scrawl
e13eb625d3
New water WIP
...
Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader
Still to do: see comments...
9 years ago
scrawl
944e6d0844
Fix adjustment of inventory preview size when guimode changes ( Fixes #2973 )
9 years ago
scrawl
515c52211e
Disable mipmaps for temporary screenshot texture
9 years ago
scrawl
7b954e8cc3
Remove unnecessary dependency on MWScrollBar
9 years ago
scrawl
ef5838df7e
SunGlareCallback: Fix incorrect view matrix for RELATIVE_RF cameras
9 years ago
scrawl
69f234d97b
Small delay before the loading screen shows
...
Kinda irritating to have the loading bar pop up for a fraction of a second.
9 years ago
scrawl
6ef139e1d7
Implement a custom RenderBin for first person models ( Fixes #1612 )
9 years ago
scrawl
93565eccbf
Update the dialogue topic list after running greeting script
9 years ago
scrawl
04df656f54
Remove some junk
9 years ago
Marc Zinnschlag
90036e23b3
Merge remote-tracking branch 'scrawl/enchantment_error'
9 years ago
scrawl
8459a79a2c
Fix AI being able to open locked doors ( Fixes #2948 )
9 years ago
scrawl
f36d463617
Enchantment error handling fix ( Fixes #2959 )
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Catch errors about missing enchantments before they propagate up the stack and interrupt the whole frame update.
9 years ago
scrawl
ee450471fd
Disable head controller for non-bipedal creatures ( Fixes #2843 , Fixes #2966 )
9 years ago
scrawl
a88d56148b
Read the Sun Glare Fader ini settings
9 years ago
Marc Zinnschlag
2f808f957d
fixed for compiler not recognising script names in some situations
9 years ago
Emmanuel Anne
944dfa5372
a light without the carry flag can't be equipped !
...
it fixes Antares big mod teaching disciplines, it adds a light which should
not be equipped to npcs which have learnt something.
9 years ago
Marc Zinnschlag
379d13c7b9
Merge remote-tracking branch 'scrawl/unstack_script'
9 years ago
Marc Zinnschlag
7e7215b3b3
Merge remote-tracking branch 'scrawl/master'
9 years ago
scrawl
91bf5ae237
Add new script instance when a container item is unstacked (Bug #2962 )
9 years ago
Marc Zinnschlag
231935356a
Merge remote-tracking branch 'origin/master'
9 years ago
Marc Zinnschlag
e8f6897376
fixed a possible script bug regarding ID-access for instances that did not yet existed when the script was compiled
9 years ago
scrawl
7b6fe149f2
getSpellSuccessChance return 0 for used powers ( Fixes #2944 )
9 years ago
scrawl
77cb438714
Fix potential case smashing issue
9 years ago
artemutin@yandex.ru
ec4fff588d
uncomment updateActor call in buildPlayer for magicka recalc
9 years ago
Marc Zinnschlag
9279ae4ba0
Merge remote-tracking branch 'zelurker/removed_items'
9 years ago
Marc Zinnschlag
bebd442b49
Merge remote-tracking branch 'scrawl/godmode'
9 years ago
Emmanuel Anne
6ec8f9123e
Merge branch 'master' of https://github.com/OpenMW/openmw into removed_items
9 years ago
scrawl
899e35591c
Escape MyGUI markup codes in console output
9 years ago
scrawl
387624e158
Add a threshold to AiFollow distance
...
Idle animations can move the actor around slightly, which sometimes causes AiFollow to constantly toggle between "arrived" and "following" state even when the player isn't moving. Could be observed by summoning a bonelord.
9 years ago
scrawl
b9c6a6862a
Don't reset god mode, scripts enabled and sky enabled flags when loading a save game
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These flags aren't stored in the save file, so it makes no sense to reset them to their default each time a save game is loaded. Instead, reset on "new game".
9 years ago
Emmanuel Anne
2fff6b06cc
removed items by mods do not break cell loading
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like fortify intelligence potions removed by sris_alchemy which break the
loading of the firewatch mages guild
9 years ago
Alexander "Ace" Olofsson
caa119f13c
Fix instantiation on non-Visual Studio
9 years ago
Alexander "Ace" Olofsson
7d4125d97f
Fixes for building with unity build
9 years ago
Marc Zinnschlag
8a37d3ad8c
Merge remote-tracking branch 'scrawl/sky'
9 years ago
scrawl
385f4f729c
Implement SunDiscSunsetColor, fade the sun during sunrise & sunset
9 years ago
scrawl
1a1f1fae87
Minor cleanup
9 years ago
scrawl
d812434fee
Add a subtle fading effect to the sun flash texture
9 years ago
scrawl
854fd9fe05
Remove dead code
9 years ago
scrawl
9bb6c3f288
Improve accuracy of sun occlusion query (use circular shape)
9 years ago
scrawl
96b31d3bba
Scale the sun flash texture depending on occlusion query
9 years ago
scrawl
a2a4532e71
Add the full-screen sun glare effect
9 years ago
scrawl
ac5d0bf405
Render the sun flash (not adjusted based on occlusion yet)
9 years ago
scrawl
89d9323c2b
Document RenderBin numbers in a common header to keep them organised
9 years ago
scrawl
d191a52847
Create occlusion query nodes for the sun flash
9 years ago
scrawl
6bafa564d4
Move sun texture setting out of the Updater class so we can reuse the Updater for fading the flash texture
9 years ago
scrawl
8de3ce90a7
Add comments for weather IDs
9 years ago
dteviot
60d0ad9283
When stuck, try moving backwards as well as to side.
9 years ago
dteviot
5369d20682
Moved pathfinding logic from AiCombat to Pathfinding.
9 years ago
scrawl
a37dee09e2
Fix invisibility effect disappearing after a view mode switch
9 years ago
Marc Zinnschlag
b58a63e14e
Merge remote-tracking branch 'scrawl/deathanim'
9 years ago