Marc Zinnschlag
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d1d861e1be
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Merge branch 'run'
Conflicts:
apps/opencs/model/world/columns.cpp
apps/opencs/model/world/columns.hpp
apps/opencs/model/world/data.cpp
components/CMakeLists.txt
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2014-09-14 11:59:54 +02:00 |
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Marc Zinnschlag
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89000f6196
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removed unused OmwLoader
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2014-09-14 11:28:28 +02:00 |
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Marc Zinnschlag
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081588f484
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add project file to content file list when running OpenMW from OpenCS
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2014-09-13 20:48:24 +02:00 |
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Marc Zinnschlag
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882ef37ae3
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Merge remote-tracking branch 'ragora/conjureditemsgmstcheck'
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2014-09-13 15:58:02 +02:00 |
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Ragora
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ea43a23505
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All GMST logic is done in itemmodel.cpp now with usage of a static cache std::map
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2014-09-11 20:45:22 -04:00 |
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Ragora
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ee6298f520
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Added Flag_Bound flag for ItemStack to check against but the system behind it is probably not the best
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2014-09-11 19:33:45 -04:00 |
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Marc Zinnschlag
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b5d5eadf79
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Merge remote-tracking branch 'scrawl/master'
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2014-09-11 09:01:21 +02:00 |
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scrawl
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616148e168
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Fix "failed to open file" error when no startup script is given
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2014-09-09 18:28:49 +02:00 |
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MiroslavR
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45c90bdcb5
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Call getPtrViaHandle instead of searchPtrViaHandle for faced handle
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2014-09-09 18:10:34 +02:00 |
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MiroslavR
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7e6e248511
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Don't cache faced handle, as its context may have been changed during the frame by input events
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2014-09-09 17:50:56 +02:00 |
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MiroslavR
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86c286c24e
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Fix werewolf globals
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2014-09-09 15:12:42 +02:00 |
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MiroslavR
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5ac2788a15
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Feature #1545: Allow to select the player in the console
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2014-09-09 04:36:17 +02:00 |
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scrawl
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457b96a8af
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Reset bounty and crime immediately when going to jail (Fixes #1892)
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2014-09-09 00:00:55 +02:00 |
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scrawl
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fe0c9ec9b7
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Change priorities in World::searchPtr
Fixes performance bottleneck of scripts searching through all Containers in all active cells every frame. Can be observed near cell (2,-6)
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2014-09-07 19:09:23 +02:00 |
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MiroslavR
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c1cc66985d
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Werewolf: only NPCs should have modified fight and react to your transformation
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2014-09-06 03:09:11 +02:00 |
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MiroslavR
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9e0d5dc28a
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Werewolf: can't sleep in beds anymore, actors will attack you on sight, and if you are seen transforming, you will be marked for death
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2014-09-05 01:58:57 +02:00 |
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scrawl
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267cf4e140
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Implement ResetActors script instruction (Fixes #1859)
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2014-08-30 18:27:32 +02:00 |
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scrawl
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4f92044d71
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Allow user-created markers on local map (Fixes #1571)
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2014-08-26 17:45:23 +02:00 |
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scrawl
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d8943aef2f
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Encapsulate magic effect magnitude (Feature #1489)
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2014-08-17 03:58:04 +02:00 |
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scrawl
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e508450c1c
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Add persuasion GMST to ensureNeededRecords (Fixes #1817)
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2014-08-17 03:58:03 +02:00 |
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scrawl
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28e61c9834
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Add default values for fDifficultyMult and sDifficulty (Fixes #1742)
Also added values for some other GMSTs added in a Morrowind patch or Tribunal/BM
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2014-08-13 17:32:52 +02:00 |
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scrawl
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09f27d142a
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Clear movement queue when changing to a new cell (Fixes #1802)
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2014-08-13 16:25:27 +02:00 |
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scrawl
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f8040da694
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Make doors move through dead actors (Fixes #1608)
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2014-08-11 04:43:06 +02:00 |
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scrawl
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a18cec7c8e
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Use a MyGUI widget to render the screen fader (Fixes #1741, Fixes #1719)
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2014-08-01 16:25:41 +02:00 |
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scrawl
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b58b8c6f8f
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Adjust player position to ground when using a door marker, even if the player is levitating (Fixes #1737)
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2014-07-31 04:28:02 +02:00 |
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scrawl
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45af34d189
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Merge branch 'master' of https://github.com/OpenMW/openmw
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2014-07-29 19:35:44 +02:00 |
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scrawl
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543bb22e8f
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Implement collision script instructions (Fixes #1111)
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2014-07-29 19:01:40 +02:00 |
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scrawl
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9e48d56244
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Reset RefNum when copying an object (Fixes #1723)
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2014-07-29 15:55:58 +02:00 |
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Marc Zinnschlag
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7991dfb907
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Merge remote-tracking branch 'scrawl/master'
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2014-07-28 09:03:17 +02:00 |
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Marc Zinnschlag
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c9cd7fb6b7
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Merge branch 'scripts'
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2014-07-28 09:02:24 +02:00 |
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scrawl
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45206bc3f6
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Savegame: write and read dynamic Store before Cells
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2014-07-28 00:32:59 +02:00 |
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scrawl
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6262d6c964
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Don't leave stale player CharacterController in Actors when loading game (Fixes #1713)
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2014-07-27 23:10:58 +02:00 |
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scrawl
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8c81e22f3e
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Determine target for On Touch effects for non-player actors
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2014-07-27 20:33:44 +02:00 |
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Marc Zinnschlag
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af54bb9623
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removed some redundancies; some more general cleanup
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2014-07-25 12:23:18 +02:00 |
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scrawl
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469d2afffa
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Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
apps/openmw/mwgui/levelupdialog.cpp
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2014-07-24 02:33:46 +02:00 |
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scrawl
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ca45a63cf7
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Close doors instantly when using Lock instruction
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2014-07-22 17:55:54 +02:00 |
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Michał Ściubidło
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e24173f94a
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Fix bug 1482:
- put powers on cooldown only when they are used succedsfully
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2014-07-21 23:56:38 +01:00 |
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scrawl
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63fd04882a
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Make sure crime gold discounts don't reduce price to zero
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2014-07-19 23:49:54 +02:00 |
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scrawl
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53c70dbdaa
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Exit dialogue when going to jail (Fixes #1635)
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2014-07-11 04:25:56 +02:00 |
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scrawl
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0704fa2b3d
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Reset local rotation axis in SetAngle (Fixes #1630)
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2014-07-09 10:23:01 +02:00 |
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scrawl
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3b2358888b
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Attempt to fix player position after using coc/coe
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2014-06-28 15:19:32 +02:00 |
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scrawl
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9eb8addc70
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Make flying creatures fall when paralyzed (Fixes #1494)
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2014-06-27 03:21:50 +02:00 |
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scrawl
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693a097b21
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Implement idlestorm animation (Feature #41)
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2014-06-24 18:37:38 +02:00 |
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scrawl
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36135293e8
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Fix moving object from an inactive to another inactive cell
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2014-06-24 15:29:36 +02:00 |
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scrawl
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1d46ac19ff
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Fix being able to activate through terrain
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2014-06-24 02:24:32 +02:00 |
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scrawl
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0b34d8d2fd
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Add support for animated collision shapes (Fixes #1549)
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2014-06-23 20:43:24 +02:00 |
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scrawl
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e002acdeae
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Physics: Create actor shapes outside of BulletNifLoader
This will allow to create a specialised shape instead, such as a capsule, which tends to work better for character controllers.
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2014-06-21 23:37:16 +02:00 |
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scrawl
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4648524df4
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Improve getLOS (use eye level). Also, don't crash when used with non-actors.
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2014-06-19 04:53:25 +02:00 |
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scrawl
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8a4227ec38
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Heal player while in jail
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2014-06-18 16:57:54 +02:00 |
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scrawl
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e95483c40f
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Fix crash for on target spells cast by non-actors (Fixes #1529)
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2014-06-18 16:57:53 +02:00 |
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