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openmw-tes3coop/apps/openmw/mwrender
scrawl daa94cc50e Fix cppcheck warnings 9 years ago
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.gitignore directory structure reorganisation (still missing the mangle stuff) 15 years ago
animation.cpp Exception handling improvements (Bug #3090) 9 years ago
animation.hpp Animation: do not assume the object root is a Group 9 years ago
bulletdebugdraw.cpp Fix bounding box of bullet debug drawer 9 years ago
bulletdebugdraw.hpp Use a btCollisionWorld instead of btDiscreteDynamicsWorld 10 years ago
camera.cpp Use a single-precision PositionAttitudeTransform in speed critical places 9 years ago
camera.hpp Remove a stray method declaration 9 years ago
cell.hpp implemented take action 15 years ago
characterpreview.cpp Add comment 9 years ago
characterpreview.hpp Use a single-precision PositionAttitudeTransform in speed critical places 9 years ago
creatureanimation.cpp Use a single-precision PositionAttitudeTransform in speed critical places 9 years ago
creatureanimation.hpp Move attackStrength to the CharacterController, where it should have been to begin with 10 years ago
effectmanager.cpp InitWorldSpaceParticles fix 10 years ago
effectmanager.hpp Port EffectManager 10 years ago
globalmap.cpp Flip the origin of global map texture 9 years ago
globalmap.hpp Fix the global map overlay viewport (Bug #3018) 9 years ago
localmap.cpp mwrender: Add missing includes 9 years ago
localmap.hpp Port global map exploration 10 years ago
npcanimation.cpp Override the field of view for first person meshes (Fixes #858, Fixes #3051) 9 years ago
npcanimation.hpp Override the field of view for first person meshes (Fixes #858, Fixes #3051) 9 years ago
objects.cpp Add const version of getAnimation 9 years ago
objects.hpp Add const version of getAnimation 9 years ago
pathgrid.cpp Fixed errors pointed out by Zini. 9 years ago
pathgrid.hpp Rename MWRender::Debugging to MWRender::Pathgrid 10 years ago
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 9 years ago
renderinginterface.hpp Dead code removal 10 years ago
renderingmanager.cpp Remove redundant getPlayerAnimation function 9 years ago
renderingmanager.hpp Remove redundant getPlayerAnimation function 9 years ago
rendermode.hpp Basic water rendering 10 years ago
ripplesimulation.cpp Accept a ConstPtr in RippleSimulation 9 years ago
ripplesimulation.hpp Accept a ConstPtr in RippleSimulation 9 years ago
rotatecontroller.cpp Restore ranged weapon aiming 10 years ago
rotatecontroller.hpp Leak fix 9 years ago
sky.cpp Fix cppcheck warnings 9 years ago
sky.hpp Hide weather particles underwater (Fixes #2701) 9 years ago
terrainstorage.cpp Remove unneeded const_cast in TerrainStorage 9 years ago
terrainstorage.hpp made return type of ESMTerrain::Storage::getLand const 9 years ago
util.cpp Port EffectManager 10 years ago
util.hpp Port EffectManager 10 years ago
vismask.hpp Refactor lighting mask 9 years ago
water.cpp mwrender: Add missing includes 9 years ago
water.hpp Projectiles interact with the water surface (Fixes #2986) 9 years ago
weaponanimation.cpp Move attackStrength to the CharacterController, where it should have been to begin with 10 years ago
weaponanimation.hpp Fix the comments 10 years ago