openmw-tes3coop/apps/openmw/mwmp
David Cernat 038757b91a [General] Temporarily revert to original rotation animation sync
I originally added rotation animation sync as part of commit 068a45be87. Unfortunately, it meant the PlayerPosition packets were now twice as large as they had been before, which was less than ideal for such a frequently sent packet, which is why Koncord switched to a more optimized approach in commits 5f30dfd5db and d67db1a9bd.

Recently, there have since been some rotation animation problems in OpenMW, which have broken the way Koncord's approach looks. My original approach still looks somewhat okay, so I'm switching back to it until we can figure out how to reuse it under the current circumstances.
2018-07-21 19:27:36 +03:00
..
GUI [Client] Clean up GUIChat slightly 2018-01-05 00:03:05 +02:00
processors [Client] Ignore WorldRegionAuthority packets that have an empty region 2018-07-21 18:28:31 +03:00
ActorList.cpp [Client] Simplify sending of ActorAI packets for uninitialized actors 2018-07-14 01:00:27 +03:00
ActorList.hpp [Client] Simplify sending of ActorAI packets for uninitialized actors 2018-07-14 01:00:27 +03:00
Cell.cpp [General] Rename all instances of refNumIndex into refNum 2018-07-13 04:12:03 +03:00
Cell.hpp [Client] Add ActorList methods for sending ActorAI packets 2018-07-12 20:48:47 +03:00
CellController.cpp [General] Rename all instances of refNumIndex into refNum 2018-07-13 04:12:03 +03:00
CellController.hpp [General] Rename all instances of refNumIndex into refNum 2018-07-13 04:12:03 +03:00
DedicatedActor.cpp [Cllient] Differentiate itemPtr from actor Ptr in DedicatedActor methods 2018-07-21 10:16:51 +03:00
DedicatedActor.hpp [Client] Add ActorList methods for sending ActorAI packets 2018-07-12 20:48:47 +03:00
DedicatedPlayer.cpp [General] Temporarily revert to original rotation animation sync 2018-07-21 19:27:36 +03:00
DedicatedPlayer.hpp [General] Reimplement weather synchronization to allow soft transitions 2018-07-21 05:20:26 +03:00
GUIController.cpp [Client] Split up creation of DedicatedPlayers into multiple methods 2018-04-08 10:56:33 +03:00
GUIController.hpp [Client] Unequip items if necessary when attr/skill modifier is set to 0 2018-01-26 00:45:39 +02:00
LocalActor.cpp [Client] Reduce log level for actor cell changes 2018-07-21 14:41:48 +03:00
LocalActor.hpp [General] Implement ActorDeath packet, part 1 2018-06-27 21:47:55 +03:00
LocalPlayer.cpp [General] Temporarily revert to original rotation animation sync 2018-07-21 19:27:36 +03:00
LocalPlayer.hpp [Client] Disallow clients from scaling their associated players 2018-07-12 03:29:38 +03:00
Main.cpp [Client] Avoid sending CellStates to server after initialization 2018-05-01 18:19:52 +03:00
Main.hpp [Client] Convert MechanicsHelper to namespace 2017-06-27 16:43:53 +08:00
MechanicsHelper.cpp [General] Rework Attack packets and add synchronization for item magic 2018-07-21 14:41:27 +03:00
MechanicsHelper.hpp [Client] Add new methods for handling mwmp::Target in MechanicsHelper 2018-07-05 16:36:52 +03:00
Networking.cpp Merge pull request #450 from TES3MP/0.6.2 2018-06-19 05:26:38 +03:00
Networking.hpp [Client] Create Worldstate class that inherits BaseWorldstate 2018-05-27 15:57:47 +03:00
ObjectList.cpp [Client] Improve debug for ObjectActivate and ConsoleCommand 2018-07-15 04:09:19 +03:00
ObjectList.hpp [General] Implement ObjectActivate packet & associated script functions 2018-07-15 03:16:04 +03:00
PlayerList.cpp [General] Rename all instances of refNumIndex into refNum 2018-07-13 04:12:03 +03:00
PlayerList.hpp [Client] Streamline creation of references for DedicatedPlayers 2018-04-08 15:02:43 +03:00
RecordHelper.cpp [General] Use RecordHelper methods to create and update DedicatedPlayers 2018-04-13 08:37:06 +03:00
RecordHelper.hpp [General] Use RecordHelper methods to create and update DedicatedPlayers 2018-04-13 08:37:06 +03:00
Worldstate.cpp [Client] Adjust log levels used for weather and global map 2018-07-21 12:08:31 +03:00
Worldstate.hpp [Client] Remove unused localWeather variable from Worldstate 2018-07-21 16:25:49 +03:00