openmw-tes3coop/apps/openmw/mwmp
David Cernat 00c13ae96c [General] Implement ActorAI packet, part 4
The server can now make actors activate players and objects, at least in theory. In practice, OpenMW''s AiActivate package needs to be worked so it allows specific objects as targets instead of just refIds.
2018-07-10 07:07:37 +03:00
..
GUI [Client] Clean up GUIChat slightly 2018-01-05 00:03:05 +02:00
processors [General] Turn PlayerMap into WorldMap, now a Worldstate packet 2018-06-07 12:51:45 +03:00
ActorList.cpp [General] Implement ActorDeath packet, part 1 2018-06-27 21:47:55 +03:00
ActorList.hpp [General] Implement ActorDeath packet, part 1 2018-06-27 21:47:55 +03:00
Cell.cpp [General] Implement ActorAI packet, part 3 2018-07-10 05:07:58 +03:00
Cell.hpp [General] Implement ActorAI packet, part 1 2018-05-12 06:29:11 +03:00
CellController.cpp [Client] Fix interior-to-exterior and v.v. cell transitions for actors 2018-06-21 16:44:49 +03:00
CellController.hpp [General] Implement ActorAI packet, part 1 2018-05-12 06:29:11 +03:00
DedicatedActor.cpp [General] Implement ActorAI packet, part 4 2018-07-10 07:07:37 +03:00
DedicatedActor.hpp [General] Implement ActorAI packet, part 1 2018-05-12 06:29:11 +03:00
DedicatedPlayer.cpp [General] Rework PlayerEquipment packets so they are of minimal size 2018-04-20 22:46:16 +03:00
DedicatedPlayer.hpp [Client] Update DedicatedPlayer creature if displayCreatureName changes 2018-04-17 15:23:10 +03:00
GUIController.cpp [Client] Split up creation of DedicatedPlayers into multiple methods 2018-04-08 10:56:33 +03:00
GUIController.hpp [Client] Unequip items if necessary when attr/skill modifier is set to 0 2018-01-26 00:45:39 +02:00
LocalActor.cpp [Client] Use initial values for LocalPlayer and LocalActor killers 2018-07-06 02:07:55 +03:00
LocalActor.hpp [General] Implement ActorDeath packet, part 1 2018-06-27 21:47:55 +03:00
LocalPlayer.cpp [Client] Compare crimeTime and deathTime when NPCs forgive player crimes 2018-07-06 14:17:54 +03:00
LocalPlayer.hpp [Client] Compare crimeTime and deathTime when NPCs forgive player crimes 2018-07-06 14:17:54 +03:00
Main.cpp [Client] Avoid sending CellStates to server after initialization 2018-05-01 18:19:52 +03:00
Main.hpp [Client] Convert MechanicsHelper to namespace 2017-06-27 16:43:53 +08:00
MechanicsHelper.cpp [Client] Rework MechanicsHelper::getTarget() to avoid crashes 2018-07-07 11:43:57 +03:00
MechanicsHelper.hpp [Client] Add new methods for handling mwmp::Target in MechanicsHelper 2018-07-05 16:36:52 +03:00
Networking.cpp Merge pull request #450 from TES3MP/0.6.2 2018-06-19 05:26:38 +03:00
Networking.hpp [Client] Create Worldstate class that inherits BaseWorldstate 2018-05-27 15:57:47 +03:00
ObjectList.cpp [General] Use separate variables for video & music filenames in packets 2018-07-07 14:40:35 +03:00
ObjectList.hpp [General] Send summon duration to server in ObjectSpawn packets 2018-07-01 00:43:29 +03:00
PlayerList.cpp [Client] Use faster check for whether actors are DedicatedPlayers 2018-05-26 08:13:26 +03:00
PlayerList.hpp [Client] Streamline creation of references for DedicatedPlayers 2018-04-08 15:02:43 +03:00
RecordHelper.cpp [General] Use RecordHelper methods to create and update DedicatedPlayers 2018-04-13 08:37:06 +03:00
RecordHelper.hpp [General] Use RecordHelper methods to create and update DedicatedPlayers 2018-04-13 08:37:06 +03:00
Worldstate.cpp [Client] Avoid sending map tiles for Wilderness cells 2018-07-06 03:54:34 +03:00
Worldstate.hpp [Client] Don't send WorldMap packets for already explored map tiles 2018-06-25 02:34:11 +03:00