scrawl
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c08a2b2942
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fix 3
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2012-03-31 19:12:02 +02:00 |
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scrawl
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909abb480d
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fix 2
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2012-03-31 19:09:36 +02:00 |
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scrawl
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f8d45eae52
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fix #1
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2012-03-31 19:08:05 +02:00 |
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Chris Robinson
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cbf6c0404a
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Implement a basic underwater sound environment
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2012-03-31 10:06:12 -07:00 |
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Sebastian Wick
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092de45924
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std::map to std::multimap
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2012-03-31 18:28:48 +02:00 |
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Sebastian Wick
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653fbdd10c
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master/plugin support; needs multimap instead of map
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2012-03-31 18:24:43 +02:00 |
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Marc Zinnschlag
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08f8701b33
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workaround for tga problem
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2012-03-31 17:52:58 +02:00 |
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Marc Zinnschlag
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a96599d96c
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Merge remote branch 'chris/sound'
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2012-03-31 17:45:26 +02:00 |
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Nikolay Kasyanov
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2a7885b514
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Synchronized OS X icon with our current app icon
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2012-03-31 19:36:07 +04:00 |
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Chris Robinson
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575474ff69
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Pass the mode flags to the sound output play methods
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2012-03-31 08:14:39 -07:00 |
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Sebastian Wick
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ceedae4a1a
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technical corrections
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2012-03-31 16:54:53 +02:00 |
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Chris Robinson
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b2d7dca8c3
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Merge remote branch 'zini/master' into sound
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2012-03-31 07:46:56 -07:00 |
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Chris Robinson
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977e7ac9a3
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Remove the Play_Single flag. It's not correct.
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2012-03-31 07:41:26 -07:00 |
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Chris Robinson
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ae308b9b5f
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Use a set of flags instead of separate booleans
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2012-03-31 07:31:55 -07:00 |
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Chris Robinson
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e48d125a84
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Only allow one instance of a given tracked soundid
The untracked flag should probably be broken up and combined with the loop
boolean into a set of flags.
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2012-03-31 05:57:03 -07:00 |
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Sebastian Wick
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b7635b3d4a
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pass maps by reference
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2012-03-31 14:34:00 +02:00 |
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Sebastian Wick
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e35670c6cb
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ignore syntax errors and empty lines; fixed merge function
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2012-03-31 14:28:19 +02:00 |
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Nikolay Kasyanov
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5e829362cb
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Feature #37 (In Progress) Render Path Grid
more similar to vanilla path grid rendering
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2012-03-31 16:22:55 +04:00 |
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scrawl
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82429d6931
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finished interface
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2012-03-31 13:35:40 +02:00 |
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Nikolay Kasyanov
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006e1cde85
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some updates after terrain merge
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2012-03-31 14:56:54 +04:00 |
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Nikolay Kasyanov
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523648dbb1
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Merge branch 'master' into pgrd-rendering
Conflicts:
apps/openmw/mwrender/debugging.cpp
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2012-03-31 14:56:18 +04:00 |
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Chris Robinson
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bfac946878
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Finally "fix" --nosound
Expect degraded performance with it. Looping sounds are constantly checked to
see if they're playing, and try to play it again when it's not.
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2012-03-31 03:31:41 -07:00 |
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Chris Robinson
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7541e08909
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Don't reset the sound Output device if init fails
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2012-03-31 02:48:14 -07:00 |
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Nikolay Kasyanov
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057c2f2e2a
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Merge branch 'master' into pgrd-rendering
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
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2012-03-31 13:42:13 +04:00 |
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Marc Zinnschlag
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509650d5f3
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Merge remote branch 'ace/fs-fix'
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2012-03-31 11:37:18 +02:00 |
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Marc Zinnschlag
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6eb3281c4c
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boost fix
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2012-03-31 11:36:51 +02:00 |
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Alexander "Ace" Olofsson
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3b0dc408ae
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Debug-b-gone
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2012-03-31 11:29:24 +02:00 |
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Chris Robinson
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28378c063b
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Minor OpenAL_SoundStream cleanups
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2012-03-31 02:22:23 -07:00 |
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Marc Zinnschlag
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222f0e20bc
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Merge remote branch 'swick/initocfg' into initcfg
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2012-03-31 11:20:05 +02:00 |
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Alexander "Ace" Olofsson
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06a34b9e0d
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Strange problems call for strange solutions.
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2012-03-31 10:35:08 +02:00 |
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Chris Robinson
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4e908aa095
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Add a method to set the sound's position
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2012-03-31 01:34:26 -07:00 |
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Chris Robinson
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b01289128b
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Split OpenAL_Sound into separate classes for 2D and 3D sounds
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2012-03-31 01:15:27 -07:00 |
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Chris Robinson
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5adeee20fd
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Mute sounds that go outside the max distance
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2012-03-31 00:57:29 -07:00 |
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Alexander "Ace" Olofsson
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8e07b7e050
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Better (less) debug output
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2012-03-31 00:55:47 +02:00 |
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Alexander "Ace" Olofsson
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8d9100c77b
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Debug output
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2012-03-30 23:29:58 +02:00 |
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Sebastian Wick
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849c3a9bec
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add the section to the ini-keys
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2012-03-30 23:12:52 +02:00 |
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Sebastian Wick
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c160bc7080
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works, sort of
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2012-03-30 22:58:54 +02:00 |
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Sebastian Wick
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fbd626baf6
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mwiniimporter
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2012-03-30 20:59:44 +02:00 |
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Chris Robinson
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fc167dbc83
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Pass Ogre Vector3s to playSound3D and updateListener
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2012-03-30 11:42:11 -07:00 |
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Chris Robinson
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fefc8f86ab
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Remove the unused streamSound3D method
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2012-03-30 11:11:07 -07:00 |
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Alexander "Ace" Olofsson
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fc4e4dc336
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Case sensitiviy?
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2012-03-30 19:05:58 +02:00 |
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scrawl
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ff85006e71
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added untested interface
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2012-03-30 18:38:33 +02:00 |
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Chris Robinson
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c33349a774
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Merge remote branch 'zini/master' into sound
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2012-03-30 08:36:01 -07:00 |
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Alexander "Ace" Olofsson
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8ac9dd8e70
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Always use the same type of slashes
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2012-03-30 16:59:19 +02:00 |
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scrawl
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fc5cd703bb
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maps are now rendered with correct rotation, however for interiors the arrow is wrong
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2012-03-30 16:34:36 +02:00 |
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Chris Robinson
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1ee8b963d0
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Store the sound listener position as well
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2012-03-30 07:30:17 -07:00 |
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Chris Robinson
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fad27d99e6
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Update the actual sound volume with the position
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2012-03-30 07:10:34 -07:00 |
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scrawl
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a4576f043d
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fixed the physics debug rendering now activates/deactivates properly
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2012-03-30 16:02:41 +02:00 |
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Chris Robinson
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479df78ea1
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Update the actual sound position after the listener
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2012-03-30 07:01:37 -07:00 |
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Marc Zinnschlag
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8d7bf34348
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Merge branch 'terrain'
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2012-03-30 15:52:27 +02:00 |
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