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00c13ae96c
The server can now make actors activate players and objects, at least in theory. In practice, OpenMW''s AiActivate package needs to be worked so it allows specific objects as targets instead of just refIds. |
7 years ago | |
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bsa | 7 years ago | |
compiler | 7 years ago | |
config | 7 years ago | |
contentselector | 7 years ago | |
esm | 7 years ago | |
esmterrain | 7 years ago | |
fallback | 7 years ago | |
files | 7 years ago | |
fontloader | 7 years ago | |
interpreter | 8 years ago | |
loadinglistener | 7 years ago | |
misc | 7 years ago | |
myguiplatform | 8 years ago | |
nif | 7 years ago | |
nifbullet | 7 years ago | |
nifosg | 7 years ago | |
openmw-mp | 7 years ago | |
process | 10 years ago | |
resource | 7 years ago | |
sceneutil | 7 years ago | |
sdlutil | 7 years ago | |
settings | 7 years ago | |
shader | 7 years ago | |
terrain | 7 years ago | |
to_utf8 | 9 years ago | |
translation | 8 years ago | |
version | 8 years ago | |
vfs | 7 years ago | |
widgets | 7 years ago | |
CMakeLists.txt | 7 years ago | |
doc.hpp | 14 years ago |