David Cernat
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3c4b74cd14
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Fix frame listener errors for player markers
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2016-10-30 16:39:59 +02:00 |
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David Cernat
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9c12aa2141
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Fix formatting
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2016-10-30 12:58:58 +02:00 |
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David Cernat
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cee7843576
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Send ID_OBJECT_DELETE when taking world items through inventory screen
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2016-10-30 02:26:32 +03:00 |
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David Cernat
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41504bd02a
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Use more accurate position for ID_OBJECT_PLACE
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2016-10-30 00:51:23 +03:00 |
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David Cernat
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a4647de048
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Break away from OpenMW by giving RefNum indexes to new created objects
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2016-10-30 00:21:55 +03:00 |
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David Cernat
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937bf97883
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Send gold values correctly with ID_OBJECT_PLACE
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2016-10-29 00:34:46 +03:00 |
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David Cernat
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180aa3f2f3
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Send item count ID_WORLD_OBJECT_PLACE
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2016-10-28 22:35:01 +03:00 |
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David Cernat
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1f982e4dc7
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Find objects from world packets using both ID and reference number
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2016-10-28 21:31:41 +03:00 |
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David Cernat
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d93e66207e
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Update player markers only when getting a position packet
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2016-10-27 19:09:05 +03:00 |
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David Cernat
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7f98cddfdf
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Don't send animation packets from blacklisted scripts
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2016-10-27 17:41:48 +03:00 |
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David Cernat
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e414261121
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Send ID_OBJECT_ANIM_PLAY from ingame scripts
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2016-10-27 16:46:47 +03:00 |
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David Cernat
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46397a7dac
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Add and implement ID_OBJECT_ANIM_PLAY
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2016-10-27 16:09:02 +03:00 |
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David Cernat
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344f2b535a
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Fix setting of index for ID_SCRIPT_MEMBER_SHORT in InterpreterContext
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2016-10-27 15:02:40 +03:00 |
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David Cernat
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fff6833950
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Send ID_SCRIPT_MEMBER_SHORT from MWScript::InterpreterContext
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2016-10-27 02:18:27 +03:00 |
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David Cernat
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d5fca115f7
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Fix variable name for ID_SCRIPT_GLOBAL_SHORT in InterpreterContext
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2016-10-27 02:17:06 +03:00 |
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David Cernat
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c205e793cb
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Add and implement ID_SCRIPT_MEMBER_SHORT
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2016-10-27 00:41:14 +03:00 |
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David Cernat
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c91e240664
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Simplify the type of map that player objects are stored in
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2016-10-26 21:36:58 +03:00 |
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David Cernat
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65363b0dd1
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Avoid sending packets for 9 more ingame scripts
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2016-10-26 21:33:13 +03:00 |
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David Cernat
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a9f6ea4d8d
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Use the name "guid" for RakNet IDs so as to not confuse with int IDs
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2016-10-26 15:55:34 +03:00 |
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David Cernat
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47854d631b
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Avoid sending packets for 2 more ingame scripts
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2016-10-26 15:24:53 +03:00 |
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David Cernat
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c99c3b1486
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Avoid sending packets for 3 additional spammy ingame scripts
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2016-10-26 12:43:26 +03:00 |
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David Cernat
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749c6db49e
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Send WorldPackets with script values from MWScript::InterpreterContext
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2016-10-26 12:29:32 +03:00 |
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David Cernat
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97468980af
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Add and implement 3 new WorldPackets for ingame script variable values
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2016-10-26 12:25:50 +03:00 |
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David Cernat
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e7ebeb8eec
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Stop sending ID_OBJECT_MOVE and ID_OBJECT_ROTATE from scripts, because it clashes with syncing script variable values across players and makes movements and rotations happen twice
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2016-10-26 10:01:55 +03:00 |
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David Cernat
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75f6d82f08
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Add a way of filtering out ingame scripts for upcoming script packets
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2016-10-25 22:44:15 +03:00 |
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David Cernat
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aaf4cc0d7e
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Prevent being in a menu from disabling script execution or actor damage
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2016-10-25 17:48:00 +03:00 |
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David Cernat
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cc40b85034
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Don't send packets for floating objects
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2016-10-25 16:30:31 +03:00 |
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David Cernat
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b1051255e0
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Send ID_OBJECT_ROTATE from ingame scripts
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2016-10-25 14:42:54 +03:00 |
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David Cernat
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385b5f39e3
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Add and implement ID_OBJECT_ROTATE
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2016-10-25 14:28:39 +03:00 |
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David Cernat
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54ed9a7ab4
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Implement ID_OBJECT_MOVE and send it from ingame scripts
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2016-10-25 14:07:00 +03:00 |
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David Cernat
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c25ebc34b3
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Shorten WorldPacket IDs by removing WORLD from them
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2016-10-25 12:15:27 +03:00 |
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David Cernat
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bdb53e1cb4
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Implement ID_WORLD_DOOR_ACTIVATE and send it from MWBase::World
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2016-10-25 10:40:55 +03:00 |
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David Cernat
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7264f13b8e
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Implement ID_WORLD_OBJECT_SCALE and send it from ingame scripts
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2016-10-25 00:52:42 +03:00 |
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David Cernat
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b2688777c1
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Create marker once a player has been initialized properly and fix debug
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2016-10-24 21:08:47 +03:00 |
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David Cernat
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be73265848
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Send ID_WORLD_VIDEO_PLAY from ingame scripts
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2016-10-24 17:55:10 +03:00 |
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David Cernat
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b6111d16cc
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Add and implement ID_WORLD_VIDEO_PLAY
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2016-10-24 17:52:19 +03:00 |
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David Cernat
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c54af2b02b
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Make DedicatedPlayer's setMarkerState method actually enable markers
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2016-10-24 16:26:51 +03:00 |
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David Cernat
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1e4d625c99
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Make player markers show up in exterior cells
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2016-10-24 15:29:10 +03:00 |
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David Cernat
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04eb051df6
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Make markers get removed when their players quit, rename marker methods
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2016-10-24 15:10:32 +03:00 |
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David Cernat
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aed884949c
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Send ID_WORLD_OBJECT_LOCK from ingame scripts
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2016-10-24 13:22:46 +03:00 |
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David Cernat
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3fd93896f2
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Add and implement ID_WORLD_OBJECT_LOCK
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2016-10-24 13:20:04 +03:00 |
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David Cernat
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3a5a5e73a1
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Send ID_WORLD_OBJECT_UNLOCK from ingame scripts and regular unlocking
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2016-10-24 11:43:27 +03:00 |
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David Cernat
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08ea5163c4
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Add and implement ID_WORLD_OBJECT_UNLOCK
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2016-10-24 11:26:31 +03:00 |
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David Cernat
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94c5d6d2f9
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Don't use autoEquip on player-controlled NPCs
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2016-10-24 11:15:09 +03:00 |
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David Cernat
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47ebd24b4a
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Merge pull request #79 from OpenMW/master while resolving conflicts
# Conflicts:
# .travis.yml
# apps/openmw/mwinput/inputmanagerimp.cpp
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2016-10-24 09:18:21 +03:00 |
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David Cernat
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a6fa0073a0
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Find items by mRefNum.mIndex instead of mRefNum for WorldPackets
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2016-10-23 23:13:42 +03:00 |
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David Cernat
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6bfaf3be50
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Send an ID_WORLD_OBJECT_PLACE whenever ingame scripts place objects
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2016-10-23 20:48:24 +03:00 |
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David Cernat
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e7567020bb
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Fix debug for ID_WORLD_OBJECT_DELETE in client's Networking
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2016-10-23 19:10:21 +03:00 |
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David Cernat
|
d85a1ee1a9
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Fix errors remaining from merge with tes3mp-packetexpansion
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2016-10-23 18:32:03 +03:00 |
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David Cernat
|
c639337842
|
Merge with tes3mp-packetexpansion by fixing conflicts
# Conflicts:
# apps/openmw-mp/Networking.cpp
# apps/openmw/mwmp/Networking.cpp
# components/CMakeLists.txt
# components/openmw-mp/NetworkMessages.hpp
# components/openmw-mp/PacketsController.cpp
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2016-10-23 17:57:38 +03:00 |
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