scrawl
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c684c99a95
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Combat AI: Don't attempt to cast spells when impossible to succeed (Fixes #2059)
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2014-12-01 23:09:46 +01:00 |
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scrawl
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61d1aa78ce
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Move AiWander path finder to temporary storage (Fixes #2082)
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2014-12-01 23:09:46 +01:00 |
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Marc Zinnschlag
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003675318d
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Merge remote-tracking branch 'scrawl/master'
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2014-11-29 20:54:04 +01:00 |
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scrawl
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5f5fcc2fef
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Make PlayGroup use an indefinite number of loops (Fixes #2156)
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2014-11-28 17:15:31 +01:00 |
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scrawl
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0a466ad643
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Make recalculation of magicka less aggressive (Fixes #2155)
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2014-11-28 14:45:35 +01:00 |
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MiroslavR
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cb74c1c36e
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Set health to 0 if it drops below 1 (Fixes #2163)
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2014-11-27 20:44:41 +01:00 |
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MiroslavR
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238325455d
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Erase effects that have expired (Fixes #2134)
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2014-11-25 10:33:03 +01:00 |
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MiroslavR
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b8d5a9486a
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Make Restore/Damage Attribute/Skill effects continuous
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2014-11-08 00:57:03 +01:00 |
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MiroslavR
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140013820b
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Fix invalidated iterator
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2014-11-02 15:40:08 +01:00 |
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scrawl
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45f14f0704
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Fix stolen faction-owned items not being confiscated
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2014-10-31 00:25:37 +01:00 |
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scrawl
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8b3755a770
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Compile fix
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2014-10-20 17:45:24 +02:00 |
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scrawl
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192069a181
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Add automatic potion naming
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2014-10-20 17:45:11 +02:00 |
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scrawl
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fd7c181e06
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Fix alchemy producing potion IDs from content files
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2014-10-20 17:45:06 +02:00 |
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scrawl
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f117a75747
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Force walk animation when flying (Fixes #2015)
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2014-10-17 19:11:06 +02:00 |
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Alexander "Ace" Olofsson
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dc788512e2
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Fix LNK2019 link error on Visual Studio 2010 builds
For some reason VS2010 (Haven't tested 2013) is REALLY pedantic about class/struct being two different things when it comes to function signatures
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2014-10-14 16:10:19 +02:00 |
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Marc Zinnschlag
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6beee95151
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Merge remote-tracking branch 'terrorfisch/aistate'
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2014-10-13 19:14:15 +02:00 |
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Marc Zinnschlag
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eb45793eab
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Merge remote-tracking branch 'thoronador/fix-numeric-limits-usage'
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2014-10-13 11:03:03 +02:00 |
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Thoronador
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4d62541b62
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fix usage of numeric_limits static functions min() and max()
Functions min() and max() of std::numeric_limits<T> are static
and can therefore be accessed via class name and :: operator.
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2014-10-12 23:28:16 +02:00 |
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scrawl
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d51daf5875
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Fix AI not using F_Always spells, for example "vampire touch"
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2014-10-12 17:18:27 +02:00 |
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scrawl
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8cb09e89ed
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Make spells cast by scripts always succeed (Fixes #1993)
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2014-10-12 17:18:27 +02:00 |
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MiroslavR
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ad253059b1
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Hit indicator for absorb/damage health effect
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2014-10-12 01:15:40 +02:00 |
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MiroslavR
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0ae604990e
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Implement continuous damage indication (Fixes #1970)
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2014-10-11 22:21:48 +02:00 |
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terrorfisch
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c4badcea6e
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removed warning
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2014-10-10 23:51:29 +02:00 |
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terrorfisch
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c28dfc2fa4
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Travis CI fix?
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2014-10-10 23:34:58 +02:00 |
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terrorfisch
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4eb1668467
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references now initialized when they are needed
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2014-10-10 23:32:15 +02:00 |
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terrorfisch
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bbca942601
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-improved trigonometric precision
-cleanup
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2014-10-10 23:31:01 +02:00 |
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terrorfisch
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5248917a6c
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- changed namespace
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2014-10-10 23:28:49 +02:00 |
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terrorfisch
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db1b93498d
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Added comment.
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2014-10-10 00:17:50 +02:00 |
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terrorfisch
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730abf6841
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Moved all variables in temporary storage for AiCombat and some more for AiWander.
+Buxfix for previous AiWander changes
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2014-10-10 00:16:17 +02:00 |
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terrorfisch
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cae948df96
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removed unecessary PathFinders
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2014-10-08 23:09:50 +02:00 |
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terrorfisch
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4c36c67fb8
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Updated AiCombat:
-moved everything except target to temporary storage
-removed the Pathfinder since present in baseclass
-cleaned some trigonometric mess
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2014-10-08 23:00:36 +02:00 |
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terrorfisch
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4391c1fd00
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Addded the parts of AiWander that I fully understand to the temporary storage.
The rest should be done by someone who has a clearer overview over the class.
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2014-10-08 22:11:45 +02:00 |
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terrorfisch
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0871d45790
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Draft how to move temporary package state to CharacterController.
Example for a few values shown in AiWander.
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2014-10-08 10:58:52 +02:00 |
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Marc Zinnschlag
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744c56943a
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Merge remote-tracking branch 'jordan-ayers/topic/misc-cleanup'
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2014-10-07 18:03:25 +02:00 |
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Jordan Ayers
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56db525a93
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Document the return value of getEffectMultiplier.
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2014-10-06 21:56:41 -05:00 |
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scrawl
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c4fa671381
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Don't allow raising faction rank if the next rank has no name (Fixes #1975)
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2014-10-05 16:47:55 +02:00 |
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scrawl
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5c3bc6563b
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Fix divisions by zero in normalizedEncumbrance
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2014-10-05 15:50:01 +02:00 |
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scrawl
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8dd410fe96
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Teleport indirect followers as well when using a door (Fixes #1974)
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2014-10-05 15:18:32 +02:00 |
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Jordan Ayers
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663647bee8
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Simplify getEffectMultiplier.
Both return cases were same, except for some overflow conditions.
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2014-10-04 15:28:58 -05:00 |
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scrawl
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6fc53e73ad
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Don't run AI for knocked-out actors (Fixes #1854)
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2014-10-03 15:58:14 +02:00 |
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Marc Zinnschlag
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a166034e12
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Merge remote-tracking branch 'jordan-ayers/topic/disease-cleanup'
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2014-10-02 17:19:32 +02:00 |
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scrawl
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861cc26aa6
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Don't sell racial spells (Fixes #1961)
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2014-10-02 16:50:05 +02:00 |
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scrawl
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afbd2de511
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Fix broken alchemy magnitude/duration
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2014-10-02 13:55:42 +02:00 |
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scrawl
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7e10818bdf
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Fix uninitialized flags for custom-made spells
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2014-10-02 13:55:42 +02:00 |
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Jordan Ayers
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3bc91c66e6
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Disease Check: Shorten the resistance calculations.
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2014-10-01 19:29:03 -05:00 |
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Jordan Ayers
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a9a0930b85
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Disease check: Reuse corprus check from spells.hpp.
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2014-10-01 19:26:25 -05:00 |
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scrawl
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1c51694aa9
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Don't update physics and animation for actors outside the AI processing distance
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2014-10-02 00:27:04 +02:00 |
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scrawl
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ee8b85aa2c
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Fix priority bug in AiSequence::stack (Fixes #1959)
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2014-09-30 22:57:38 +02:00 |
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Jordan Ayers
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da9d858201
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Add 'const' to a spell helper function.
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2014-09-29 20:59:10 -05:00 |
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scrawl
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7f18f85a1d
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Forgot const
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2014-09-29 12:04:19 +02:00 |
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