectUnlock packet, use ObjectLock with 0 lock instead 2017-05-24 13:28:34 +03:00
David Cernat
e6983993c2 [General] Implement sending and reading of PlayerFaction packets 2017-05-18 19:27:20 +03:00
David Cernat
04c9c5ed48 [General] Forward PlayerJournal packets to other players 2017-05-18 12:57:48 +03:00
David Cernat
90c594b726 [Server] Make names for Player script callbacks shorter 2017-05-16 20:52:09 +03:00
David Cernat
ad388c7e12 [General] Add placeholders for ActorEquipment & PlayerFaction packets
Also reorder packets and packet processors.
2017-05-16 19:25:31 +03:00
David Cernat
3c30801eac [Server] Try to fix server crash from iterations through invalid players 2017-05-09 14:30:25 +03:00
David Cernat
9d2c5c3502 [General] Simplify structure of BaseEvent 2017-05-06 21:57:29 +03:00
David Cernat
4d81455020 [General] Rework and simplify death reasons so they work with NPCs 2017-05-05 22:16:31 +03:00
David Cernat
06f3c07116 [Server] Only read Actor packets from players who are still authorities 2017-05-05 06:13:34 +03:00
David Cernat
63dd2d9246 [General] Remove code related to ActorAuthority packets that is not used 2017-05-03 04:43:59 +03:00
David Cernat
83ba4b62b1 [Server] Remove Actors from a Cell's ActorList when they change cells 2017-05-02 01:39:08 +03:00
David Cernat
fafed96bf4 [Server] Store data from ActorPosition in the ActorLists of Cells 2017-05-01 20:42:54 +03:00
Koncord
1ce8c0f9ec [Server] Fix id in log message for ID_PLAYER_CELL_STATE processor 2017-05-02 00:16:54 +08:00
David Cernat
62d93a09c1 [Server] Add new script callbacks for cells, remove a couple of others
OnPlayerCellState and OnActorStatsDynamic are now removed as callbacks.

The old OnCellUnload is now renamed into OnCellDeletion.

OnCellLoad and a new OnCellUnload relating to a specific player's load/unload are added.
2017-05-01 02:36:13 +03:00
David Cernat
e1ee4a4f49 [Server] Store data from ActorStatsDynamic in the ActorLists of Cells 2017-05-01 00:53:08 +03:00
David Cernat
3d6b21942c [Server] Add OnActorStatsDynamic script callback 2017-04-29 00:32:23 +03:00
David Cernat
9a89284bca [Server] Add OnActorCellChange script callback 2017-04-25 23:31:37 +03:00
David Cernat
6a21ec1fdc [General] Rename PlayerPos into PlayerPosition 2017-04-25 22:11:33 +03:00
David Cernat
7b07d6651f [General] Add and use PlayerBounty packet and matching script functions 2017-04-25 21:24:39 +03:00
David Cernat
6658531713 [General] Fix names for two PlayerProcessors 2017-04-25 19:01:56 +03:00
David Cernat
a650683bae [General] Add and use Target struct in mwmp::Attack 2017-04-17 18:31:39 +03:00
David Cernat
340ad09c97 [Server] Rename variables in ProcessorPlayerAttack 2017-04-17 17:43:03 +03:00
David Cernat
870886192b [General] Rename DYNAMICSTATS into STATS_DYNAMIC 2017-04-16 09:00:18 +03:00
David Cernat
ca8fd1aa72 [General] Remove ActorHeadRotation packet because it would be too spammy 2017-04-15 15:49:40 +03:00
David Cernat
e7960eee76 [General] Rename DrawState packets into AnimFlags ones for clarity 2017-04-14 16:00:34 +03:00
David Cernat
0d196af685 [General] Add placeholders for 7 new ActorPackets 2017-04-11 11:37:38 +03:00