scrawl
e9acd135a6
Update todo comment
9 years ago
scrawl
cda8a88f0d
Use DEEP_COPY_PRIMITIVES to work around problem in osg::Geometry copy constructor (Bug #2754 )
9 years ago
scrawl
8aaba0af6f
Fix journal page navigation bug introduced by 7dd09dd637
( Fixes #2899 )
9 years ago
Marc Zinnschlag
890bbb6b11
merge land texture tables
9 years ago
Marc Zinnschlag
b7983d08ba
fixed merge stage order; added proper initialisation
9 years ago
dteviot
1dfe438a5d
reduce "reset if stuck" AiWander timeout.
...
Now is about 14 seconds, instead of 300.
9 years ago
dteviot
39c2ba8efe
Pathfinding bugfix.
...
Observed at Ebonheart (coe 1, -13). Especially at the western tower. Guards try to walk though tower door.
Cause: buildPath() adds destination (even when unreachable) when only using single node from pathgrid.
9 years ago
dteviot
f2c9b9351f
Try going right and left to "unstick" actor.
9 years ago
dteviot
31d82b6b0c
Unifiy evadeObstacles() logic between AiWander and AiPackage
...
Can't use same code, but logic is now same.
9 years ago
dteviot
f59e918a3b
removed useless code.
...
zTurn ignores turns < 0.0087 radians.
9 years ago
dteviot
0677799839
movement logic in AiPackage uses ObstacleCheck.
9 years ago
slothlife
2b48a20b76
Fix weather transition bugs
9 years ago
slothlife
d9a7986b3a
Remove redundant fast forward check
9 years ago
Marc Zinnschlag
45e7522aa6
Merge remote-tracking branch 'dteviot/ExtractCommonCreatureDraft'
9 years ago
dteviot
300c48329d
Creature::isFlagBitSet() changed to free function.
9 years ago
slothlife
4fd00a75d5
Merge advanceTime and advanceTimeByFrame
9 years ago
slothlife
cd8ec5c11e
Improve checking for older weather records
9 years ago
slothlife
7817c52cbb
Discard old save game weather records
9 years ago
dteviot
95d2d82abf
extracted isFlagBitSet()
9 years ago
slothlife
c907ed517d
Remove C++11 explicit on conversion operator
9 years ago
slothlife
54fa5273dc
Refactor weather transitions to act more like MW
...
Fixed several issues:
* Waiting/jail time/training all now properly skip remaining transitions
* ChangeWeather no longer permanently sets the region's weather
* ChangeWeather being called during a transition now correctly queues up
another transition
* Corrected transition delta and factor calculations
* ModRegion settings are now saved
9 years ago
Marc Zinnschlag
a97a632aa7
merge references tables
9 years ago
Marc Zinnschlag
a9f9a8d58e
Merge remote-tracking branch 'dteviot/ExtractCommonCreatureDraft'
9 years ago
Marc Zinnschlag
845cafd61c
fixed record state issues after merge
9 years ago
Marc Zinnschlag
f95950e8d8
merge referenceables table
9 years ago
Marc Zinnschlag
9cf793c0b5
silenced a warning
9 years ago
Marc Zinnschlag
40753aa9a3
simplifying merge stage
9 years ago
dteviot
541d7fb4fb
Fixed assorted issues
...
* destructor is virtual
* renamed class to Actor
* corrected indentation of case statement
9 years ago
Marc Zinnschlag
8f7f29943a
Merge remote-tracking branch 'jordan-ayers/topic/dead-code'
9 years ago
Jordan Ayers
cd5bef958f
Remove dead code from alchemywindow.
...
Also align some braces.
9 years ago
dteviot
bb54bbd273
Pulled duplicated functions into common base class
9 years ago
scrawl
b509a18065
Remove code setting PcRace ( Fixes #2886 )
...
This is already handled by the RaceCheck script.
9 years ago
Marc Zinnschlag
16dda281ce
made merge operation more fluent
9 years ago
Marc Zinnschlag
103073150e
added info tables and pathgrid table to merge operation
9 years ago
Marc Zinnschlag
c92898a5bc
flag newly merged documents as dirty (triggering an 'are you sure' dialogue when closing without saving first)
9 years ago
Marc Zinnschlag
e76401d5ea
Merge remote-tracking branch 'smbas/fix-opencs-bugs'
9 years ago
Marc Zinnschlag
a52b947efe
Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3'
9 years ago
Marc Zinnschlag
562f5cdec1
Merge remote-tracking branch 'scrawl/editor_saving'
9 years ago
scrawl
542c648e69
Fix incorrect assignment of PcRace, need to sort race IDs ( Fixes #2884 )
9 years ago
Stanislav Bas
ba4b7df99d
Add missing includes to columnimp.hpp
9 years ago
Stanislav Bas
720aca8f3d
Inform about State change (not a whole row) when modifying a table value
9 years ago
Stanislav Bas
4d24eff859
Show race only when mesh type is Skin (in BodyParts table)
9 years ago
Stanislav Bas
6d81ca07b5
Convert AiWanderRepeat to bool in ActorAiRefIdAdapter::getNestedData()
9 years ago
scrawl
32ad8c86bf
Fix the ESM::LandTexture NAME being discarded on loading
9 years ago
scrawl
031d64d0d3
Adjust OpenCS saving stages order to stop vanilla MW complaining about missing records
9 years ago
Marc Zinnschlag
50ec8b10f5
Merge remote-tracking branch 'dteviot/Bug2871'
9 years ago
Stanislav Bas
b7295e2632
Columns with Display_Boolean use Combobox editor even for non-boolean values
9 years ago
Stanislav Bas
aeb1acca51
Remove enum names for AiWanderRepeat column
9 years ago
Stanislav Bas
e14aedc7cd
ModifyCommand uses a proper name of a modified nested value
9 years ago
Stanislav Bas
d038ac2da0
Sort tables by ID in the ascending order initially
9 years ago