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46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
#ifndef OPENMW_MWRENDER_VISMASK_H
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#define OPENMW_MWRENDER_VISMASK_H
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namespace MWRender
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{
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/// Node masks used for controlling visibility of game objects.
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enum VisMask
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{
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Mask_UpdateVisitor = 0x1, // reserved for separating UpdateVisitors from CullVisitors
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// child of Scene
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Mask_Effect = (1<<1),
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Mask_Debug = (1<<2),
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Mask_Actor = (1<<3),
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Mask_Player = (1<<4),
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Mask_Sky = (1<<5),
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Mask_Water = (1<<6), // choose Water or SimpleWater depending on detail required
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Mask_SimpleWater = (1<<7),
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Mask_Terrain = (1<<8),
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Mask_FirstPerson = (1<<9),
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// child of Sky
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Mask_Sun = (1<<10),
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Mask_WeatherParticles = (1<<11),
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// child of Water
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// top level masks
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Mask_Scene = (1<<12),
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Mask_GUI = (1<<13),
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// Set on a Geode
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Mask_ParticleSystem = (1<<14),
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// Set on cameras within the main scene graph
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Mask_RenderToTexture = (1<<15),
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// Set on a camera's cull mask to enable the LightManager
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Mask_Lighting = (1<<16)
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};
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}
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#endif
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