You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw-tes3coop/components/sceneutil/clone.cpp

126 lines
4.7 KiB
C++

#include "clone.hpp"
#include <osg/StateSet>
#include <osgParticle/ParticleProcessor>
#include <osgParticle/ParticleSystemUpdater>
#include <osgParticle/Emitter>
#include <osgParticle/Program>
#include <osgAnimation/MorphGeometry>
#include <components/sceneutil/riggeometry.hpp>
namespace SceneUtil
{
CopyOp::CopyOp()
{
setCopyFlags(osg::CopyOp::DEEP_COPY_NODES
// Controller might need different inputs per scene instance
| osg::CopyOp::DEEP_COPY_CALLBACKS
| osg::CopyOp::DEEP_COPY_USERDATA);
}
osg::StateSet* CopyOp::operator ()(const osg::StateSet* stateset) const
{
if (!stateset)
return NULL;
if (stateset->getDataVariance() == osg::StateSet::DYNAMIC)
return osg::clone(stateset, *this);
return const_cast<osg::StateSet*>(stateset);
}
osg::Node* CopyOp::operator ()(const osg::Node* node) const
{
if (const osgParticle::ParticleProcessor* processor = dynamic_cast<const osgParticle::ParticleProcessor*>(node))
return operator()(processor);
if (const osgParticle::ParticleSystemUpdater* updater = dynamic_cast<const osgParticle::ParticleSystemUpdater*>(node))
{
osgParticle::ParticleSystemUpdater* cloned = osg::clone(updater, *this);
mMap2[cloned] = updater->getParticleSystem(0);
return cloned;
}
return osg::CopyOp::operator()(node);
}
osg::Drawable* CopyOp::operator ()(const osg::Drawable* drawable) const
{
if (const osgParticle::ParticleSystem* partsys = dynamic_cast<const osgParticle::ParticleSystem*>(drawable))
return operator()(partsys);
if (dynamic_cast<const osgAnimation::MorphGeometry*>(drawable))
{
osg::CopyOp copyop = *this;
copyop.setCopyFlags(copyop.getCopyFlags()|osg::CopyOp::DEEP_COPY_ARRAYS);
/*
Deep copy of primitives required to work around the following (bad?) code in osg::Geometry copy constructor:
if ((copyop.getCopyFlags() & osg::CopyOp::DEEP_COPY_ARRAYS))
{
if (_useVertexBufferObjects)
{
// copying of arrays doesn't set up buffer objects so we'll need to force
// Geometry to assign these, we'll do this by switching off VBO's then renabling them.
setUseVertexBufferObjects(false);
setUseVertexBufferObjects(true);
}
}
In case of DEEP_COPY_PRIMITIVES=Off, DEEP_COPY_ARRAYS=On, the above code makes a modification to the original const Geometry& we copied from,
causing problems if we relied on the original Geometry to remain static such as when it was added to an osgUtil::IncrementalCompileOperation.
Possible fix submitted to osg-submissions ( http://forum.openscenegraph.org/viewtopic.php?t=15217 ).
*/
copyop.setCopyFlags(copyop.getCopyFlags()|osg::CopyOp::DEEP_COPY_PRIMITIVES);
osg::Drawable* cloned = osg::clone(drawable, copyop);
if (cloned->getUpdateCallback())
cloned->setUpdateCallback(osg::clone(cloned->getUpdateCallback(), *this));
return cloned;
}
if (dynamic_cast<const SceneUtil::RigGeometry*>(drawable))
{
return osg::clone(drawable, *this);
}
return osg::CopyOp::operator()(drawable);
}
osgParticle::ParticleProcessor* CopyOp::operator() (const osgParticle::ParticleProcessor* processor) const
{
osgParticle::ParticleProcessor* cloned = osg::clone(processor, *this);
mMap[cloned] = processor->getParticleSystem();
return cloned;
}
osgParticle::ParticleSystem* CopyOp::operator ()(const osgParticle::ParticleSystem* partsys) const
{
osgParticle::ParticleSystem* cloned = osg::clone(partsys, *this);
for (std::map<osgParticle::ParticleProcessor*, const osgParticle::ParticleSystem*>::const_iterator it = mMap.begin(); it != mMap.end(); ++it)
{
if (it->second == partsys)
{
it->first->setParticleSystem(cloned);
}
}
for (std::map<osgParticle::ParticleSystemUpdater*, const osgParticle::ParticleSystem*>::const_iterator it = mMap2.begin(); it != mMap2.end(); ++it)
{
if (it->second == partsys)
{
osgParticle::ParticleSystemUpdater* updater = it->first;
updater->removeParticleSystem(updater->getParticleSystem(0));
updater->addParticleSystem(cloned);
}
}
return cloned;
}
}