Commit Graph

8344 Commits (e13eb625d38a13b47d1b6680608c69c20de6842a)

Author SHA1 Message Date
scrawl e13eb625d3 New water WIP
Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader

Still to do: see comments...
9 years ago
scrawl 944e6d0844 Fix adjustment of inventory preview size when guimode changes (Fixes #2973) 9 years ago
scrawl 515c52211e Disable mipmaps for temporary screenshot texture 9 years ago
scrawl 7b954e8cc3 Remove unnecessary dependency on MWScrollBar 9 years ago
scrawl ef5838df7e SunGlareCallback: Fix incorrect view matrix for RELATIVE_RF cameras 9 years ago
scrawl 69f234d97b Small delay before the loading screen shows
Kinda irritating to have the loading bar pop up for a fraction of a second.
9 years ago
scrawl 6ef139e1d7 Implement a custom RenderBin for first person models (Fixes #1612) 9 years ago
scrawl 93565eccbf Update the dialogue topic list after running greeting script 9 years ago
scrawl 04df656f54 Remove some junk 9 years ago
Marc Zinnschlag 90036e23b3 Merge remote-tracking branch 'scrawl/enchantment_error' 9 years ago
scrawl 8459a79a2c Fix AI being able to open locked doors (Fixes #2948) 9 years ago
scrawl f36d463617 Enchantment error handling fix (Fixes #2959)
Catch errors about missing enchantments before they propagate up the stack and interrupt the whole frame update.
9 years ago
scrawl ee450471fd Disable head controller for non-bipedal creatures (Fixes #2843, Fixes #2966) 9 years ago
scrawl a88d56148b Read the Sun Glare Fader ini settings 9 years ago
Marc Zinnschlag 2f808f957d fixed for compiler not recognising script names in some situations 9 years ago
Emmanuel Anne 944dfa5372 a light without the carry flag can't be equipped !
it fixes Antares big mod teaching disciplines, it adds a light which should
not be equipped to npcs which have learnt something.
9 years ago
Marc Zinnschlag 379d13c7b9 Merge remote-tracking branch 'scrawl/unstack_script' 9 years ago
Marc Zinnschlag 7e7215b3b3 Merge remote-tracking branch 'scrawl/master' 9 years ago
scrawl 91bf5ae237 Add new script instance when a container item is unstacked (Bug #2962) 9 years ago
Marc Zinnschlag 231935356a Merge remote-tracking branch 'origin/master' 9 years ago
Marc Zinnschlag e8f6897376 fixed a possible script bug regarding ID-access for instances that did not yet existed when the script was compiled 9 years ago
scrawl 7b6fe149f2 getSpellSuccessChance return 0 for used powers (Fixes #2944) 9 years ago
scrawl 77cb438714 Fix potential case smashing issue 9 years ago
artemutin@yandex.ru ec4fff588d uncomment updateActor call in buildPlayer for magicka recalc 9 years ago
Marc Zinnschlag 9279ae4ba0 Merge remote-tracking branch 'zelurker/removed_items' 9 years ago
Marc Zinnschlag bebd442b49 Merge remote-tracking branch 'scrawl/godmode' 9 years ago
Emmanuel Anne 6ec8f9123e Merge branch 'master' of https://github.com/OpenMW/openmw into removed_items 9 years ago
scrawl 899e35591c Escape MyGUI markup codes in console output 9 years ago
scrawl 387624e158 Add a threshold to AiFollow distance
Idle animations can move the actor around slightly, which sometimes causes AiFollow to constantly toggle between "arrived" and "following" state even when the player isn't moving. Could be observed by summoning a bonelord.
9 years ago
scrawl b9c6a6862a Don't reset god mode, scripts enabled and sky enabled flags when loading a save game
These flags aren't stored in the save file, so it makes no sense to reset them to their default each time a save game is loaded. Instead, reset on "new game".
9 years ago
Emmanuel Anne 2fff6b06cc removed items by mods do not break cell loading
like fortify intelligence potions removed by sris_alchemy which break the
loading of the firewatch mages guild
9 years ago
Alexander "Ace" Olofsson caa119f13c Fix instantiation on non-Visual Studio 9 years ago
Alexander "Ace" Olofsson 7d4125d97f Fixes for building with unity build 9 years ago
Marc Zinnschlag 8a37d3ad8c Merge remote-tracking branch 'scrawl/sky' 9 years ago
scrawl 385f4f729c Implement SunDiscSunsetColor, fade the sun during sunrise & sunset 9 years ago
scrawl 1a1f1fae87 Minor cleanup 9 years ago
scrawl d812434fee Add a subtle fading effect to the sun flash texture 9 years ago
scrawl 854fd9fe05 Remove dead code 9 years ago
scrawl 9bb6c3f288 Improve accuracy of sun occlusion query (use circular shape) 9 years ago
scrawl 96b31d3bba Scale the sun flash texture depending on occlusion query 9 years ago
scrawl a2a4532e71 Add the full-screen sun glare effect 9 years ago
scrawl ac5d0bf405 Render the sun flash (not adjusted based on occlusion yet) 9 years ago
scrawl 89d9323c2b Document RenderBin numbers in a common header to keep them organised 9 years ago
scrawl d191a52847 Create occlusion query nodes for the sun flash 9 years ago
scrawl 6bafa564d4 Move sun texture setting out of the Updater class so we can reuse the Updater for fading the flash texture 9 years ago
scrawl 8de3ce90a7 Add comments for weather IDs 9 years ago
dteviot 60d0ad9283 When stuck, try moving backwards as well as to side. 9 years ago
dteviot 5369d20682 Moved pathfinding logic from AiCombat to Pathfinding. 9 years ago
scrawl a37dee09e2 Fix invisibility effect disappearing after a view mode switch 9 years ago
Marc Zinnschlag b58a63e14e Merge remote-tracking branch 'scrawl/deathanim' 9 years ago