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openmw-tes3coop/files/shaders/s360_vertex.glsl

10 lines
139 B
GLSL

#version 120
varying vec2 uv;
void main(void)
{
gl_Position = gl_Vertex;
uv = (gl_Vertex.xy * vec2(1.0,-1.0) + vec2(1.0)) / 2;
}