Commit Graph

20594 Commits (f1d0e95a27cb1fe44164df497c19615dc068c400)
 

Author SHA1 Message Date
Miloslav Číž 360d786ff2 CS: Add rendering prefs and camera FOV 7 years ago
Andrei Kortunov 744859f327 Take in account armor condition in the armor rating calculation (bug #4246) 7 years ago
Allofich 7e87ce8787 Prevent combat on/off cycling for calmed actors 7 years ago
Allofich e0c54b3f39 Stop guards trying to arrest player when calm
(Fixes #3863)
7 years ago
Andrei Kortunov a28cc37501 Do not sell ingredients from organic containers 7 years ago
scrawl d2b3f902c7
Merge pull request #1576 7 years ago
Andrei Kortunov 29b2308b2c Do not display cyrillic soft/hard signs in the journal index 7 years ago
Andrei Kortunov b6ae7f3cc8 Do not add greetings to the journal index (bug #4342) 7 years ago
scrawl 441420225f
Contributing.md: referencing issues in commit messages 7 years ago
David Cernat e97c9f72a2 [General] Rework getting/clearing of skill modifiers as with attributes 7 years ago
David Cernat 07f0cc2b0e
Merge pull request #353 from OpenMW/master
Add OpenMW commits up to 4 Dec 2017
7 years ago
scrawl 58de366c21
Merge pull request #1574 7 years ago
scrawl ff1226c96b
Merge pull request #1575 7 years ago
Andrei Kortunov 8decd35607 Fixes crash on quickload from the container menu (bug #4239) 7 years ago
Alexander "Ace" Olofsson 50deed126b
Update SDL to 2.0.7 7 years ago
David Cernat 047ad40b96 [Client] Clear FortifyAttribute effects when server sets modifier to 0 7 years ago
David Cernat 2944be18ae [Server] Actually, turn SetAttributeModifier into ClearAttributeModifier
There's no way SetAttributeModifier() was going to make sense if, say, a player had drunk 3 different potions fortifying the same attribute and was wearing equipment fortifying it as well. How would one change the sum modifier of those while accounting for each specific effect's duration and magnitude?

The only workable solution is to allow the server to clear the modifier.
7 years ago
David Cernat ef6dc61797 [Client] Send PlayerAttribute packets when attribute modifiers change 7 years ago
David Cernat e8d636ebc3 [Server] Rework Get/SetAttributeCurrent into Get/SetAttributeModifier
As seen here, attributes don't use the concept of current values, but rather of value modifiers and value damage:

https://github.com/OpenMW/openmw/blob/master/apps/openmw/mwmechanics/stat.cpp#L217
7 years ago
David Cernat c9c363ebef [General] Allow GameSettings to set bed & wilderness resting separately 7 years ago
David Cernat e7f20e7daf Merge pull request #351 from OpenMW/master while resolving conflicts
# Conflicts:
#	CMakeLists.txt
#	README.md
7 years ago
scrawl a4d8aef40d
Merge branch openmw-43 into master
Conflicts:
	CMakeLists.txt
	README.md
	files/mygui/openmw_trade_window.layout
7 years ago
scrawl bb7ca055d0
Update AUTHORS.md 7 years ago
scrawl 47a5229eed
Merge pull request #1564 7 years ago
scrawl 59bfd670c0
Merge pull request #1571 7 years ago
David Cernat 22521578eb
Merge pull request #349 from OpenMW/master
Add OpenMW commits up to 28 Nov 2017
7 years ago
Grigorii Latyshev 2abb1a2ec2 Added checkMagicka parameter 7 years ago
Grigorii Latyshev 9fe5a4d236 Revert condition changes 7 years ago
Grigorii Latyshev dab72b45db Move mana reducing code back 7 years ago
scrawl 3984dc8f16
Merge pull request #1570 7 years ago
Andrei Kortunov b9d9660efd Update music state in the menu mode (bug #3664) 7 years ago
Andrei Kortunov f7f8dfaf2a AiWander: do not allow flying/swimming creatures to use pathgrid 7 years ago
scrawl 9920779a7b
Merge pull request #1543 7 years ago
scrawl c50b18b3bb
Move PathgridGraph out of CellStore
By definition this is not 'Mutable state of a cell' and does not belong in CellStore.

This change should improve startup times (graph is now loaded on demand) and edits to 'pathgrid.hpp' no longer cause the entirety of OpenMW to be rebuilt.
7 years ago
scrawl 5fe68ab062
Merge pull request #1419 7 years ago
scrawl fee2e946d1
Merge pull request #1565 7 years ago
David Cernat 3508a16836 [General] Use GameSettings packet to set ability to rest and wait 7 years ago
Kyle Cooley eb23367175 Fix rendering depth/order issues 7 years ago
Grigorii Latyshev ce32462358 Move code to apps/openmw/mwmechanics/spellcasting.cpp, move reduce mana code to CastSpell::cast(const ESM::Spell*) 7 years ago
Andrei Kortunov dea7d0beff Do not interrupt swim and sneak idle animations during attack (bug #4122) 7 years ago
Kyle Cooley c8f79ea838 Adjust rotation markers 7 years ago
scrawl 88ec6179ff
Merge pull request #1566 from akortunov/guifixes
Set default values for class and birthsign select menus
7 years ago
David Cernat 300ca905fc [Client] Don't pause game when minimizing window, despite MyGUI issues 7 years ago
Andrei Kortunov 55db3c2712 Set default values for class and birthsign select menus (bug #4226) 7 years ago
David Cernat d06817a356
Merge pull request #347 from OpenMW/master
Add OpenMW commits up to 25 Nov 2017
7 years ago
Grigorii Latyshev 32096ae0cc Fix displayed spell success chance in God Mode 7 years ago
scrawl 665ca5b2d5
Merge pull request #1558 from akortunov/rusjournal
Cyrillic journal index (bug #2485)
7 years ago
scrawl 8226c8dc92
Merge pull request #1560 from akortunov/guifixes
Fix the Topics button position if the Tribunal is not installed
7 years ago
scrawl f5c075b188
Merge pull request #1563 from drummyfish/throwfix
Make thrown projectiles rotate (#4216)
7 years ago
Grigorii Latyshev a7c953b318 Display 0 chance for spell if player does not have enought magic energy 7 years ago