Atahualpa
9d61d76e92
Adds the option to ignore "Base" records when running the verifier. ( fixes #4466 )
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Adds a boolean setting to the user preferences. This setting is locally saved to all OpenMW-CS check stages. When a verification is done, the setting is updated on setup for each check stage. If set to true, the boolean value is then used to skip the verification process for every base record - minus some special cases where, e.g., counters are to be set first.
Related issue:
- Fixes #4466 : Editor: Add option to ignore base records when running verifier (https://gitlab.com/OpenMW/openmw/issues/4466 )
Tests:
The changes were successfully tested in OpenMW-CS by creating faulty "Base" and "Modified" records for every record type (if possible) and, then, running the verifier with and without the option respectively.
2018-06-20 00:20:03 +02:00
Xenkhan
24ddb66af9
Retrieve SDL window settings instead of using magic numbers
2018-06-19 15:03:30 -05:00
Capostrophic
6c23caadd7
Fix crash when a target in a different cell is (un)locked
2018-06-19 20:43:18 +03:00
Capostrophic
0c4fa55f16
Make Open spells casted by anything trigger player crime event ( fixes #4461 )
2018-06-19 17:04:38 +03:00
Marc Zinnschlag
7cfb7063c2
Merged pull request #1767
2018-06-19 13:30:10 +02:00
Marc Zinnschlag
7be069fcd2
Merged pull request #1743
2018-06-19 13:29:20 +02:00
Andrei Kortunov
5fd3ec1035
Implement unlockable locks with 'lock 0' console command
2018-06-19 14:17:33 +04:00
Marc Zinnschlag
a8ad530db9
Merged pull request #1749
2018-06-19 11:33:08 +02:00
Marc Zinnschlag
2a52ade219
Merged pull request #1760
2018-06-19 11:26:41 +02:00
Capostrophic
8376c8c68e
Allow partial matches in NotCell condition ( fixes #4459 )
2018-06-18 03:27:31 +03:00
Bret Curtis
e93104a6b3
Merge pull request #1758 from Capostrophic/screenshot
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Remove screenshot taken message again
2018-06-17 22:26:00 +02:00
Bret Curtis
70dec71c00
Merge pull request #1763 from akortunov/activatedoor
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Forbid actors to use teleporting doors
2018-06-17 10:13:16 +02:00
Bret Curtis
3cc6da1db2
Update door.cpp
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typo fix
2018-06-17 10:13:03 +02:00
Bret Curtis
3f2dbdc8a8
Merge branch 'master' into wanderfix
2018-06-17 10:00:38 +02:00
Bret Curtis
ecfc5fcd63
Merge pull request #1764 from akortunov/lightfix
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Ignore lights without CanCarry flags when NPC selects torch
2018-06-17 08:40:50 +02:00
Andrei Kortunov
f3f7487664
Fix arguments parsing for AiWander console command (bug #4458 )
2018-06-16 22:11:10 +04:00
Andrei Kortunov
e08b0d3070
Ignore lights without CanCarry flags when NPC selects torch (bug #4457 )
2018-06-16 17:34:49 +04:00
Andrei Kortunov
2a65aaf5ab
Forbid actors to use teleporting doors (bug #2562 )
2018-06-16 14:21:28 +04:00
Nikolay Kasyanov
359f87ab9f
Change imageToSurface to return a unique_ptr to avoid manual surface cleanup
2018-06-16 12:12:32 +02:00
Bret Curtis
3f88aa46d0
Merge pull request #1759 from Thunderforge/refactor-launcher-sdl
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Refactor SDL loading in Launcher to fix macOS errors
2018-06-15 12:58:44 +02:00
Andrei Kortunov
9c3da41130
Add murder bounty when a player follower commits murder (bug #2852 )
2018-06-15 14:31:09 +04:00
Thunderforge
506d615acc
Moving csignal import from main to graphicspage
2018-06-14 22:16:35 -05:00
Thunderforge
7615e78e52
Move SDL initialization from main.cpp to graphicspage.cpp
2018-06-14 19:39:24 -05:00
Capostrophic
1abf749f03
Remove screenshot taken message
2018-06-14 22:08:53 +03:00
Andrei Kortunov
2854f6ca83
Handle exception if we try to play non-music file (bug #4416 )
2018-06-14 21:32:40 +04:00
Miloslav Číž
477e1437d2
Resolve conflicts
2018-06-14 15:30:28 +02:00
Andrei Kortunov
49ba00a3ec
Add NPC validation to esmstore (bug #2772 )
2018-06-14 16:48:16 +04:00
Miloslav Číž
dd00e438fe
Merge branch 'screenshot360' of https://github.com/drummyfish/openmw into screenshot360
2018-06-13 21:35:03 +02:00
Miloslav Číž
7178ee3a6e
Add FIXME comment
2018-06-13 21:34:43 +02:00
Miloslav Číž
d629c30fdb
Merge branch 'master' into screenshot360
2018-06-13 21:16:28 +02:00
Marc Zinnschlag
2b35c5efd7
Merge remote-tracking branch 'upstream/master'
2018-06-13 18:13:15 +02:00
Marc Zinnschlag
aea481eacb
Merged pull request #1753
2018-06-13 18:12:38 +02:00
Marc Zinnschlag
f62df90960
Merged pull request #1572
2018-06-13 18:11:31 +02:00
Andrei Kortunov
61c968d550
Ignore broken items when search for replacement (bug #4453 )
2018-06-13 18:39:02 +04:00
Marc Zinnschlag
7ca56ccd29
set search status bar to 'no results' message when search yields no results
2018-06-13 15:48:24 +02:00
Andrei Kortunov
81b78a82e8
AI: try to open doors every AI_REACTION_TIME seconds (bug #4454 )
2018-06-13 17:47:32 +04:00
Marc Zinnschlag
7d2394273e
added statusbar to search window ( Fixes #3276 )
2018-06-13 14:55:03 +02:00
Miloslav Číž
dcfbd554bb
Remove try catch block
2018-06-13 11:12:46 +02:00
Bret Curtis
3e4dc31e39
Merge branch 'master' into fatigue
2018-06-13 10:04:32 +02:00
Marc Zinnschlag
1ba0317905
Merged pull request #1670
2018-06-13 09:02:31 +02:00
Marc Zinnschlag
48711bbdde
Merged pull request #1592
2018-06-13 08:58:06 +02:00
Miloslav Číž
c3d7ee5a9e
Resolve merge conflicts
2018-06-13 08:22:37 +02:00
Miloslav Číž
db8aaa74d6
Start cell border debug drawing
2018-06-13 01:48:31 +02:00
Andrei Kortunov
9c45cc7e48
Use player reference instead of pointer
2018-06-12 22:05:00 +04:00
Marc Zinnschlag
a3911f52a0
Merged pull request #1750
2018-06-12 19:15:14 +02:00
Marc Zinnschlag
97773697a9
Merge remote-tracking branch 'florianjw/precise-rotations'
2018-06-12 19:05:52 +02:00
Capostrophic
1c8a20a54a
Set ok button focus in settings window by default ( fixes #4368 )
2018-06-12 19:45:43 +03:00
Andrei Kortunov
f299be8158
Play scripted animations even if SkipAnim is used
2018-06-12 16:07:36 +04:00
Andrei Kortunov
25bb7c1826
Make 'PlayGroup idle' to cancel scripted animations
2018-06-12 14:04:03 +04:00
Andrei Kortunov
0e441d48ac
Give scripted animations highest priority (bug #4286 )
2018-06-12 12:55:28 +04:00
Andrei Kortunov
0c92655250
Avoid code duplication in character manager
2018-06-12 11:51:54 +04:00
Andrei Kortunov
e3812f4075
Check creature stats only for actors
2018-06-12 11:27:18 +04:00
Andrei Kortunov
b0a140e714
Disable actor collision only after end of death animation
2018-06-12 10:00:38 +04:00
Andrei Kortunov
ebaa6fb5a2
Play death scream only once
2018-06-12 09:55:43 +04:00
Andrei Kortunov
427be928d0
Do not update animation state for dead actors
2018-06-11 23:17:54 +04:00
Andrei Kortunov
977a27ecb7
Do not clear corpses until end of death animation (bug #4307 )
2018-06-11 22:29:32 +04:00
Bret Curtis
7310e3c8c2
Merge pull request #1748 from akortunov/bookfix
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Do not show any book text after last <BR> tag
2018-06-11 17:08:26 +02:00
Andrei Kortunov
a42c663fd7
Do not interrupt scripted animations by death animation (bug #4286 )
2018-06-11 18:53:25 +04:00
Andrei Kortunov
d0619cfb35
Play death animation for non-persisting actors with 0 health (bug #4291 )
2018-06-11 18:52:20 +04:00
Andrei Kortunov
6099735c60
Early out only when scripted animation is playing
2018-06-11 17:52:58 +04:00
Andrei Kortunov
e234dd2a36
Do not interrupt scripted animations
2018-06-11 17:18:51 +04:00
Andrei Kortunov
66a46ff03c
Do not show any book text after last <BR> tag.
2018-06-11 11:22:56 +04:00
Capostrophic
d43766d3c9
Make WakeUpPC interrupt waiting if it was supposed to be ( fixes #3629 )
2018-06-10 18:42:18 +03:00
Andrei Kortunov
acd3cba5fa
Store previous items in the savegame
2018-06-10 16:21:19 +04:00
Andrei Kortunov
9fd2d57b86
Move previous items to player
2018-06-10 16:21:19 +04:00
Andrei Kortunov
f977c6876f
Bound items: store item ID instead of pointer
2018-06-10 16:21:19 +04:00
Andrei Kortunov
4de9d9fa77
Split adjustBoundItem()
2018-06-10 16:21:19 +04:00
Andrei Kortunov
d1b1cb748d
Reequip previous item only if the expired bound item was equipped
2018-06-10 16:21:19 +04:00
Andrei Kortunov
9b72a6ac69
Use the MWWorld::Ptr() instead of string ID
2018-06-10 16:21:19 +04:00
Andrei Kortunov
0375bedab2
Equip previous item after a bound item expires (bug #2326 )
2018-06-10 16:21:19 +04:00
Andrei Kortunov
ae87e0d3fc
Do not reset mUpperBodyState for weapon->weapon switch (regression #4446 )
2018-06-09 15:34:08 +04:00
Andrei Kortunov
4ba361fea6
Unhardcode sunset and sunrise settings (bug #1990 )
2018-06-09 13:09:17 +04:00
Marc Zinnschlag
7d9de93fd3
Merged pull request #1477
2018-06-09 10:52:35 +02:00
Marc Zinnschlag
551a69f1b1
Merged pull request #1559
2018-06-09 10:51:02 +02:00
Marc Zinnschlag
efb4abbb7f
Merged pull request #1623
2018-06-09 10:49:04 +02:00
Marc Zinnschlag
76972bb2f6
Merged pull request #1709
2018-06-09 10:46:02 +02:00
Thunderforge
dfa9968565
Renaming Launcher::DataFilesPage::signalSelectedFilesChanged to signalLoadedCellsChanged
2018-06-08 19:18:23 -05:00
Thunderforge
62c4eb8d6a
Explicitly flagging loaded cells changed as queued
2018-06-08 19:16:24 -05:00
Andrei Kortunov
6ed2773299
Do not stack return packages
2018-06-08 21:53:47 +04:00
Andrei Kortunov
74a2cbe696
AI: return back after pursuit
2018-06-08 21:53:47 +04:00
Andrei Kortunov
3d0631cfcc
Store last AI package in savegame
2018-06-08 21:53:47 +04:00
Andrei Kortunov
3a0ee78d2b
AiTravel: store mHidden flag in savegame
2018-06-08 21:53:47 +04:00
Andrei Kortunov
2f5beb8853
Remove unnecessary hack
2018-06-08 21:53:47 +04:00
Andrei Kortunov
57d686131e
Remove redundant condition
2018-06-08 21:53:47 +04:00
Andrei Kortunov
5105c67642
Add mHidden field to AiTravel
2018-06-08 21:53:47 +04:00
Andrei Kortunov
81f29d8dcd
AiWander: resume moving to destination after combat
2018-06-08 21:53:47 +04:00
Andrei Kortunov
18ff097e4a
Add the parameter to AiSequence::stack() to control ability to cancel other AI packages
2018-06-08 21:53:47 +04:00
Andrei Kortunov
9d27eb197f
AiWander: return to initial position only after combat
2018-06-08 21:53:47 +04:00
Bret Curtis
61c969e970
Merge branch 'master' into hitboxfix
2018-06-08 18:36:44 +02:00
Capostrophic
b274931165
Revert erroneous changes
2018-06-08 19:18:53 +03:00
Capostrophic
dd2a11b243
Merge branch 'master' into goodbye
2018-06-08 19:16:36 +03:00
Capostrophic
24c1ee7744
Use relative stat difference for haggling
2018-06-08 19:00:45 +03:00
Capostrophic
b7026df551
Improve the offered price formula ( Fixes #2222 )
2018-06-08 19:00:45 +03:00
Andrei Kortunov
fed10e87aa
Store integer actor ID in AI packages (bug #4036 )
2018-06-08 19:57:41 +04:00
Marc Zinnschlag
9d0ce25052
Merged pull request #1738
2018-06-08 17:28:08 +02:00
Marc Zinnschlag
7899f44173
Merged pull request #1619
2018-06-08 17:07:38 +02:00
Andrei Kortunov
fea34bd73f
Added support for per-group animation files
2018-06-08 17:04:15 +04:00
Capostrophic
11103211c5
Make Goodbye and Choice choices mutually exclusive
2018-06-08 15:03:19 +03:00
Marc Zinnschlag
21ea49fe83
Merge remote-tracking branch 'capostrophic/physics'
2018-06-08 11:43:10 +02:00
Capostrophic
1a354f88ac
Make choices trigger goodbye if Goodbye is used ( fixes #3897 )
2018-06-07 22:09:55 +03:00