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openmw-tes3coop/apps/openmw/mwrender
David Cernat 995d20348f [General] Always use correct ranged weapon & ammo for ranged attack sync
Previously, the player's currently selected weapon was being used in ranged attacks as in the original melee-oriented attack sync, which meant that shooting one type of projectile and then equipping another while the old projectile was still in the air turned the old projectile into the new projectile upon impact.

Additionally, avoid running most of the code in MechanicsHelper::assignAttackTarget() for non-hitting melee and ranged attacks.
6 years ago
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.gitignore directory structure reorganisation (still missing the mangle stuff) 15 years ago
actoranimation.cpp Merge pull request #1209 from dhustkoder/master 8 years ago
actoranimation.hpp (Re)set the inventory listener outside of the Animation class 8 years ago
animation.cpp Ignore movement from scripted animations (bug #4475) 7 years ago
animation.hpp Added support for per-group animation files 7 years ago
bulletdebugdraw.cpp Don't use Geodes 9 years ago
bulletdebugdraw.hpp Don't use Geodes 9 years ago
camera.cpp Fix camera distance not getting reset to max value (Fixes #3473) 9 years ago
camera.hpp Fix camera distance not getting reset to max value (Fixes #3473) 9 years ago
cell.hpp implemented take action 15 years ago
characterpreview.cpp Set character preview scene ambient to 0, 0, 0 7 years ago
characterpreview.hpp Fix character preview item selection 8 years ago
creatureanimation.cpp Fix error message that referred to the wrong file (Bug #4159) 7 years ago
creatureanimation.hpp replace boost::shared_ptr in extern and components 8 years ago
effectmanager.cpp Revert "Merged pull request #1573" 7 years ago
effectmanager.hpp Revert "Merged pull request #1573" 7 years ago
globalmap.cpp [Client] Adjust log levels used for weather and global map 7 years ago
globalmap.hpp [General] Implement sending of image data for map tiles in PlayerMap 7 years ago
landmanager.cpp Make reportStats const 8 years ago
landmanager.hpp Make reportStats const 8 years ago
localmap.cpp Force normal polygon mode for the map camera (Fixes #4235) 7 years ago
localmap.hpp Check which local map textures actually need to be updated 8 years ago
npcanimation.cpp Fall back to regular head when getVampireHead fails 7 years ago
npcanimation.hpp replace boost::shared_ptr in extern and components 8 years ago
objects.cpp Fix crash when adding items to certain disabled creatures (bug #4441) 7 years ago
objects.hpp Revert "Merged pull request #1573" 7 years ago
pathgrid.cpp Remove now unnecessary factory class. 9 years ago
pathgrid.hpp Replace game version of pathgrid rendering with component. 9 years ago
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 9 years ago
renderinginterface.hpp Dead code removal 10 years ago
renderingmanager.cpp Cap underwater view distance (bug #4565) 6 years ago
renderingmanager.hpp Resolve conflicts 7 years ago
rendermode.hpp Handle 'tcb' command as an alias for 'tcg' 8 years ago
ripplesimulation.cpp replace boost::shared_ptr in extern and components 8 years ago
ripplesimulation.hpp Move Fallback map to components/ 9 years ago
rotatecontroller.cpp Don't compute the world matrix multiple times 9 years ago
rotatecontroller.hpp Leak fix 9 years ago
sky.cpp Initialize missing variables 7 years ago
sky.hpp Use alternate fog parameters when distant land is enabled 7 years ago
terrainstorage.cpp Get the world size from the ESM::Land store 8 years ago
terrainstorage.hpp convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 8 years ago
util.cpp Pass parameters by const reference 8 years ago
util.hpp Fix for blood effect texture overrides 8 years ago
vismask.hpp Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps. 8 years ago
water.cpp Merge branch 'master' into screenshot360 7 years ago
water.hpp more unused stuff cleanup 7 years ago
weaponanimation.cpp [General] Always use correct ranged weapon & ammo for ranged attack sync 6 years ago
weaponanimation.hpp Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223). 9 years ago