Commit graph

  • 0c61f0d294 test stuff gugus 2012-03-28 11:45:46 +0200
  • 66b31d3d43 Bug #229 (Fixed): On OS X Launcher cannot launch game if path to binary contains spaces Nikolay Kasyanov 2012-03-28 12:04:42 +0400
  • 4249d2c536 add getNorthVector method scrawl 2012-03-28 03:15:10 +0200
  • b9fabce9c4 Awesome, working Jason Hooks 2012-03-27 20:17:54 -0400
  • 72ff7ec030 Merge branch 'next' into occlusionquery scrawl 2012-03-27 23:46:48 +0200
  • fa4c4b8f21 Issue #225: Initialize members in class constructor. Lukasz Gromanowski 2012-03-27 23:07:25 +0200
  • 43b1f896f4 fix object pickup when player is very close to object scrawl 2012-03-27 22:36:02 +0200
  • 8f6d10f229 fix uninitalised stuff scrawl 2012-03-27 20:59:58 +0200
  • 7900f2ac34 Merge pull request #1 from Yacoby/terrain18 scrawl 2012-03-27 11:27:54 -0700
  • 6c8be7205a build fix Marc Zinnschlag 2012-03-27 20:13:48 +0200
  • a996cfed71 Merge remote branch 'ace/win-fixes' into next Marc Zinnschlag 2012-03-27 20:11:46 +0200
  • c6c06f1140 Return SoundPtr objects from the playSound and streamSound methods Chris Robinson 2012-03-27 05:59:09 -0700
  • ec21ff21cc Removed memory leak, allocated more on the stack Jacob Essex 2012-03-27 13:58:12 +0100
  • e398c51f8a remove unneeded render queue workaround scrawl 2012-03-27 13:13:28 +0200
  • f0db2ab82f Split stopSound3D into separate functions to deal with stopping all sounds on an object Chris Robinson 2012-03-27 03:20:50 -0700
  • 033faba9c4 Make a function parameter const Chris Robinson 2012-03-27 03:00:04 -0700
  • c2611d035c Use a pair to match the MWWorld::Ptr object and sound ID, instead of nested maps Chris Robinson 2012-03-27 02:50:45 -0700
  • 9863195f09 Merge remote branch 'lgro/valgrind' into next Marc Zinnschlag 2012-03-27 11:14:09 +0200
  • e56731d25e Merge remote branch 'scrawl/deletefix' into next Marc Zinnschlag 2012-03-27 11:10:15 +0200
  • b76b62e5e4 Fixed a crash when there were cells with no data, refactored to remove non mutable data from CellStore Jacob Essex 2012-03-27 09:20:22 +0100
  • 318355f1be Bouncy effect gone Jason Hooks 2012-03-26 21:35:20 -0400
  • bb09c2189a lower rendering distance for small objects (reduce batch count) scrawl 2012-03-27 00:45:25 +0200
  • 55f1053b4f Windows fixes for compiling and linking Alexander "Ace" Olofsson 2012-03-27 00:36:53 +0200
  • be94da1527 Issue #225: Initialize class members in constructor. Lukasz Gromanowski 2012-03-27 00:34:06 +0200
  • 6d6ed909bf Issue #225: Deallocate memory used by actors animations. Lukasz Gromanowski 2012-03-27 00:31:15 +0200
  • bf421d2873 use vector instead of array scrawl 2012-03-27 00:18:09 +0200
  • f8afc22f04 Issue #225: Corrected wrong delete operator introduced by one of previous commit. Lukasz Gromanowski 2012-03-26 23:16:59 +0200
  • 18c2b5eb0a Merge branch 'next' into occlusionquery scrawl 2012-03-26 22:09:41 +0200
  • bb3f3ce1db bugfix scrawl 2012-03-26 21:52:38 +0200
  • 362e6cb9ed Removed predefined SDK path. Found that it's generally not good idea to force it. Also -Wno-unused-but-set-parameter only set for gcc 4.6 or newer openmw-0.13.0 Nikolay Kasyanov 2012-03-26 23:21:51 +0400
  • 2362d0a029 possible EOL problem Marc Zinnschlag 2012-03-26 20:40:04 +0200
  • 28dfba55e0 delete fix scrawl 2012-03-26 20:29:07 +0200
  • 2b9845a5b6 Issue #225: Free memory allocated for sending into HardwareVertexBuffer. Lukasz Gromanowski 2012-03-25 23:34:32 +0200
  • 5185a28b60 Issue #225: Initialize all class members in constructor. Lukasz Gromanowski 2012-03-25 21:56:22 +0200
  • d3b88b9e34 Issue #225: Added cleanup of allocated memory in BulletNifLoader and BulletShapeLoader. Lukasz Gromanowski 2012-03-25 20:37:05 +0200
  • a7ac0e526e Issue #225: Added cleanup of parts of PhysicEngine. Lukasz Gromanowski 2012-03-25 18:12:00 +0200
  • 633e80cded Issue #225: Added cleanup of maps used in PhysicEngine. Lukasz Gromanowski 2012-03-25 16:12:23 +0200
  • 0d552c10bc Use an empty MWWorld::Ptr object for non-3D sounds Chris Robinson 2012-03-26 04:10:47 -0700
  • 7b3ecc290e Fix compilation with older OpenAL headers Chris Robinson 2012-03-26 01:12:06 -0700
  • f8f749dbec Merge remote branch 'zini/next' into sound-rewrite Chris Robinson 2012-03-26 00:02:21 -0700
  • 4ee03cd61f handle timeout scrawl 2012-03-26 00:31:03 +0200
  • 98a33a7fc6 fix scrawl 2012-03-25 23:28:51 +0200
  • 35c3a0a3f9 Add Boost_USE_STATIC_LIBS parameter for Windows Roman Melnik 2012-03-26 00:12:00 +0300
  • 978b5f64d8 Merge cmake/findBullet patch for '_debug' postfixed libraries Roman Melnik 2012-03-25 23:53:14 +0300
  • 382fa6ac68 fixes scrawl 2012-03-25 22:53:00 +0200
  • cabf7ff8ba Merge remote-tracking branch 'upstream/master' Roman Melnik 2012-03-25 23:44:22 +0300
  • e4251be529 Down gravity Jason Hooks 2012-03-25 15:16:02 -0400
  • 53d4be5cf6 object pickup should work everywhere scrawl 2012-03-25 20:52:56 +0200
  • 17a4adfe88 add raycast method that returns _all_ objects that were hit scrawl 2012-03-25 12:26:44 +0200
  • d993766ee1 Merge remote branch 'pvdk/garamond' into next Marc Zinnschlag 2012-03-25 11:05:41 +0200
  • 3e98e28059 Use a better method to get a more even randomization Chris Robinson 2012-03-24 21:05:03 -0700
  • 18a139cd66 adding up and down move buttons Jason Hooks 2012-03-24 22:03:08 -0400
  • 2bc81a778b Merge remote branch 'zini/next' into sound-rewrite Chris Robinson 2012-03-24 17:27:10 -0700
  • f959a5cbeb auto adjust size of map window title bar scrawl 2012-03-24 23:24:19 +0100
  • 8e76451cda Fix launcher style installation on OS X again Nikolay Kasyanov 2012-03-25 02:00:49 +0400
  • 426c278505 Changed the OpenMW default font from Comic sans to EB Garamond Pieter van der Kloet 2012-03-24 22:02:55 +0100
  • 155cd76f37 Changed Launcher font to EB Garamond and added license info Pieter van der Kloet 2012-03-24 20:43:35 +0100
  • 9d30a139cc added api scrawl 2012-03-24 20:41:23 +0100
  • e212a32350 bugfix scrawl 2012-03-24 18:38:58 +0100
  • 3e0d14bd70 Merge branch 'next' into occlusionquery scrawl 2012-03-24 18:03:39 +0100
  • 743ea0c9be use hardware occlusion query for sun glare effect scrawl 2012-03-24 17:59:26 +0100
  • 4a2ade2372 Merge remote branch 'kromgart/master' into next Marc Zinnschlag 2012-03-24 16:57:06 +0100
  • 71d3f9bd51 Get the object reference's position once when updating its sounds Chris Robinson 2012-03-24 08:12:04 -0700
  • 5fba52c238 Merge branch 'terrain18' into occlusionquery scrawl 2012-03-24 15:14:33 +0100
  • 99b2b6b648 ogre 1.8 fixes scrawl 2012-03-24 14:46:48 +0100
  • f2a7acb102 Merge branch 'next' into terrain scrawl 2012-03-24 13:19:17 +0100
  • f4898539e9 added some code that doesn't do anything yet, waiting for ogre 1.8 scrawl 2012-03-24 13:06:01 +0100
  • 5cb90ab704 Add some dummy copy constructors and assignment operators to prevent implicit versions from being used Chris Robinson 2012-03-24 03:49:03 -0700
  • 9ec1e55aaf Merge remote branch 'scrawl/minimap' into next Marc Zinnschlag 2012-03-24 10:31:42 +0100
  • fa70a72b75 Remove some unused sound manager fields and constructor parameters Chris Robinson 2012-03-24 00:22:54 -0700
  • e6c55c144c Fix tabulation/formatting Roman Melnik 2012-03-23 22:15:45 +0200
  • 6d33ad248d Fix memory leak in getIdentity method Roman Melnik 2012-03-23 22:08:02 +0200
  • a6259a1b0d bugfixes scrawl 2012-03-23 17:37:56 +0100
  • 7a3034701f functional HUD map scrawl 2012-03-23 16:51:56 +0100
  • a1f80e029e abstracted some code to be reused for hud scrawl 2012-03-23 16:16:31 +0100
  • 789fbb460f move implementation to .cpp scrawl 2012-03-23 15:34:54 +0100
  • ce63d29d4a rotate hud player arrow scrawl 2012-03-23 15:26:24 +0100
  • 319022d962 speed up dialogue start-up. gugus 2012-03-23 15:24:39 +0100
  • f9bb19fcdc begining factions gugus 2012-03-23 15:18:09 +0100
  • 06fa310e29 player arrow rotated correctly scrawl 2012-03-23 15:00:48 +0100
  • dcdc759719 Adding readme to windows builds Alexander "Ace" Olofsson 2012-03-23 13:02:07 +0100
  • b8f962a68d Merge branch 'next' into shaders scrawl 2012-03-23 10:26:20 +0100
  • 770b0f2106 gui changes scrawl 2012-03-23 10:25:55 +0100
  • 9c3e1f48f0 player arrow scrawl 2012-03-23 09:00:00 +0100
  • 1ccddefe28 Properly report the default device when opening sound fails Chris Robinson 2012-03-23 00:31:01 -0700
  • 8e299bd25b remove unuseful std::cout scrawl 2012-03-23 08:16:32 +0100
  • 2dd329938a automatically zoom in on the player while moving scrawl 2012-03-23 08:16:04 +0100
  • 2f0af42261 Use the ALC_ENUMERATE_ALL_EXT extension with OpenAL when available Chris Robinson 2012-03-22 23:51:00 -0700
  • 277597c567 Fix DEFAULT_OUTPUT for OpenAL_Output Chris Robinson 2012-03-22 18:44:55 -0700
  • 2e28819243 Avoid trying to play an ambient sound if there's no chance for any to play Chris Robinson 2012-03-22 18:39:10 -0700
  • 9076401892 Merge branch 'next' into terrain scrawl 2012-03-22 22:31:49 +0100
  • 6067053f08 Merge branch 'next' into water scrawl 2012-03-22 21:41:32 +0100
  • cf3515a898 it is now possible to drag the minimap with the mouse scrawl 2012-03-22 21:27:21 +0100
  • cc9f20a04f MW_MapView skin scrawl 2012-03-22 20:25:41 +0100
  • ab9aa1ba74 Merge branch 'next' into minimap scrawl 2012-03-22 19:36:37 +0100
  • 47bcbdef17 Merge remote branch 'scrawl/mygui' into mygui Marc Zinnschlag 2012-03-22 18:46:21 +0100
  • 70ed5770da black journal text scrawl 2012-03-22 17:32:18 +0100
  • 250fcab7c2 moved the mygui resources to a more suitable location scrawl 2012-03-22 17:11:24 +0100
  • 6827aac42c fix all mygui.log warnings, fix journal scrawl 2012-03-22 17:02:02 +0100
  • 75d5714fe0 TextEdit, TextBoxEdit, DispEdit fix more consistent scrawl 2012-03-22 16:45:27 +0100