Marc Zinnschlag
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dd674566a2
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store content of containers in saved game files
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11 years ago |
Marc Zinnschlag
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900532a6ca
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store additional state of lights in saved game files
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11 years ago |
Marc Zinnschlag
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ec7cb90ca4
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added support for serialisation of CustomData state
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11 years ago |
Marc Zinnschlag
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e0537a3253
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made object state polymorphic
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11 years ago |
Marc Zinnschlag
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a623f03850
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reduced object state for objects in containers
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11 years ago |
Marc Zinnschlag
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29c3a288e3
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load and save of reference in cells (without CustomData state)
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11 years ago |
scrawl
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e0de76a6f7
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Save/load global map
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11 years ago |
scrawl
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e62bf8fca9
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Remove some garbage
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11 years ago |
scrawl
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79a9c4e048
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Clear mShared before populating it. Fixes an issue with duplicate records (e.g. dialogue keywords) after loading a savegame.
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11 years ago |
scrawl
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bdb03926c2
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Fix crash when loading another game after dying
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11 years ago |
scrawl
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28185e2017
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Death/godmode fixes: Revive player *after* character update, since there might be fall damage.
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11 years ago |
scrawl
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9c0ed69550
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Fix CellRef loading issue causing a startup script failure when TR_Mainland.esm is loaded.
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11 years ago |
scrawl
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f09328ca84
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Clear global map overlay when starting/loading a game
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11 years ago |
scrawl
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03cf383be7
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Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
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11 years ago |
scrawl
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295aed3533
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Implement savegame screenshots
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11 years ago |
scrawl
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786ed6ca5b
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Include some required Ogre headers explicitely
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11 years ago |
scrawl
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ac1859fb77
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Merge branch 'savedgame' of https://github.com/zinnschlag/openmw into savedgame
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11 years ago |
Marc Zinnschlag
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460089c0aa
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ignore deleted references that did not came from a content file
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11 years ago |
Marc Zinnschlag
|
419e3a7d30
|
write references in cells to saved game file
|
11 years ago |
Marc Zinnschlag
|
dd7d80ffbc
|
removed a redundant field from object state
|
11 years ago |
Marc Zinnschlag
|
22cb4784b5
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store cell state in saved game files (no references yet)
|
11 years ago |
Marc Zinnschlag
|
9ebe66e693
|
improved cleanup; failed loads will now drop back into the main menu instead of crashing
|
11 years ago |
Marc Zinnschlag
|
0f60898517
|
adding missing cleanup for SoundManager
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11 years ago |
Marc Zinnschlag
|
14e64c180f
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on load check player record for dangling ID references
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11 years ago |
Marc Zinnschlag
|
6584a01d01
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reset reference to player NPC record during cleanup
|
11 years ago |
scrawl
|
149d77dedf
|
Feature #960: Add knockdown and hit recovery for creatures
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11 years ago |
scrawl
|
9b32b1403b
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Feature #960: Implement Creature::hit
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11 years ago |
scrawl
|
228254c890
|
Handle creature attack animations in character controller
|
11 years ago |
scrawl
|
c76a0448a3
|
Closes #1123: Implement SlowFall magic effect
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11 years ago |
scrawl
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27d0d9c592
|
Fix exception when clicking on statics when in the inventory window
|
11 years ago |
scrawl
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37a59a37c6
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Remove cpack (no longer used, according to BrotherBrick)
|
11 years ago |
scrawl
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5fc38e7ac4
|
Don't use blood effects for fatigue damage
|
11 years ago |
scrawl
|
659d790048
|
uuid is not used
|
11 years ago |
scrawl
|
c548dcee13
|
Quick keys menu: make sure selected spell still exists
|
11 years ago |
Marc Zinnschlag
|
1b7697a4b2
|
handle missing player specific state during load/save
|
11 years ago |
scrawl
|
805843d7ff
|
Closes #1086: Implement blood effects
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11 years ago |
scrawl
|
240d96a0f1
|
Renamed AnimationValue to AnimationTime
|
11 years ago |
scrawl
|
11394d83c5
|
Feature #1086: Import blood models/textures in MWIniImporter
|
11 years ago |
scrawl
|
ddc432c7ef
|
Fix stealing bug
|
11 years ago |
scrawl
|
e410eb5273
|
Play 'Idle' voiced dialogue entries in AIWander. Tweak voice max distance.
|
11 years ago |
scrawl
|
2836c7c927
|
Do not set owner when adding items to a container, as opposed to NPC/creatures
|
11 years ago |
scrawl
|
fe66012bcd
|
Closes #1115: Fix a bug causing number of AI packages to grow exponentially when adding an AI package. Not sure if adding the same package twice should even be allowed.
|
11 years ago |
scrawl
|
f070d9966d
|
Implement movement speed formula for creatures. Still moving a bit too slow.
|
11 years ago |
Marc Zinnschlag
|
ce00639d31
|
added missing birthsign field to player state record
|
11 years ago |
Marc Zinnschlag
|
b9869e8519
|
Merge remote-tracking branch 'ace/patch-1'
|
11 years ago |
Marc Zinnschlag
|
671d0e46e2
|
Merge remote-tracking branch 'nobrakal/patch-1'
|
11 years ago |
Alexander "Ace" Olofsson
|
ddf72c06de
|
Update statswindow.cpp
Fixes a build issue on MSVC ('floor' : ambiguous call to overloaded function)
|
11 years ago |
Marc Zinnschlag
|
c300cd9375
|
loading/saving of some player state (cell/coordinates and some other bits)
|
11 years ago |
Marc Zinnschlag
|
d8d4f1a15e
|
some fixes to record structs
|
11 years ago |
nobrakal
|
e638b8b8cb
|
Update openmw.desktop
Fix bad output of desktop-file-validate for openmw.dektop
|
11 years ago |