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openmw-tes3coop/apps/openmw/mwrender
scrawl 622573f494 Set the object node scale before inserting model
This fixes initWorldSpaceParticles not taking object scale into account. Still not taking into account object rotation or node animations. Ideally the initWorldSpaceParticles needs to run in an updateCallback.
9 years ago
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.gitignore directory structure reorganisation (still missing the mangle stuff) 15 years ago
animation.cpp Node mask fix 9 years ago
animation.hpp Disable copy constructor and operator= in PartHolder 9 years ago
bulletdebugdraw.cpp Use a btCollisionWorld instead of btDiscreteDynamicsWorld 10 years ago
bulletdebugdraw.hpp Use a btCollisionWorld instead of btDiscreteDynamicsWorld 10 years ago
camera.cpp Style fix 9 years ago
camera.hpp Remove a stray method declaration 9 years ago
cell.hpp implemented take action 15 years ago
characterpreview.cpp Leak fix 9 years ago
characterpreview.hpp Leak fix 9 years ago
creatureanimation.cpp Remove "Tri Bip*" nodes in creature meshes (meant for debugging)? (Fixes #2148) 10 years ago
creatureanimation.hpp Move attackStrength to the CharacterController, where it should have been to begin with 10 years ago
effectmanager.cpp InitWorldSpaceParticles fix 10 years ago
effectmanager.hpp Port EffectManager 10 years ago
globalmap.cpp Flip the origin of global map texture 9 years ago
globalmap.hpp Fix the global map overlay viewport (Bug #3018) 9 years ago
localmap.cpp Fix self-referencing camera 9 years ago
localmap.hpp Port global map exploration 10 years ago
npcanimation.cpp Adjust the FirstPersonNeckController to follow the camera with a reduced factor (Fixes #1784) 9 years ago
npcanimation.hpp Adjust the FirstPersonNeckController to follow the camera with a reduced factor (Fixes #1784) 9 years ago
objects.cpp Set the object node scale before inserting model 9 years ago
objects.hpp Move IncrementalCompileOperation to SceneManager 10 years ago
pathgrid.cpp Fixed errors pointed out by Zini. 9 years ago
pathgrid.hpp Rename MWRender::Debugging to MWRender::Pathgrid 10 years ago
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 9 years ago
renderinginterface.hpp Dead code removal 10 years ago
renderingmanager.cpp Refactor lighting mask 9 years ago
renderingmanager.hpp Use INI-imported underwater fog settings (Fixes #2907, Fixes #1511) 9 years ago
rendermode.hpp Basic water rendering 10 years ago
ripplesimulation.cpp Fix ripple particles z-fighting with the water surface 9 years ago
ripplesimulation.hpp Fix some issues found by coverity 10 years ago
rotatecontroller.cpp Restore ranged weapon aiming 10 years ago
rotatecontroller.hpp Leak fix 9 years ago
sky.cpp Use OSG_VERSION_GREATER_EQUAL / LESS_THAN rather than MIN_VERSION_REQUIRED (cosmetic change) 9 years ago
sky.hpp Hide weather particles underwater (Fixes #2701) 9 years ago
terrainstorage.cpp made return type of ESMTerrain::Storage::getLand const 9 years ago
terrainstorage.hpp made return type of ESMTerrain::Storage::getLand const 9 years ago
util.cpp Port EffectManager 10 years ago
util.hpp Port EffectManager 10 years ago
vismask.hpp Refactor lighting mask 9 years ago
water.cpp Refactor lighting mask 9 years ago
water.hpp Make use of INI settings for the simple water 9 years ago
weaponanimation.cpp Move attackStrength to the CharacterController, where it should have been to begin with 10 years ago
weaponanimation.hpp Fix the comments 10 years ago