Commit graph

  • bd55cfdcf9 Merge remote branch 'gus/collision' into collision Marc Zinnschlag 2011-03-23 14:07:29 +0100
  • b2194398a4 fixed a bug in loading. Every collision mesh is correctly loaded now. gugus 2011-03-23 13:42:28 +0100
  • 615f10b8c0 OpenEngine update Marc Zinnschlag 2011-03-22 21:52:27 +0100
  • 773b7635a4 decrease the range of the raycast, and modifie the gravity/speed of the player. gugus 2011-03-22 21:30:46 +0100
  • 1ce6405e2b fix the raycasting bug gugus 2011-03-22 21:28:18 +0100
  • 0866e4d4fe fix: NPCs were not added to physics system Marc Zinnschlag 2011-03-22 20:31:33 +0100
  • 9946bb36f7 Merge remote branch 'gus/collision' into collision Marc Zinnschlag 2011-03-22 20:20:49 +0100
  • 7a28c9f3aa fix the door bug gugus 2011-03-22 20:15:19 +0100
  • 7653caea27 Merge branch 'master' into collision Marc Zinnschlag 2011-03-22 20:02:03 +0100
  • 0cc94c81d4 Merge remote branch 'upstream/collision' into collision gugus 2011-03-22 14:14:56 +0100
  • bd08e308f8 mangle update Marc Zinnschlag 2011-03-22 14:12:45 +0100
  • 590f9e83d8 Windows-fix for gus Marc Zinnschlag 2011-03-22 14:12:25 +0100
  • 7b5d24c853 fixed a bug in phyiscs update code Marc Zinnschlag 2011-03-22 13:48:31 +0100
  • 3dddcbd958 fix a camera problem and increase player speed gugus 2011-03-22 13:01:23 +0100
  • 91ea36509d gus' fly mode fix; manually applied Marc Zinnschlag 2011-03-21 14:08:56 +0100
  • 68004630e9 OpenEngine update Marc Zinnschlag 2011-03-20 22:42:17 +0100
  • 8788dcebcf Merge remote branch 'gus/collisions' into collision Marc Zinnschlag 2011-03-20 22:38:42 +0100
  • 8aeefd2af8 fix the fall bug when using ToggleCollision. Require lastest change with OEngine. gugus 2011-03-20 21:52:31 +0100
  • 8f9b8749d4 fix the fall bug when using ToggleCollision gugus 2011-03-20 21:51:40 +0100
  • 3012822ea1 Merge branch 'collision' into next Marc Zinnschlag 2011-03-20 15:08:21 +0100
  • 647e88003e build and activation fix Marc Zinnschlag 2011-03-19 19:54:18 +0100
  • 21c224af25 add gravity change to the ToggleCollisionMode function. gugus 2011-03-18 13:32:42 +0100
  • 25b3cf9359 OEngine doesn't rely anymore on OpenMW+ some change for the toggleCollisionMode function. gugus 2011-03-18 13:24:47 +0100
  • 102f1ee5dc filled the toggleCollisionMode function. It needs the lastest change in OEngine gugus 2011-03-18 13:23:26 +0100
  • 2aee958789 Not sure about this commit: the PhysicEngine was initialized twice... gugus 2011-03-18 13:22:51 +0100
  • 9d4cda6510 OEngine doesn't rely on OpenMW anymore gugus 2011-03-18 13:22:09 +0100
  • 72ce493123 non-unique NPC ID workaround Marc Zinnschlag 2011-03-18 10:20:14 +0100
  • d872d09081 add no gravity, no collision and remove debug messages. gugus 2011-03-17 11:00:46 +0100
  • 98b27813b7 change raycasting gugus 2011-03-17 10:54:38 +0100
  • 72a84356e2 added tcg/tcb instructions (toggle collision rendering); not fully working yet (problem in OpenEngine or MWScene) Marc Zinnschlag 2011-03-16 09:09:45 +0100
  • 8ebdd77772 Merge branch 'collision' into script Marc Zinnschlag 2011-03-16 08:48:13 +0100
  • 0fb2107265 Merge branch 'master' of git://github.com/zinnschlag/openmw.git into collisions gugus 2011-03-15 13:36:25 +0100
  • b03dec4ad4 Merge branch 'collision' of git://github.com/zinnschlag/openmw.git into collisions gugus 2011-03-15 13:33:43 +0100
  • 4100a72e8d don't do physics calculations while the GUI is up Marc Zinnschlag 2011-03-13 22:39:44 +0100
  • f1bfca7c7c player class cleanup Marc Zinnschlag 2011-03-13 22:37:54 +0100
  • eb93ef68f1 fixed collision mode interface and redirected collision mode script instruction from Player class to MWScene class Marc Zinnschlag 2011-03-13 22:33:55 +0100
  • 3d29430b3c Merge branch 'collision' of git://github.com/zinnschlag/openmw.git into collisions gugus 2011-03-13 21:42:18 +0100
  • 0f2152903e Get rid of deprecated warning for eventWindowChangeCoord Jan-Peter Nilsson 2011-03-12 13:54:00 +0100
  • 229a91a625 Remove unused code/dependencies Jan-Peter Nilsson 2011-03-05 00:35:56 +0100
  • f83c5327f3 Move eventDone to WindowBase and make it tell which window is done Jan-Peter Nilsson 2011-02-21 22:33:29 +0100
  • 54fc64cb6a Decrease number of classes that need to know about other components Jan-Peter Nilsson 2011-02-21 20:36:35 +0100
  • 67b4243a7f Use one instead of five state variables to keep track of character creation progress Jan-Peter Nilsson 2011-01-03 00:57:40 +0100
  • 183ccad872 Move ClassPoint struct definition from source to header file Jan-Peter Nilsson 2011-01-02 17:42:45 +0100
  • 53b85eaaa9 Stat setValue, use the enum values all the way through instead of converting enum->string->same enum Jan-Peter Nilsson 2011-01-02 17:35:03 +0100
  • 0695e8d8b2 Move HUD implementation out of the header file Jan-Peter Nilsson 2011-01-02 17:24:57 +0100
  • 2a53afc2bf Move StatsWindow class to it's own file. Jan-Peter Nilsson 2011-01-02 17:17:33 +0100
  • 5342bd77f1 Use one event with a parameters instead of four events to tell with dialog we want to see Jan-Peter Nilsson 2011-01-02 16:43:13 +0100
  • a0ee11c51b Don't care about the widget Jan-Peter Nilsson 2011-01-02 16:23:35 +0100
  • 03158f4b62 Change indentation to four spaces Jan-Peter Nilsson 2011-01-01 22:53:34 +0100
  • edcac879d7 Oops. Used tabs instead of 4 spaces. Fixed. Nikolay Kasyanov 2011-03-12 03:00:42 +0300
  • a14db99aa8 Merge remote branch 'gus/collisions' into collision Marc Zinnschlag 2011-03-11 22:09:01 +0100
  • 9b606be4b8 fix direction bug gugus 2011-03-11 19:39:45 +0100
  • 86515a6eef fixed little mistake in README_Mac Nikolay Kasyanov 2011-03-10 11:32:07 +0300
  • 2de941563a README_Mac completed (really) Nikolay Kasyanov 2011-03-10 11:30:34 +0300
  • bf9e22e0a1 README_Mac completed Nikolay Kasyanov 2011-03-10 11:26:43 +0300
  • 9ddd8e6bf7 README_Mac updated, removed dependency from uuid library on OS X Nikolay Kasyanov 2011-03-10 11:25:16 +0300
  • 3552ad045d Removed obsolete macBundlePath function from fileops.cpp. Using Ogre::macBundlePath Nikolay Kasyanov 2011-03-09 21:54:01 +0300
  • 8ed1c59059 Merge remote branch 'jpn/collision' into collision Marc Zinnschlag 2011-03-09 19:31:18 +0100
  • c82a2fe37d OpenEngine enhancements Marc Zinnschlag 2011-03-09 19:30:16 +0100
  • 00de2e6d98 correct some stuff with the physic implementation gugus 2011-03-09 19:09:11 +0100
  • ecfe57caf2 platform check fix Marc Zinnschlag 2011-03-09 18:50:24 +0100
  • 40193253b0 fix some time bug gugus 2011-03-09 18:29:57 +0100
  • 79fba7e77e add gravity gugus 2011-03-09 18:23:13 +0100
  • 122e526cba Merge branch 'master' of git://github.com/zinnschlag/OpenEngine.git gugus 2011-03-09 18:17:13 +0100
  • 768c9bdf07 On OS X openmw now sets current directory to bundle root, openmw.cfg values is relative to bundle root Nikolay Kasyanov 2011-03-09 01:42:04 +0300
  • 943eea8104 .app bundle finally works Nikolay Kasyanov 2011-03-08 22:27:57 +0300
  • 3d75eea377 Merge remote-tracking branch 'upstream/master' Nikolay Kasyanov 2011-03-08 19:03:20 +0300
  • 12db15d9a2 Reset arm position changed by commit 27f69d0f5b Jan-Peter Nilsson 2011-03-05 00:53:18 +0100
  • 4dd76ff36e Remove no longer needed local .gitignore Jan-Peter Nilsson 2011-03-05 00:47:27 +0100
  • f65f210149 An unsigned integer can not be smaller than 0 so there's no point in checking Jan-Peter Nilsson 2011-03-05 00:43:47 +0100
  • d68141d203 Remove unused variables Jan-Peter Nilsson 2011-01-14 00:54:47 +0100
  • 6840e2c42f Fix mising of signed/unsigned types in WindowManager::showClassQuestionDialog Jan-Peter Nilsson 2011-01-14 00:53:46 +0100
  • 9ee83caaa2 Avoid crash when no bones are available Jan-Peter Nilsson 2011-01-12 00:20:18 +0100
  • 696861349e Rename skel to mSkel Jan-Peter Nilsson 2011-01-12 00:19:43 +0100
  • bf10471668 various OpenEngine improvements (don't forget to update your submodules) Marc Zinnschlag 2011-03-07 14:57:18 +0100
  • 3f0b610f2c throw an exception instead of crashing (ray test bug) Marc Zinnschlag 2011-03-07 14:55:18 +0100
  • 527ac956a7 More correct MacOS X bundle generation Nikolay Kasyanov 2011-03-07 06:03:39 +0300
  • 4028600768 Builds on OS X now Nikolay Kasyanov 2011-03-07 05:09:29 +0300
  • 2129566450 fix coc bug gugus 2011-02-28 19:43:11 +0100
  • 3b47eb4a69 Two quick fixes for building a windows x64 release Ace 2011-02-27 14:53:45 +0100
  • fb2f6f3c02 Delete mPhysicEngine when we are done with it Jan-Peter Nilsson 2011-02-27 13:37:17 +0100
  • 1ce77229c0 Don't create physics before we have initialized ogre Jan-Peter Nilsson 2011-02-27 00:50:08 +0100
  • 26b780d1ac Remove unused variables and fix signed/unsigned comparison to make the compiler happy Jan-Peter Nilsson 2011-02-27 00:48:49 +0100
  • e290f2f82f Get physic fix in openengine and build nifbullet Jan-Peter Nilsson 2011-02-27 00:47:56 +0100
  • aa0100bc08 Don't mix the enum type name in there Jan-Peter Nilsson 2011-02-27 00:44:52 +0100
  • 1e9dc4b435 de-Windownizing and some build-fixes Marc Zinnschlag 2011-02-26 16:37:47 +0100
  • 6c1338821e de-Windonizing Marc Zinnschlag 2011-02-26 16:34:43 +0100
  • ab1fa41c24 fix camera bug gugus 2011-02-23 12:28:46 +0100
  • 33f22fd68b fix camera bug gugus 2011-02-23 12:28:13 +0100
  • 86ded891d9 modified the nif loader for shapes used for raycasting only. gugus 2011-02-22 20:53:58 +0100
  • ada4616fd3 add raycasting gugus 2011-02-22 20:53:02 +0100
  • 903f39cb50 change the rayCasting system. It use bullet now. NOT TESTED! gugus 2011-02-22 20:52:05 +0100
  • d3c1640723 add physic support gugus 2011-02-22 14:11:53 +0100
  • e84a02546e add debug rendering gugus 2011-02-22 14:04:30 +0100
  • f071328d55 add debug rendering gugus 2011-02-22 14:04:12 +0100
  • adc1fa8e2c add physic support gugus 2011-02-22 14:02:50 +0100
  • 7386fd0442 solve error with min/max macro for windows gugus 2011-02-19 19:21:32 +0100
  • 84dce2eb36 add physic and solve a problem with window.h macro min/max gugus 2011-02-19 19:18:03 +0100
  • ff941b5963 add physic gugus 2011-02-19 17:59:40 +0100
  • 3351d1571e center text in fps counter sergoz 2011-02-19 19:35:51 +0300